Title ----- Point Control v1 Goal ---- What is a track layout without points (switches)? If you plan to control a complete laypout, then you also must control points. Solution -------- First of all the points must be motorized. Several solutions are available on the internet. I prefer the solution by Mark Riley because it's compact and doesn't need to modify any LEGO part. See also his website: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=44666 http://home.surewest.net/markril/lego/index.html Hook up three points to the RCX, download the program and you're ready to control your points. Please keep the following things in mind: - Switching two or more points immediately after each other require a delay of 500 ms between two switches otherwise messages will be lost by the receiver/controller. This value is based upon some tests. Therefore I propose a solution like in the test program. - When the program starts, all three points are set to the straight position. It's important that you connect the electric wire brick correctly on the RCX: for a right point put the wire as you normally would; for a left point turn the wire 180 degrees. Bill Of Materials ----------------- 1x RCX (receiver/controller) 1x RCX (sender; also possible is to use Bricx Command Center for sending) 3x Point 3x Motor + additional bricks to build the motorized point 3x Electric Wire Limitations ----------- This concept only works for 3 points per RCX brick. Large layouts often have a lot of points especially when you include a yard in your layout. I need to figure out a way how to control many points with just 1 RCX. Another remark is that the input ports are not used. Ofcourse you can add light sensors for detecting a train, but then you probably should send a message to another RCX which handles the event? In the end that will result in spaghetti design. Stefan Sanders StefanSanders@Wanadoo.nl