-Model: New Carradock Naval Yards SRF/H-885B (Short-Range Fighter/Harrier, Type-885 Model-B) "Heron" Heavy Assault Fighter-Bomber
-Role: Heavy Starfighter, Scout, Bomber
-Manufacturer: New Carradock Naval Yards
-Length: 16.6 Meters
-Wingspan: 26.5 Meters
-Height: 4.2 Meters (3.6 with vertical thrust rudders collapsed)
-Armament:
	--Primary: Mark.557 "Lancet" 7.1M (7.1-meter barrel length; determines travel speed and focus of beam) Particle Beam Laser Cannon; 70 gJ Power Output; 322 RPM Optimal Fire Rate; Semi-modular, hard-mounted, fixed (innermost wing armament); Two standard
	--Secondary: Dual Mark.118/M 3.1M Repeating Particle Beam Laser Cannons; 3 gJ (1.5 gJ per cannon) Power Output; 804 RPM Optimal Fire Rate; Fixed/Adjustable (cannons can adjust slightly to center on targets closer or farther away); Two standard
	--Tertiary: Internal Torpedo Bay; Payload varies, Six 215mm Torpedoes maximum; Six ECM(TSI)-IV (Electronic Counter-Measure, Thrust Signature Interference, Type 4) Torpedoes standard
	--Quaternary: Wing Hardmounts; Payload varies, Four 1,600 kg maximum; Two SCEw (Sensor, Communications, Electronic-Warfare) Hardmount Packages standard; 

-FTL Drive: None (Hyperdrive upgrade kits available)
-Shielding: 200 gJ Tolerance; 5 gJ/second Recharge rate
-Hull: 150mm Meleenium Armor Plate (cockpit, reactors), 25 gJ Tolerance; 60mm Average Polyfiber Ceramic Composite, 8 gJ Tolerance
-Max Acceleration: 4,220 G
-Atmospheric speed: 29,000 km/h
-Turn Rate: 15 Degrees/second (sust.); 17 Deg/s (inst.)
-Powerplant: Dual HyperDyne RMHD(II) Hypermatter Turbine Reactors
-Crew: 2; 1 Pilot, 1 Gunner
-Sensors: 1,600 km WR/ITSS (Wideband Radiation/Ion Thrust Signature Scanner); 35 km ATS (Advanced Targeting Sensors); 70 km (in spaceflight) SCEw(a) External Sensor Package
-Comms: 40 km Active Communication Range; 500 km Passive Communication Range
-Countermeasures: ECM Multi-Band Sensor Jammer; SCEw(b) External Jammer Package; Six ECM(TSI)-IV Torpedoes; TSI Ion "Chaff" Jets; Heat Flare Dispensers

4.42m - distance between light guns and centerline
3-degree off-axis aim - centered at 120m
1:25(?) ratio at 3 degrees
6 degree off-axis aim - centered at 60m

	The Heron was designed for the concept of an all-energy weapons fighter-bomber capable of harassing capital ships without the extensive use of explosive ordnance seen in use by dedicated bombers.
	The Heron was originally intended to be a purely space-borne starfighter. Its wings were loaded almost entirely with heat radiators, and their sole function was to serve as enormous cooling panels. The wings were otherwise incredibly lightweight, using only Duraplate composite (which has a low damage tolerance) rather than TRA (Titanium-Rhenium Alloy) Composite for armor. They were blocky and their heat-dispersing deflectors were poorly arrayed, making them highly unaerodynamic. For landing, they were kept space-borne as naval bombers, lacked landing gear, and had to dock in Zero-G hangars on racks rather than in hangar bay landing areas.
	While this made them unable to perform effectively in atmosphere, they were maneuverable for their size, had good acceleration, and could be docked more tightly in ships' hangars.
	Later, however, the Heron was considered for atmospheric usage. Tests were made to see if the starfighter could be modified for the job, and turned out well. The fighter's wing armor was redesigned to be more rounded and aerodynamic, and the deflector shields were reconfigured to dissipate built-up atmospheric heat better. A forward secondary wing set was also added, which redirected wind flow and greatly reduced the stress on the main wings, allowing it to reach higher speeds and pull tighter maneuvers without fear of damaging the wings.
	For landings, the designers took an unconventional approach. Rather than giving it the usual landing gear and repulsors--which would take up space in the ship's fuselage and also reduce the number of critically-important heat radiators in the wings (which the Heron's energy weapon armament relied heavily on to prevent overheating)--the Heron's wing hardpoints were reinforced to be able to mount pontoons for landing on open water.

-Model: New Carradock Naval Yards MRF/I-649 (Multi-Range Fighter/Interceptor-configuration, Type-649) "Dirk" Variable-Role Interceptor
-Role: Interceptor
-Manufacturer: New Carradock Naval Yards
-Length:
-Wingspan:
-Height:
-Armament:
	--Primary: 24mm EAM (Explosive Anti-Materiel) Linear Accelerator Autocannons

-FTL Drive: None (Hyperdrive upgrade kits available)
-Shielding: 200 gJ Tolerance; 5 gJ/second Recharge rate
-Hull: 150mm Meleenium Armor Plate (cockpit, reactors), 25 gJ Tolerance; 60mm Average Polyfiber Ceramic Composite, 8 gJ Tolerance
-Max Acceleration: 4,220 G
-Atmospheric speed: 29,000 km/h
-Turn Rate: 15 Degrees/second (sust.); 17 Deg/s (inst.)
-Powerplant: Dual HyperDyne RMHD(II) Hypermatter Turbine Reactors
-Crew: 2; 1 Pilot, 1 Gunner
-Sensors: 1,600 km WR/ITSS (Wideband Radiation/Ion Thrust Signature Scanner); 35 km ATS (Advanced Targeting Sensors); 70 km (in spaceflight) SCEw(a) External Sensor Package
-Comms: 40 km Active Communication Range; 500 km Passive Communication Range
-Countermeasures: ECM Multi-Band Sensor Jammer; SCEw(b) External Jammer Package; Six ECM(TSI)-IV Torpedoes; TSI Ion "Chaff" Jets; Heat Flare Dispensers

-Model: Imperial Ordnance/MechTech AF/S-18 (Anti-starfighter and atmospheric Fighter/aerial Support, Type-18) Swallowtail Light Gunship
-

-Model: Imperial Ordnance LA/S-34 (Low-Altitude/aerial Support, Type-34) Seraf Light Gunship
-Armament:
	--Primary: HRFPC-49 11mm Light Pulser Autocannon; 1,950 m/s Muzzle Velocity; 4,000 RPM Standard Fire Rate; Modular, hard-mounted, fixed (nose armament); Two standard
	--Secondary: Wing-mounted Missile Pods; Configuration varies; Two Pods standard

-Model: Calcatrice I-class Sensor Corvette
-Class: Corvette
-Role(s): Scouting, Real-Time Battle Intelligence, Minesweeping
-Manufacturer: New Carradock Naval Yards
-Length: 103 Meters
-Width: 36 Meters
-Height: 55 Meters
-Armament: MASrc-4 Dual 6.5M Repeating Anti-Starfighter Laser Cannon Turret
-Sensor Package: ASM/ECM/LIS-56H (Advanced Sensor Module/Electronic Counter-Measure/Light Imaging System, Type-56 Model-H) Short-Range Sensor System
-Max Acceleration (Space): 3,700 G
-FTL Drive Type: Hyperdrive
-Hyperdrive Range: 650 LY
-Shielding: 310 pJ Tolerance; 20 pJ/second Recharge rate
-Hull: 0.3 Meters Average of Meleenium Armor Plate, 55 mT Tolerance; WRA Composite for Non-Critical Armor
-Crew: 24 officers, 101 crewmen, 6 gunners, 217 AI systems
-Complement: None
-Passengers: 45
-Consumables: 6 months

-Model: Calcatrice II-class Sensor Corvette
[i]Specs the same as Calcatrice I-class unless otherwise specified[/i]
-Armament: None
Sensor Package: ASM/ECM/MBSS-72 (Advanced Sensor Module/Electronic Counter-Measure/Multiple-Band Sensor System, Type-72) Short-Range Sensor System
-Length: 120 Meters
-Width: 44 Meters
-Height: 64 Meters
-Max Acceleration (Space): 4,200 G
-Hyperdrive Range: 300 LY
-Crew: 27 officers, 112 crewmen, 255 AI systems

-Model: Durendal-class Cruiser Destroyer
-Class: Destroyer
-Role(s): Cruiser Destroyer, 
-Manufacturer: New Carradock Naval Yards
-Length: ~450-500 Meters
-Armament: 
	--Primary: 2-4 Dual Heavy Turbolasers
	--Secondary: Prow Medium Turbolasers
	--Tertiary: Heavy Short-Range Semi-Unguided Torpedo Tubes. Equipped with a 10-degree turning arc. Uses pre-programmed flight path. Short-range. Uses unstable solid fuel- extremely explosive, capable of providing great thrust over a short period- This gives it high thrust so that it can reach its target quickly and have high kinetic energy on impact. When it hasn't used all its fuel (which would reduce its kinetic impact strength), the excess fuel adds to explosive payload.
	--Quarternary: Anti-Starfighter guns
	--Quinary: 8 Broadside Swarm Missile Banks; Two port, two starboard; 8 missile tubes per bank
-Sensor Package: BHSSM/ECM-32 (Basic High-Strength Sensor Module/Electronic Counter-Measure, Type-32) Medium-Range Sensor System
-Max Acceleration (Space): 4,850 G
-FTL Drive Type: Hyperdrive
-Hyperdrive Range: 12,000 LY
-Shielding: 5.5 eJ Tolerance; 0.2 eJ/second Recharge rate
-Hull: 14 Meters Average of HDA Ceramic Sideplate, 3,840 mT Tolerance; 1.5 Meters Average of Meleenium Armor Plate, 270 mT Tolerance; WRA Composite for Non-Critical Armor
-Crew: 
-Complement: 
-Passengers: 
-Consumables: 
-Description:
	The Durendal-class Cruiser Destroyer is a versatile multi-role warship.
	Like most Destroyers, the Durendal's primary task is to hunt down and eliminate medium-sized vessels such as cruisers and frigates, which can significantly augment the firepower of larger mainline warships despite their small size, as well as pose a threat to the battleship's faster-moving cousin, battlecruisers, which often prove much harder to hit during a pitched fight.

-Model: AMA Vampir II Droid Interceptor
-Role: Interceptor
-Manufacturer: Advanced Military Automata
-Length: 8.9 Meters
-Width: 9.7 Meters
-Height: 3.2 Meters
-Armament:
	--Primary: Dual Mark.1137 "Stinger" 1.3M Pulsed Beam Laser Cannon; 950 mJ Power Output; 2,000 RPM Fire Rate; Turreted (nose armament)
	--Secondary: Mark.1 AS/GLT4 (Anti-Starfighter Guided Light Torpedo, Type-4) Torpedo Racks; 12 gJ Payload; 10 Deg/s turn radius; 1.5km Acceleration Range; 7,500 G Acceleration; "Meteor-174" Sensor-Processing/Guidance Intelligence
-FTL Drive: None
-Shielding: None
-Hull: 
-Max Acceleration: 4,350 G
-Turn Rate: 35 Degrees/second (sust.); 42 Deg/s (inst.)

The AMA Vampir II droid interceptor is an easy-to-field, high-performance automated interceptor designed for the purpose of providing fleets with large numbers of cheap interceptors to screen against enemy bombers.
Because of capital ships' inability to carry large complements of interceptors, naval strategists began to look for alternate ways to screen against incoming bombers and thus better protect fleets. While innovators came up with dozens of effective methods for dealing with the problem, one of the best proved to be automated starfighters.
Droid fighters meant there were no pilots to train and make quarters for, that the fighters could be stored on external racks instead of in obtrusive hangar bays, and that designs that would normally be too dangerous for manned fighters could be used.
Advanced Military Automata's Vampir II is an example of one such droid fighter. The Vampir II is compact and fairly cheap, making it an excellent craft for swarm tactics, while still showing superb performance in a number of key areas.
AMA took a little-explored route with the Vampir's design and equipped it with a pair of solid fuel thrust drives. The Vampir's solid-state fuel, an amalgam of supercompressed volatile fuel compounds, gives the Vampir spectacular acceleration rates that allow it to run circles around most other fighters. The fuel is incredibly explosive--enough so that if a malfunction or enemy fire striking the fuel slugs will obliterate the entire fighter--and no one has dared use it on a manned fighter yet. But for the automated Vampir these concerns were tossed out the window.
The resulting fighter was incredibly fast for its compact size, and still had plenty of room for other systems that would in turn greatly boost the fighter's combat effectiveness. Later on, modifications that would become the Vampir's Model-II allowed secondary thrust streams to be directed through the wings, and the Vampir was suddenly able to not only outpace most fighters but out-maneuver them as well.

However, the Vampir's solid fuel thrust system came at a cost. The solid fuel slugs took up the interior space that conventional fuels would typically fill, so designers were forced to power the fighter's onboard reactor with the solid fuel. While doable, the solid fuel was less efficient, and the Vampir ended up with less power output to run its electrical systems off of.
The Vampir's AI computer banks and its vast array of sensors and comms were considered absolutely essential, as the Vampir interceptors badly needed them in order to take in and process the data to handle its maneuvers, and to coordinate with the other Vampir fighters and the capital ship they're screening. Instead, the designers swapped the original dual particle beam cannon that was supposed to be equipped on it for an underpowered, turreted pulsed beam cannon set.
Even with much of the fighter's power output being directed to the computer banks, it still had insufficient processing power and had to sacrifice eight of its AI systems from the intended thirty. This was partially solved by some ingenuity on the weaponmakers' part by integrating a lightweight targeting system into the turret itself, which required only minimal cooperation with the rest of the Vampir's AIs and left room for three more AIs to be added for processing its maneuvering calculations and heat management.
Furthermore, the fact that its main weapon was turreted meant that, instead of the fighter having to line itself up with its target to fire, it simply had to be in the vicinity and the turret could track the target all on its own. This made the fighter's job easier [i]and[/i] improved its dogfighting capabilities. The Vampir II's anti-fighter torpedoes would also feature their own onboard targeting systems, making them capable of independent calculations as well.
Regardless of this innovation, the fighter still had to give up a number of functions. The AI normally dedicated to making flight adjustments for traveling in atmosphere or evading space debris was one such cut. This was somewhat of a frustration for the fighter's designers, who had gone to great effort to make it aerodynamic, but the top brass decided the cut would be acceptable seeing as a fighter designed exclusively to protect fleets from bombers rarely needed to enter atmosphere for any reason.
The loss of the AI also meant the Vampir would make no attempt to evade harmful or high-velocity debris and space-borne particles, which could turn a fighter into swiss cheese in the high-speed dogfights of space. Some post-battle statistics indicate more Vampirs have been lost because the droid interceptors hadn't bothered to maneuver around the shrapnel of their fighter kills than to actual combat losses.

uses a pair of expendable solid-fuel slugs for power. Gives it outstanding speed and maneuverability, but oddly all its other systems run off of it too. Reserves very little power for electronic systems, and forces the interceptor to use underpowered laser cannons for weaponry. Also makes it hazardous for carriers, as their vast stores of fuel slugs are highly explosive. 

-Model: Imperial Ordnance Highlander Heavy Low-Altitude Grav Tank
-Role: Heavy Tank
-Manufacturer: Imperial Ordnance I9
-Length: 
-Width:
-Height: 
-Tonnage: 
-Armament:
	--Primary: 60mm SF/KEP(SP) (Semi-Frangible Kinetic Energy Penetrator, Self-Propelled) Linear Accelerator Autocannons; 140 RPM Fire Rate (Alternating Fire); 3.5 km/s Muzzle Velocity; 20 km Max Effective Range; Magnetic feed system, 96 round magazine per gun; Two standard
	--Secondary: Rotary Mark.132 ###M Repeating Particle Beam Cannon; 85 mJ Power Output; 2,200 RPM Optimal Fire Rate
	--Tertiary: "Derringer" SASMRM-72 (Surface-to-Air/Surface Multi-Role Missiles) Missile Pods; 160 gJ Payload; 8km Range; 12 Missiles per pod, Two Pods standard
	--Quaternary: GPMGL (General-Purpose Modular Grenade Launcher) Tubes; Payload varies (Fragmentative, Incendiary, Smoke, Flash all standard); 40m Range; 12 (?) launchers standard, 8 (?) round magazine per launcher

-Shielding: 60 gJ Tolerance; 20 gJ/sec Recharge rate
-Hull: 400-1,100mm WRA Composite Plate; 200-700mm Polyfiber Ceramic Composite
-Max Speed: 95 km/h
-Optimum Speed (Allowing for smooth maneuvering): 63 km/h
-Flight Ceiling: 1.6 Meters
-Powerplant: 
-Crew: 2-4?
-Sensors: 
-Comms: 
-Countermeasures: