Initialize engine version: 5.0.2f1 (0b02744d4013)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 32.0.15.8163]
    Renderer: NVIDIA GeForce GTX 1060 3GB
    Vendor:   NVIDIA
    VRAM:     2965 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.502 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

Platform assembly: D:\Games\Lego\Bionicle Fangames\Biofangame Archive\New\Okoto Online Game Chapter III Standalone PC\Okoto Online Game Chapter III Standalone PC_Data\Managed\System.Core.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.297800 ms

Unloading 406 unused Assets to reduce memory usage. Loaded Objects now: 570.
Total: 0.440600 ms (FindLiveObjects: 0.043800 ms CreateObjectMapping: 0.037000 ms MarkObjects: 0.181600 ms  DeleteObjects: 0.177800 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.292200 ms

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 1473.
Total: 0.334400 ms (FindLiveObjects: 0.038800 ms CreateObjectMapping: 0.026600 ms MarkObjects: 0.233400 ms  DeleteObjects: 0.035200 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.552800 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1473.
Total: 0.350800 ms (FindLiveObjects: 0.036400 ms CreateObjectMapping: 0.029600 ms MarkObjects: 0.279900 ms  DeleteObjects: 0.004300 ms)

