LEGO
Warhammer
WHAT IS IT: In LEGO Warhammer, the goal is to destroy all of your opponent's characters before he/she destroys all of yours. Each soldier you get has a certain amount of Wounds (W) and does a certain amount of Damage (D). What they are for will be explained later on.
CHARACTERS: Characters are the main objects in the game. They can be purchased every 5 turns for $100, and start off as a Peasant, Villager, Woodsman, or Skeleton (each having their own unique upgrades and specialties). Characters also should have a base of approximately 4 studs wide, 4 studs long, and 2 plates thick (the base should be in the shape of a plus sign [+])
STATISTICS: All characters have statistics, which come after their name. In order, the requirements come first; requirements make characters into better characters (after you upgrade them). Usually it is only weapons and armour that are required, but in some rare cases, 2 characters are required to make 1 upgraded character. Wounds (W) are vital to a character, if a character ever reaches 0 wounds, he is removed from the game. Damage is how much damage a character inflicts when he has successfully attacked an enemy (the enemy subtracts your character's damage from his/her character's Wounds.
WEAPONS/ARMOUR: Weapons are what allow characters to attack. All starting characters have two choices of what they start with, for Villagers it is either a sword, or a cutlass. Some weapons have long-range capabilites, such as bows and crossbows. Armour adds defence to your character, which is just like adding 1 Wound to the character with the armour.
MOVEMENT: To move characters around the board, roll 2 dice, and whatever the combined results are, that is how many studs you can move your character (you don't have to move if you don't want to).
ATTACKING: To attack an opponent's character, you must firsts make sure that the character's bases are touching (see illustration 1 for an example). Roll 1 dice, and if your dice roll is equal to, or greater than the attacking character's dice roll requirement than your attack is successful, and you subtract the amount of damage shown on your character from the amount of Wounds on your opponent's character. Long-ranged characters, such as Archers and Crossbowmen, cannot be touching an opponent's character's base, they have to be at most 10 studs away to attack. Also, you can have a maximum of 2 weapons on 1 character to enable him to attac twice (attack like you have 1 weapon, and than repeat it again).
DEFENDING: If your opponent does not roll a sufficient number to attack, your character may defend in response during your opponent's turn. This is just like attacking, but instead of an attack, it is a response to an attack.
PETS: Some pets say that you have to pay a certain amount of money to enable a character to ride that pet, this just means that, once you pay the fee, the character of your choice may ride that pet. Pets can be switched amoung your characters as long as the one character you want to switch the pet to, was trained. All other pets are just like characters with less options and abilities. To move your pets, roll 2 dice (for the smaller pets, it is 1 dice, but it will say how many dice you can have to move your pet). Flying pets can only be attack by Long-ranged characters, and characters riding the flying pet can only attack with Long-range weapons.
EARNING MONEY: When all of your opponent's characters are removed from the board (including pets), than whoever had characters still on the board gets money. I play by increments of $25, starting at $50 to the winner. The loser gets half of what the winner got (rounding down to the nearest 5).
BUYING ITEMS/UPGRADING: With the money you just got, you may purchase items from your own inventory of LEGO minifigure accessories. A list of prices will be provided on a seperate page. Upgrading characters is next, and you may upgrade your starting characters into better ones after the battling is done (and after upgrading your starting characters, you can upgrade your upgraded characters into Special Characters).
UPGRADED/SPECIAL CHARACTERS: Special Characters (who are typed with italicised letters, and have the words 'Special Character' and the end of their stats) have requirements you must meet before your character can actually become that Special Character (requirements come right after the character's name, and are after the 'Req.'). After collecting all of the right pieces, and having the correct characters to upgrade, you must pay $150 to finally upgrade into a Special Character (lower-class upgrades are $100)
MISCELLANIOUS NOTES: wizards are allowed to use books (there are up to 9 books you can use), each of which have an enhancement to your wizard (if you have one of course). They will be noted in the ITEMS inventory.