#ifndef (INDEXOFREFRACTION) #declare INDEXOFREFRACTION = 1.52; #end #include "lg_color_N06.inc" #declare Color0 = material { texture {lg_color_N06} } #declare Color0_slope = material { texture {lg_color_N06 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_B00.inc" #declare Color1 = material { texture {lg_color_B00} } #declare Color1_slope = material { texture {lg_color_B00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_GC03.inc" #declare Color2 = material { texture {lg_color_GC03} } #declare Color2_slope = material { texture {lg_color_GC03 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_C02.inc" #declare Color3 = material { texture {lg_color_C02} } #declare Color3_slope = material { texture {lg_color_C02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_R00.inc" #declare Color4 = material { texture {lg_color_R00} } #declare Color4_slope = material { texture {lg_color_R00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_RM00.inc" #declare Color5 = material { texture {lg_color_RM00} } #declare Color5_slope = material { texture {lg_color_RM00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OR05.inc" #declare Color6 = material { texture {lg_color_OR05} } #declare Color6_slope = material { texture {lg_color_OR05 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N10.inc" #declare Color7 = material { texture {lg_color_N10} } #declare Color7_slope = material { texture {lg_color_N10 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_NW02.inc" #declare Color8 = material { texture {lg_color_NW02} } #declare Color8_slope = material { texture {lg_color_NW02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BC20.inc" #declare Color9 = material { texture {lg_color_BC20} } #declare Color9_slope = material { texture {lg_color_BC20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_G00.inc" #declare Color10 = material { texture {lg_color_G00} } #declare Color10_slope = material { texture {lg_color_G00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_C00.inc" #declare Color11 = material { texture {lg_color_C00} } #declare Color11_slope = material { texture {lg_color_C00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_RO20.inc" #declare Color12 = material { texture {lg_color_RO20} } #declare Color12_slope = material { texture {lg_color_RO20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_RM40.inc" #declare Color13 = material { texture {lg_color_RM40} } #declare Color13_slope = material { texture {lg_color_RM40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_Y00.inc" #declare Color14 = material { texture {lg_color_Y00} } #declare Color14_slope = material { texture {lg_color_Y00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N60.inc" #declare Color15 = material { texture {lg_color_N60} } #declare Color15_slope = material { texture {lg_color_N60 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_G20.inc" #declare Color17 = material { texture {lg_color_G20} } #declare Color17_slope = material { texture {lg_color_G20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_Y20.inc" #declare Color18 = material { texture {lg_color_Y20} } #declare Color18_slope = material { texture {lg_color_Y20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OY31.inc" #declare Color19 = material { texture {lg_color_OY31} } #declare Color19_slope = material { texture {lg_color_OY31 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_VB40.inc" #declare Color20 = material { texture {lg_color_VB40} } #declare Color20_slope = material { texture {lg_color_VB40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_GY50p.inc" #declare Color21 = material { texture {lg_color_GY50p} } #declare Color21_slope = material { texture {lg_color_GY50p normal { bumps 1 scale 25*0.02 }}} #include "lg_color_M02.inc" #declare Color22 = material { texture {lg_color_M02} } #declare Color22_slope = material { texture {lg_color_M02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_VB03.inc" #declare Color23 = material { texture {lg_color_VB03} } #declare Color23_slope = material { texture {lg_color_VB03 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_O00.inc" #declare Color25 = material { texture {lg_color_O00} } #declare Color25_slope = material { texture {lg_color_O00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_MR04.inc" #declare Color26 = material { texture {lg_color_MR04} } #declare Color26_slope = material { texture {lg_color_MR04 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YG00.inc" #declare Color27 = material { texture {lg_color_YG00} } #declare Color27_slope = material { texture {lg_color_YG00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OY02.inc" #declare Color28 = material { texture {lg_color_OY02} } #declare Color28_slope = material { texture {lg_color_OY02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_smoke.inc" #declare Color32 = material { texture {lg_color_smoke} interior { ior INDEXOFREFRACTION } } #declare Color32_slope = material { texture {lg_color_smoke normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_B00t.inc" #declare Color33 = material { texture {lg_color_B00t} interior { ior INDEXOFREFRACTION } } #declare Color33_slope = material { texture {lg_color_B00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_G00t.inc" #declare Color34 = material { texture {lg_color_G00t} interior { ior INDEXOFREFRACTION } } #declare Color34_slope = material { texture {lg_color_G00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_R00t.inc" #declare Color36 = material { texture {lg_color_R00t} interior { ior INDEXOFREFRACTION } } #declare Color36_slope = material { texture {lg_color_R00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_VM00t.inc" #declare Color37 = material { texture {lg_color_VM00t} interior { ior INDEXOFREFRACTION } } #declare Color37_slope = material { texture {lg_color_VM00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_N51t.inc" #declare Color39 = material { texture {lg_color_N51t} interior { ior INDEXOFREFRACTION } } #declare Color39_slope = material { texture {lg_color_N51t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_N00t.inc" #declare Color40 = material { texture {lg_color_N00t} interior { ior INDEXOFREFRACTION } } #declare Color40_slope = material { texture {lg_color_N00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_CB40t.inc" #declare Color41 = material { texture {lg_color_CB40t} interior { ior INDEXOFREFRACTION } } #declare Color41_slope = material { texture {lg_color_CB40t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_YG00tf.inc" #declare Color42 = material { texture {lg_color_YG00tf} interior { ior INDEXOFREFRACTION } } #declare Color42_slope = material { texture {lg_color_YG00tf normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_MR00t.inc" #declare Color45 = material { texture {lg_color_MR00t} interior { ior INDEXOFREFRACTION } } #declare Color45_slope = material { texture {lg_color_MR00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_Y00t.inc" #declare Color46 = material { texture {lg_color_Y00t} interior { ior INDEXOFREFRACTION } } #declare Color46_slope = material { texture {lg_color_Y00t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_N60t.inc" #declare Color47 = material { texture {lg_color_N60t} interior { ior INDEXOFREFRACTION } } #declare Color47_slope = material { texture {lg_color_N60t normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_OR00tf.inc" #declare Color57 = material { texture {lg_color_OR00tf} interior { ior INDEXOFREFRACTION } } #declare Color57_slope = material { texture {lg_color_OR00tf normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_redbrown.inc" #declare Color70 = material { texture {lg_color_redbrown} } #declare Color70_slope = material { texture {lg_color_redbrown normal { bumps 1 scale 25*0.02 }}} #include "lg_color_mediumstone.inc" #declare Color71 = material { texture {lg_color_mediumstone} } #declare Color71_slope = material { texture {lg_color_mediumstone normal { bumps 1 scale 25*0.02 }}} #include "lg_color_darkstone.inc" #declare Color72 = material { texture {lg_color_darkstone} } #declare Color72_slope = material { texture {lg_color_darkstone normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N60mi.inc" #declare Color135 = material { texture {lg_color_N60mi} } #declare Color135_slope = material { texture {lg_color_N60mi normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YO20mi.inc" #declare Color142 = material { texture {lg_color_YO20mi} } #declare Color142_slope = material { texture {lg_color_YO20mi normal { bumps 1 scale 25*0.02 }}} #include "lg_color_blackrubber" #declare Color256 = material { texture {lg_color_blackrubber} } #declare Color256_slope = material { texture {lg_color_blackrubber normal { bumps 1 scale 25*0.02 }}} #include "lg_color_B03.inc" #declare Color272 = material { texture {lg_color_B03} } #declare Color272_slope = material { texture {lg_color_B03 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_bluerubber" #declare Color273 = material { texture {lg_color_bluerubber} } #declare Color273_slope = material { texture {lg_color_bluerubber normal { bumps 1 scale 25*0.02 }}} #declare Color288 = material { texture {lg_color_GC03} } #declare Color288_slope = material { texture {lg_color_GC03 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_R04.inc" #declare Color320 = material { texture {lg_color_R04} } #declare Color320_slope = material { texture {lg_color_R04 normal { bumps 1 scale 25*0.02 }}} #declare Color323 = material { texture {lg_color_R04} } #declare Color323_slope = material { texture {lg_color_R04 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_redrubber" #declare Color324 = material { texture {lg_color_redrubber} } #declare Color324_slope = material { texture {lg_color_redrubber normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OR03.inc" #declare Color328 = material { texture {lg_color_OR03} } #declare Color328_slope = material { texture {lg_color_OR03 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BV11.inc" #declare Color331 = material { texture {lg_color_BV11} } #declare Color331_slope = material { texture {lg_color_BV11 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YO20mc.inc" #declare Color334 = material { texture {lg_color_YO20mc} } #declare Color334_slope = material { texture {lg_color_YO20mc normal { bumps 1 scale 25*0.02 }}} #include "lg_color_R22.inc" #declare Color335 = material { texture {lg_color_R22} } #declare Color335_slope = material { texture {lg_color_R22 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BC20mc.inc" #declare Color361 = material { texture {lg_color_BC20mc} } #declare Color361_slope = material { texture {lg_color_BC20mc normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YO02md.inc" #declare Color366 = material { texture {lg_color_YO02md} } #declare Color366_slope = material { texture {lg_color_YO02md normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BV12mi.inc" #declare Color369 = material { texture {lg_color_BV12mi} } #declare Color369_slope = material { texture {lg_color_BV12mi normal { bumps 1 scale 25*0.02 }}} #include "lg_color_V22.inc" #declare Color373 = material { texture {lg_color_V22} } #declare Color373_slope = material { texture {lg_color_V22 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N10mi.inc" #declare Color374 = material { texture {lg_color_N10mi} } #declare Color374_slope = material { texture {lg_color_N10mi normal { bumps 1 scale 25*0.02 }}} #include "lg_color_grayrubber" #declare Color375 = material { texture {lg_color_grayrubber} } #declare Color375_slope = material { texture {lg_color_grayrubber normal { bumps 1 scale 25*0.02 }}} #include "lg_color_GC22.inc" #declare Color378 = material { texture {lg_color_GC22} } #declare Color378_slope = material { texture {lg_color_GC22 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BC22.inc" #declare Color379 = material { texture {lg_color_BC22} } #declare Color379_slope = material { texture {lg_color_BC22 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OY00.inc" #declare Color382 = material { texture {lg_color_OY00} } #declare Color382_slope = material { texture {lg_color_OY00 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N00mc.inc" #declare Color383 = material { texture {lg_color_N00mc} } #declare Color383_slope = material { texture {lg_color_N00mc normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OR04.inc" #declare Color388 = material { texture {lg_color_OR04} } #declare Color388_slope = material { texture {lg_color_OR04 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OR02.inc" #declare Color396 = material { texture {lg_color_OR02} } #declare Color396_slope = material { texture {lg_color_OR02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N02md.inc" #declare Color399 = material { texture {lg_color_N02md} } #declare Color399_slope = material { texture {lg_color_N02md normal { bumps 1 scale 25*0.02 }}} #include "lg_color_BC40.inc" #declare Color401 = material { texture {lg_color_BC40} } #declare Color401_slope = material { texture {lg_color_BC40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YG11md.inc" #declare Color418 = material { texture {lg_color_YG11md} } #declare Color418_slope = material { texture {lg_color_YG11md normal { bumps 1 scale 25*0.02 }}} #include "lg_color_G20mc.inc" #declare Color426 = material { texture {lg_color_G20mc} } #declare Color426_slope = material { texture {lg_color_G20mc normal { bumps 1 scale 25*0.02 }}} #include "lg_color_G40.inc" #declare Color431 = material { texture {lg_color_G40} } #declare Color431_slope = material { texture {lg_color_G40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_RO02.inc" #declare Color448 = material { texture {lg_color_RO02} } #declare Color448_slope = material { texture {lg_color_RO02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_OY20mc.inc" #declare Color450 = material { texture {lg_color_OY20mc} } #declare Color450_slope = material { texture {lg_color_OY20mc normal { bumps 1 scale 25*0.02 }}} #include "lg_color_R20.inc" #declare Color455 = material { texture {lg_color_R20} } #declare Color455_slope = material { texture {lg_color_R20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YG12.inc" #declare Color458 = material { texture {lg_color_YG12} } #declare Color458_slope = material { texture {lg_color_YG12 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_O30.inc" #declare Color462 = material { texture {lg_color_O30} } #declare Color462_slope = material { texture {lg_color_O30 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_VM00tg.inc" #declare Color465 = material { texture {lg_color_VM00tg} interior { ior INDEXOFREFRACTION } } #declare Color465_slope = material { texture {lg_color_VM00tg normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_YG40.inc" #declare Color474 = material { texture {lg_color_YG40} } #declare Color474_slope = material { texture {lg_color_YG40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_O02.inc" #declare Color484 = material { texture {lg_color_O02} } #declare Color484_slope = material { texture {lg_color_O02 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YG20.inc" #declare Color491 = material { texture {lg_color_YG20} } #declare Color491_slope = material { texture {lg_color_YG20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YO20.inc" #declare Color494 = material { texture {lg_color_YO20} } #declare Color494_slope = material { texture {lg_color_YO20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_Y40.inc" #declare Color495 = material { texture {lg_color_Y40} } #declare Color495_slope = material { texture {lg_color_Y40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_RO40.inc" #declare Color501 = material { texture {lg_color_RO40} } #declare Color501_slope = material { texture {lg_color_RO40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_NW30.inc" #declare Color503 = material { texture {lg_color_NW30} } #declare Color503_slope = material { texture {lg_color_NW30 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_silverrubber.inc" #declare Color502 = material { texture {lg_color_silverrubber} } #declare Color502_slope = material { texture {lg_color_silverrubber normal { bumps 1 scale 25*0.02 }}} #include "lg_color_N60z.inc" #declare Color504 = material { texture {lg_color_N60z} interior { ior INDEXOFREFRACTION } } #declare Color504_slope = material { texture {lg_color_N60z normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_CB10.inc" #declare Color505 = material { texture {lg_color_CB10} } #declare Color505_slope = material { texture {lg_color_CB10 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_C20.inc" #declare Color507 = material { texture {lg_color_C20} } #declare Color507_slope = material { texture {lg_color_C20 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_MR00tg.inc" #declare Color508 = material { texture {lg_color_MR00tg} interior { ior INDEXOFREFRACTION } } #declare Color508_slope = material { texture {lg_color_MR00tg normal { bumps 1 scale 25*0.02 }} interior { ior INDEXOFREFRACTION } } #include "lg_color_R40.inc" #declare Color509 = material { texture {lg_color_R40} } #declare Color509_slope = material { texture {lg_color_R40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_YO40.inc" #declare Color510 = material { texture {lg_color_YO40} } #declare Color510_slope = material { texture {lg_color_YO40 normal { bumps 1 scale 25*0.02 }}} #include "lg_color_whiterubber.inc" #declare Color511 = material { texture {lg_color_whiterubber} } #declare Color511_slope = material { texture {lg_color_whiterubber normal { bumps 1 scale 25*0.02 }}}