Sound Effects and Music Notes -------------------------- Scene 1 ------- Scene 1 begins with a long shot of the space station. You could have some music here if you want. At the end of shot 1, a ship flies across the screen, transitioning from shot 1 to shot 2. A good sound effect here would add to the effect. Maybe let the viewer hear the shuttle coming about a second before it flies across the screen, kind of to prepare them. After that is a shot of the robot cleaning. I had to make this shorter than I had planned due to problems with textures. I actually cut out an entire shot. The robot is cleaning the outside of the station, but a small asteroid flies and hits him on the head. Again, let the viewer hear the asteroid swoosh by, then give a nice "thunk" as it hits the robot. Now the music should change moods from "spacey" to "danger/threat". The camera zooms in on the robot to help this effect a little bit. Scene 2 --------- The Scene starts out with the alarm going off. The alarm goes off for a second or two, then stops as if Red clicked a button on the panel he is holding. You might even add a click sound. After the first shot, we switch to the second shot, in which the screen is split into three parts. The music should change moods here. We go from "danger" to "heroic". Red then leaves the room to go look for the robot. It might be best to add footstep sound effects for Red. If you do, though, make them pretty quiet, not distracting at all. Also add a sort of hiss as the doors close. Kind of like in Star Trek. Scene 4 --------- Scene 4 begins with the title of the film. It might be good to add some soft footsteps for the man who walks across the screen in the first shot, then have them fade away in the second shot. during the second shot the music should go to a sort of "ambush/danger" mood. The robot is sneaking around on the ship, and he must be stopped. If you want, you could add some soft clicks as the robot walks. In the third shot, I didn't do a good job of the buttons. Hopefully you can make up for that with a good buttons sound effect. As Red walks up, the tension hightens. A confrontation is coming. Red turns and begins firing. We need some action music now. We're at a climax. Add some laser-type sound effects as Red fires. The robot is hit and falls down. Keep up the sound effects as REd fires, and add some "blast" type effects as the lasers hit the walls of the space station. You might add some click effects as the robot walks here as well. we want to emphasize his movement. I did a horrible job of animating the grate coming off and hitting the ground. Hopefully the sound will help that. The grate isn't too heavy, but it does make some noise as it gets ripped off the wall and falls onto the ground. After this, the music dies down a little. The climx has passed, but the station is still in danger. Red heads for the elevator to follow the robot. Again, make sure to add a hiss as the doors close. Scene 6 -------- The elevator doors hiss open. Red runs out, then stops. The tension begins to escalate. This time the robot won't get away. But the robot has a few tricks up his sleave. He turns off the artificial gravity, and Red begins to float around. I'd like a good sound effect as the gravity shuts off. It's an important moment to emphasize. The robot then heads over to the computer station to do some more damage. But before he can do anything, Red throws his helmet. There's a short moment of suspense as the helmet flies through the air before it lands on the robot's head with a quiet thud. I didn't do a great job of ending the film, mainly because in the original script, the film didn't end here. Using music, hopefully you can help the audience to know that the film is over. The danger has passed. Credits --------- You don't have to do music for the credits. If you do though, be a little bit creative. i wouldn't recommend using a beat, but something playful might work. do whatever you thiink is best. Just a short tune to close the film. Try to keep it in style with the resst of the film, however. Overall ------- - It might be good to add a sort of hum inside the space station. This happens in a few space films, and the effect really seems to work. You can see it in "Sophisticated Space Workers: Destiny" which can be found in the Brickfilms.com directory. The effect would be most useful at the beginning of Scene 4. - If you ever aren't sure about something, but can't contact me, do whatever you think is best.I'll be available up until Sturday, so if you have a question, try to ask it before then. I'll probably be gone for about ten days, although it could go a little bit longer. - I'd like to have the final version completed by September 1st at the latest. - I've heard composers talk about how they don't want the score of a film to "steal the show". In this film, though, let the score steal the show. Don't be afraid to let the score direct the film. When people watch this, they should think, "Wow! that was an amazing score!"