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Interview with Dethraid
Onu-Pakari Productions are another part of the overall BNG community. They are currently working on creating a 3D bionicle RPG for our lovely fanbase. I pried Dethraid, the project leader, for an interview about the game.
S: How did you become involved in the project? What is your position within it?
D:I originally became involved in the project when it was first being born as an MMORPG. In those days we were led by Bioxon23 who had a lot of good ideas but didn't really know how to implement them. When he left Jack of the Afterlife took over. His bad grammar, combined with lack of capital letters, gave me the impression that he was childish. I stuck with the project as its only modeller and recruited tosha29 to program for us. Jack lost interest, though, and I became the project leader. I currently am the head designer, an underling programmer, and the "big cheese", so to speak.
S: So you're building a bionicle RPG, tell us about the project. D:What will the plot be like? What features are planned?
There really is no plot, but there are a lot of stories. One of them is a continuation of some of the animations found at MaskofLight.com: you have to find the legendary Artahka. Another revolves around the idea of Hyrdraxon trying to take control of the universe. As for the actual gameplay, it is based off KOTOR (S: knights of the old republic, a star wars RPG) in the good/bad points system: nearly everything you do affects your good/bad rating, which can give you access to special weapon shops and special powers.