<AIGLE_INIT>
	<PROFILES>
		<PROFILE file='prof_boss_0.xml'/>
	</PROFILES>
	<LEVELS>
		<LEVEL world='0' boss='0' name='The Only Level' winboss='1' texte="What's this? A custom level? I'll get you for this, Matoran!"/>
		<LEVEL tag='END' name='THE END'/>
	</LEVELS>
	<TEXTS>
		<COMICS>
			<WORLD id='0'>
				<TITLE>Coustom Level</TITLE>
				<TEXT>Here's my level.

Nothing much...</TEXT>
			</WORLD>
		</COMICS>
		<SYNOPSIS>
			<TITLE>A CUSTOM LEVEL</TITLE>
			<TEXT>
<![CDATA[I'm sure you've played that old online game from 2006, running around as Garan and his gang, trying to survive... Good old memories.

You played, and very likely thought, "Wow, wouldn't it be awesome if I could make my own levels?"

That chance is fast approaching. After messing around with the coding in the game, I realized how simple it was (as long as you can understand all the complex codes and write your own). I made a program that can make maps from the game, and give me the lines of code. The product is the level that you're about to play.

I'm now working on making the program more user-friendly and complies the maps for you. In the meantime, enjoy my (very tiny) level and just imagine the possibilities...]]></TEXT>
		</SYNOPSIS>
		<HOWTO>
			<TITLE>HOW TO PLAY</TITLE>
			<JUMP>BOING</JUMP>
			<BREAK>SHING</BREAK>
			<CHOOSE>HUMM</CHOOSE>
			<KEYS>STEP, STEP</KEYS>
		</HOWTO>
		<BONUS>
			<TITLE>GET THESE!</TITLE>	
			<ZAMOS>GREEN BALL</ZAMOS>
			<ZAMOS_TEXT>To show how more than maps can be changed, worth 1 point.</ZAMOS_TEXT>
			<CRYSTAL>PURPLE CONE</CRYSTAL>
			<CRYSTAL_TEXT>Another point change. Worth 50, not 500.</CRYSTAL_TEXT>
			<HEALTH>ORANGE...THING</HEALTH>
			<HEALTH_TEXT>Still heals a Matoran, but now gives 5 points.</HEALTH_TEXT>
			<SPIRIT>BLUE ISLAND</SPIRIT>
			<SPIRIT_TEXT>10 Points. Nothing different about it healing all Matoran, though.</SPIRIT_TEXT>
		</BONUS>
		<THE_END>
			<CONGRATULATIONS>
<![CDATA[Great job, you beat my one puny level (making levels was never one of my strengths). But don't worry, the fun's not over yet. Soon, making your own levels will be a piece of...whatever Matoran eat on their birthdays...]]>
			</CONGRATULATIONS>
			<STAFF>
<![CDATA[LEGO :

For the old credits, look on the original game.

Changed by: Synan

Thanks to the Bionicle Media Project for providing the offline version of the original game.]]>
			</STAFF>
		</THE_END>
	</TEXTS>
</AIGLE_INIT>