[font=Times New Roman][color=#660000][size=7][u][center]A City Divided[/center][/u][/size]

[size=3]Po-Metru. It is midnight but still the City of Carvers is lit with a fiery glow. Statues, most of them unfinished, are left abandoned and unworked. What could cause the courageous Po-Matorans to just up and leave? The same thing that is causing the fiery glow. A mob. A rag-tag army comprised of Matoran, Toa, Dark Hunters...
Projectiles are being launched left and right. Elemental bursts flash and glimmer in the glow. No-one stops them. No-one prevents the chaos

But let's start at the beginning...

It is 49,999 years since the arrival of Takanuva on Metru Nui. It has been a good 50 Millennia. The Brotherhood of Makuta have been destroyed, and the Dark Hunters are no more. They were caught off-guard, too busy warring with each other to notice the Toa growing stronger. But now things are falling apart. Gangs have taken advantage of the lack of major competition, setting themselves up in each of the Metru. It was the Ta-Metru gang, the Ta-Nash, that rioted in Po-Metru, taking revenge for an attack on their allies, the Le-Nash
The attacks have not been without repercussions. The Commander, head of the Law Enforcement Agency, the governing body of Metru Nui, has resorted to Draconian methods to keep the streets safe. He unleashed the Vahki.2 several years ago. 
Putting Vahki back on the streets was not a universally accepted move. The Commander's former right-hand man, Altior, handed in his notice and started his owngang, the Guardians. But this gang was dedicated to protecting Metru Nui, not ruling or destroying it
Rumors have reached Metru Nui's shores of yet another faction that has turned it's eye towards the great City. The Guild. Masked by darkness, it has not yet made a move to take Metru Nui for it's own. Or has it?

With the First Virtue in tatters how long will the others last in the City of Mysteries? What is the object the GuildMaster keeps in the covered case? Who exactly is Mishmash? Is the Commander really a puppet? If so, who's pulling the strings?

Only one thing is certain. And that is that nothing is certain

In this RPG you can join any of the factions competing in Metru Nui:

[u]LEA[/u]
The main Law Enforcement Agency set up by the ancient Turaga Dume. Shortly after the death of the Turaga the Commander took over. But who is the Commander, and what measures will he go to to keep the city safe. They take harsh methods to ensure the safety of the citizens of Metru Nui, but could they have their own agenda. Re-introducing the Vahki was certainly a suspicious move
Is led by the Commander and his new Deputy, Governor Selkirk

Join this group and you are a Toa

[u]The Guardians[/u]
A group of individuals who used to be part of LEA. But they question the Commander's motives and have formed their own peace-keeping group. They are viewed as vigilantes by the LEA, and are therefore criminals as much as the Nash gang-members. They, unlike the LEA, take a more peaceful approach to Law Enforcement. As they are hunted by the Nash gangs, and considered criminals themselves by the Lea, the Guardians are often forced to work secretly from the shadows
It is led by the Commander's ex-Deputy Altior

Join this group and you are a Toa or a Matoran

[u]The Metru-Nash[/u]
Ga-Nash: Mistresses of hit-and-run. The members of Ga-Nash have a tendancy to put their Ga-Metru education to uses other than teaching. They brew poisons and hazardous chemicals, throwing these deadly cocktails in battle. Their ingenuity is second only to the Onu-Nash and are as slippery as the Gahlok swarms
Led by the mysterious Toa Silk, reputed to be a descendant of the Warlord Takadox, a reputation she and her hypnotic powers do little to try and shake

Ko-Nash: The cold and cunning members of Ko-Nash use sheer intelligence to outwit enemies, often luring them into ambushes or traps. They are definitely up to something with the Onu-Nash, but have 'agreements' with all the other Nash. This has led to more than a little arrogance on their part, they are the only Nash to actually build their own Fortress, naming it the Crystal Castle
Led by the Dj'Akk, a fiendish ex-Dark Hunter, with the means and intellect to get exactly what he wants

Po-Nash: Attack by sheer brute force and strength of numbers. Anything that gets in their way is soon smashed out of it. But do not underestimate them, when the moment calls they can be just as cunning as the others. They apply a rigorous discipline to anything they try. Rules are strict and punishments severe
Led by Toa Ahkmou. Nobody nows how Ahkmou came to be a Toa. Nor how he made the leap from simple pawn to unchallenged leader of the Po-Nash. Nobody asks either, for fear of incurring his vindictive wrath, or that of his deputies, Thadge and Ikarus

Le-Nash: Agile and quick, the members of Le-Nash do not use full frontal assaults. They prefer to send in assassins who often accomplish more with one kill than an army could with one thousand. They are brilliant spies and pass on the knowledge they gain to Ta-Nash. But that's not to say they tell the Ta-Nash everything. 
Their cautious approach has led to the insurgence of sky-pirates in Le-Metru, such as the infamous Blacklight Lee. But the Le-Nash are still the top dogs, forcing the pirates to pay them tariffs as protection money
Led by Dawn, a Xian who is determined to get the glory enjoyed by others of her race, such as the long-dead Roodaka

Ta-Nash: Bravest of the Nash, the members of Ta-Nash will use feral rage against an opponent, pummeling them into defeat. They have an uneasy alliance with Le-Nash and will defend in exchange for information as spying and stealth are not their strongpoints. They are probably the most troublesome of the Nash, their bravery often taking the form of violent attacks on other Nash, Matoran, even agents of the LEA
Led by Eepok, a Zekazian. It is well known that Eepok is searching for something. His Viceroys, the Knights of Abomination, are often away from the base, on missions to obscure islands. Is he trying to finish the job the Piraka started

Onu-Nash: Mechanics and brilliant engineers, the members of Onu-Nash craft ingenious machinery to help win their battles. They are very protective and fear that their ideas will be stolen. The most passive of all the Nash, however just because they don't fight doesn't mean they can't. 
Led by Vice, a Matoran with unusual powers. It is common knowledge that he and the Dj'Akk are plotting something together, but what?

Joining any of the Nash allows you to be Toa, Matoran or Other

[u]The Guild[/u]
A mysterious and shadowy organisation, nobody really knows what the Guild wants or what the Guild is. But it is clear that they are up to no good. Many speculate that it is the last remnants of the Brotherhood of Makuta and the Dark Hunters working together, differences forgotten
Is led by the GuildMaster and his captain, Ebony

Like with the Nash joining the Guild allows you to be Toa, Matoran or Other

[u]Missions[/u]

Missions can be set for any of the groups. They will be set by by the Leader of whichever group it is set for. They are not compulsary, but completing them may get you rewards

LEA:-
The Guardians:-
Ta-Nash:-
Le-Nash:-
Po-Nash:-
Ga-Nash:-
Ko-Nash:-
Onu-Nash:-
The Guild:-

[u]Areas[/u]

Ta-Metru. The fire Metru remains a place for the forging of masks and Kanoka. In more recent years it has been home to a recycling plant, turning all Metru Nui's garbage into more usable materials. Naturally, this plant is one of the Ta-Nash's favourite targets

Ga-Metru. Harbours and ship-yards line the coast of Ga-Metru. It is a great place for markets and stalls due to the trade and wares coming from other islands. Still a place for scholars and teachers it is said that in Ga-Metru you can learn a new skill then buy all you need to practise that skill, all in one day

Po-Metru. A great open space, full of mountainous statues. It's also full of taverns and some of the shadier stalls that couldn't find a place in Ga-Metru. 

Le-Metru. Still the Transport centre for all of Metru Nui, Le-Metru is more hazardous than ever thanks to the Le-Nash and rogue sky-pirates. Somehow it all manages to stay together

Ko-Metru. Tranquil and clam apart from the odd Ko-Nash raid, Ko-Metru is now home to a great library. A copy of anything that has ever been written can be found withing it's walls. In direct opposition to that place of learning is the Crystal Castle, a mighty stronghold for the Ko-Nash

Onu-Metru. The Museum to Ko-Metru's library. The Archive are still intact and mainly left alone by the Onu-Nash. Vice recognises that knowledge can be powerful

The Waste. Some 20,000 years ago the old, abandoned Frostelus icebergs were towed to offshore Po-Metru and stuck together. For a while they served as a place to dump the refuse that Metru Nui produced, but when the Reycling Plant in Ta-Metru was built a different kind of refuse was dumped there. It now serves as the Lea's main Prison. The Commander put his new Deputy Selkirk in charge of it. Under his watch, there hasn't been a single escape

LEA HQ. The LEA have made their Headquarters on the site of the Coliseum. It stores prisoners, weaponry, spare parts, and a few hidden items that the Commander would prefer remain hidden

[u]Joining[/u]

To join fill out a profile and wait for me or a co-host to approve you

Name: 

Species (Toa, Matoran, Other [please specify]):

Loyalty:

Mask Power (if applicable):

Element (if applicable):

Appearance (image or detailed description):

Bio:

Additional Abilities:

When filling out your profile try not to get too god-moddy or silly. A Super-Sword of Ultimate Doooom! or a Mask of Making Rubber Chickens won't be accepted, believe me
Try to keep your elements plausible. No Light, Shadow or Time. The same goes for masks
You are allowed a maximum of four profiles

Rules
	•	No god-modding. It takes the fun out of everything
	•	No silliness. It spoils everyone elses fun
	•	No switching sides, it's frowned upon
	•	Please don't constantly pick on other peoples characters, making them do stupid things all the  time, or lose all their battles
	•	Don't kill off someone elses character without their permission. If you do have permission I want to see it
	•	When posting use IC for in character posts and OOC or non-character posts
eg IC: The Commander burst into his office, grabbing his sword

OOC: Randommember1 you are approved

But most importantly, remember to have fun![/size][/color][/font]