Jordan B

Archer
A long range support vehicle fitted with large missile racks. Armour is adequate. Unlike mecha, which can lose half their frame and keep moving, tanks can't handle extreme damage. You'll want to keep any damage facing away from the enemy, so they can't hit it.

The missile launchers are long ranged and deadly; if you can get the enemy to ignore  you, you can pelt him into submission from the other side of the map. However: you need line-of-sight to fire normally. If you want to hide behind a hill and do your shooting from there, like artillery, you'll have to talk someone into spending his whole turn not moving and not shooting while he does your aiming for you.

Two machineguns are mounted: one on the turret, one on the front. These are effectively useless against anything bigger than infantry, but they're all you have. Long range missiles are useless at short range. A note? An LRM launcher's "short range" is most weapon's "medium range".

Two machineguns are mounted: one coaxial, one on the front. These are effectively useless against anything bigger than infantry, but you never know...

Weapons:
LRM10 range: Min 3 4/8/12, Damage 5x2
Mgun range 1/2/3, Damage 2. X2

Ammunition:
20 rounds of main gun ammunition are carried.
Far more rounds than could ever be needed are carried for the machineguns.  (100 bursts per)

Movement:
Cruising: 3
Flank: 6

	Internals:	Armour
Front:	5		18
Right:	5		16
Left:	5		16
Rear:	5		6
Turret:	5		16