MC Sniper

Banshee D
An uncommon mediumweight well suited for medium range combat. Armour is adequate at best, scanty at the rear.

The only downside to firing your weapons as quickly as possible is that you will run out of ammunition sooner. This design has absolutely no heat issues.
It does, however, have survivability issues; keep the enemy in front of you: your rear armour is thin enough for a single blast from any standard-rated weapons to penetrate. As your mecha is armed exclusively with ballistic weapons and has its ammunition in the side torsos, it should not be necessary to remind you why enemy fire breaching your armour is a bad thing.

You do have an ace-in-the-hole, however: jump capability. Your mecha is capable of soaring through the sky on a jet of atomic fire. Why SHOULDN'T you go everywhere like a 40 tonne frog? Because firing your weapons and having a  decent chance to hit is impossible while hopping around, while you'll still be being hit by the occasional enemy shot. You can't afford to take very many hits as it is, not being able to shoot back makes it even worse. The best use of jump capability is rapid movement over rough terrain; when it comes to getting over hills, there's nothing better. 

Weapons:
AC/5 range 3/6/9, Heat 2, Damage 6. X2

Ammunition:
20 rounds per cannon.

		Internals:	Armour:
Head:		3		4
Center Torso:	14		18
(rear):				4
Right Torso:	11		17
(rear):				5
Left Torso:	11		17
(rear):				5
Right Arm:	7		14
Left Arm:	7		14
Right Leg:	11		11
Left Leg:	11		11

Movement:
Walking: 3.
Running: 6.

Heat Sinks: 10

Criticals:
Head:
1. Life Support
2. Sensor
3. Cockpit
4. 
5. Sensor
6. Life Support

Center Torso:
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro

1. Gyro
2. Engine
3. Engine
4. Engine
5. Jump Jet
6. Heat Sink

Right Torso:
1. AC/5 Ammunition
2. Jump Jet

Left Torso:
1. AC/5 Ammunition
2. Jump Jet

Right Arm:
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. AC/5
5. AC/5
6. AC/5

1. AC/5

Left Arm:
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. AC/5
5. AC/5
6. AC/5

1. AC/5

Right Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot

Left Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot