Deus The Risen

Malefactor AW
A heavyweight with something for every occasion; a veritable swiss-army mecha, it has a broad mix of weapons capable of inflicting pain and suffering at a variety of ranges.

Unfortunately, it's very vulnerable to heat buildup.

Armour is good for its weight class, speed is distinctly sub-par.

Weapons are noted to be most effective at medium to long range.
With only six volleys per missile launcher, it's not going to be able to handle lengthy bombardments, but it just may be sufficient to finish off a team-mate's target. On the 
upside, the ammo bin is right behind the pilot, and ammo is notorious for exploding when the heat levels get too high. The less of it there is, the better your chances are if you're the sort who runs his mecha hot.

Weapons:
LRM10: range: Min 3 4/8/12, Heat 5, Damage 5X2. X2
Lglas range 3/6/9, Heat 8, Damage 8. X2
Medlas range 2/4/6, Heat 5, Damage 6.

Ammunition:
6 volleys per launcher.

		Internals:	Armour:
Head:		3		7
Center Torso:	21		23
(rear):				8
Right Torso:	15		22
(rear):				7
Left Torso:	15		22
(rear):				7
Right Arm:	10		18
Left Arm:	10		18
Right Leg:	15		18
Left Leg:	15		18

Movement:
Walking: 2.
Running: 4.

Heat Sinks: 14.

Criticals:
Head:
1. Life Support
2. Sensor
3. Cockpit
4. Long Range Missile Launcher Ammunition
5. Sensor
6. Life Support

Center Torso:
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro

1. Gyro
2. Engine
3. Engine
4. Engine
5. Medium Laser
6. Jump Jet

Right Torso:
1. LRM-10
2. LRM-10
3. Heat Sink

Left Torso:
1. LRM-10
2. LRM-10
3. Heat Sink

Right Arm:
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Large Laser
5. Large Laser
6. Heat Sink

Left Arm:
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Large Laser
5. Large Laser
6. Heat Sink

Right Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot
5. Jump Jet

Left Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot
5. Jump Jet