Domininck Sinclair

Specter CT
A fast scout with light armament, this mecha isn't going to be winning any battles by itself but it can definitely move well enough to give any pursuers a hard time.

It has jump capability. Jumping allows a pilot to ignore movement penalties caused by terrain, at the cost of increased heat.

Armour is adequate for its job; it can take a hit and keep on moving, but it's not going to take more than two or three impacts to any given location before losing it. On the 
upside, it has plenty of redundancy in its frame. It can definitely take losing some pretty big pieces, as its main armament is built into its central frame.

Rear armour is stronger than the average.

Weapons:
Medlas range 2/4/6, Heat 5, Damage 6

Ammunition:
Infinite.

		Internals:	Armour:
Head:		3		5
Center Torso:	11		12
(rear):				5
Right Torso:	8		10
(rear):				5
Left Torso:	8		10
(rear):				5
Right Arm:	6		7
Left Arm:	6		7
Right Leg:	8		7
Left Leg:	8		7

Movement:
Walking: 4.
Running: 8.
Jumping: 4.

Heat Sinks: 10

Criticals:
Head:
1. Life Support
2. Sensor
3. Cockpit
4. 
5. Sensor
6. Life Support

Center Torso:
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro

1. Gyro
2. Engine
3. Engine
4. Engine
5. Medium Laser
6. 

Right Torso:
1. Jump Jet

Left Torso:
1. Jump Jet

Right Arm:
1. Shoulder
2. Upper Arm Actuator

Left Arm:
1. Shoulder
2. Upper Arm Actuator

Right Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot
5. Jump Jet

Left Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot
5. Jump Jet