Bob the almighty

Wraith
Based on a popular fast scout, this mecha has more, better weapons at the expense of range.

Unlike the original, it does not have jump capability. It trades that for heavily increased firepower. It's not going to live long going toe-to-toe with a mediumweight, but it can 
definitely do some damage if ignored.

Armour is decent for a lightweight. It will not, however, survive extensive combat. Equally, if it can get behind a larger mecha, neither will they.

Rear armour is adequate- for a mecha twice its size.

Weapons:
Medlas:    Range 2/4/6, Heat 5, Damage 6.
Smllaser:  Range 1/2/3, Heat 3, Damage 4. X2.
Mgun:      Range 1/2/3, Heat 0, Damage 2 X2.

Ammunition:
100 bursts per machinegun.

		Internals:	Armour:
Head:		3		5
Center Torso:	11		12
(rear):				5
Right Torso:	8		10
(rear):				5
Left Torso:	8		10
(rear):				5
Right Arm:	6		7
Left Arm:	6		7
Right Leg:	8		7
Left Leg:	8		7

Movement:
Walking: 4.
Running: 8.

Heat Sinks: 10

Criticals:
Head:
1. Life Support
2. Sensor
3. Cockpit
4. 
5. Sensor
6. Life Support

Center Torso:
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro

1. Gyro
2. Engine
3. Engine
4. Engine
5. Medium Laser
6. 

Right Torso:
1. 

Left Torso:
1. Machinegun Ammunition

Right Arm:
1. Shoulder
2. Upper Arm Actuator
3. Small Laser
4. Machinegun

Left Arm:
1. Shoulder
2. Upper Arm Actuator
3. Small Laser
4. Machinegun

Right Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot

Left Leg:
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot