Weaknesses:

Invitations to enter: they don't NEED it, but the feeding process has become quite ritualized, at least for the Hood bloodline; first, members of the family wear white sashes whilst going about their daily business. They also sprinkle flour on their doorstep. The vampire will customarily knock three times, asking each time if there is "clean blood" within the house and if it may "test it for purity". Tradition is for it to be turned away the first two times with holy symbols, and allowed in on the third. Having one's blood drunk by a vampire is considered a great honour in Hood territory; not so much outside of it.
Except for new vampires, who usually consider it a requirement.

Sunlight: sensitive skin; vampires don't like it and find it unpleasant, but can survive it. They can travel during daylight hours indefinitely, if properly covered from the light.
New vampires tend to react very badly.

Stakes and heart stabbing: "fatal." Meaning they recover in a short time, but it is a very effective way to quickly render a vampire compliant.
Fatal (meaning fatal) if the vampire in question is firmly convinced that he's vulnerable to them.

Decapitation: fatal. If the brain is not damaged and they have medical help, they will recover, though.

Holy objects: ritual again.They don't actually DO anything; you see, early vampires came from village populations, and were firmly convinced that a stake to the heart, exposure to garlic, or exposure to a holy symbol would be fatal. Therefore, they WERE. Some of them managed to be taught the error of that thinking, and in turn taught their offspring that they have nothing to fear from priests (except fire). "Newborn" vampires taken from superstitious villages tend to be vulnerable, though.

Running water: nothing sacred here. Just an inability to swim due to higher than average body density. Again, superstitious newborns are vulnerable.

Fire: fatal, if it destroys the nervous system.

Silver: no effect. Von Hood's sword has silver wire in the hilt and inlaid along the flat of the blade, which is not appreciated by werewolves.

Drowning: not fatal, but renders them catatonic, in a way; they're still conscious, and have to be fished out. After the first time, they tend to avoid deep water.

Garlic: allergy. Unpleasant, but not fatal.

OCD: sort of; in a low grade form.

Blood drinking: any sort'll do, but they need a reasonable amount or they'll weaken. Human is best.

Mustard seeds,  Hawthorne, and misc. plant life: almost all just superstition.

Strengths:

Strength. Superhuman, really.

Shapeshifting. The Hoods can only do bats and the occasional wolf, but some other lines are reputed to be able to transform into rodents, spiders and clouds of mist as well.

Stamina: again, superhuman.

Healing: a vampire can heal from nearly anything. A small hole through the heart? It'll be fixed in half an hour, and he'll be PISSED. Severing the spinal cord is quite effective, though, and takes a long time to heal.

Speed: vampires tend to be quite fast. Not extremely so, but they can be surprisingly quick.

Flight: nope.

Senses: tend to be heightened, but not exactly catlike.
Night vision: very good.
Hearing: very good.
Smell: unchanged.
Taste: unchanged.

Psionic powers: nope. Not without fancy superfuture treatments, anyway.

Other abilities: the occasional vampire is special, and not in the "actually really stupid" way. The elder Von Hood, for instance, is very canny; he was sharp as a human, but undeath only helped him by giving him a degree of empathy that wasn't there before.

Reproducing: generally, a vampire can only create another by draining the target to the very edge of death. It's a very careful ritual, and can take days. Too far, you get a mindless creature that lurches around as it rots. Not amusing to clean up after. Not far enough, and you get a half-vampire, with only a handful of the strengths and weaknesses, and a greatly reduced healing ability.

Normal reproduction? See the nearest encyclopaedia on "human procreation". The results tend to be completely human, although there's the odd bit of albinism.