// Radiosity floor:
#declare floor_height = 90; // replace XXX with the floor correct height

#include "custom_floors.inc"
// WOOD:   T_Wood1 to T_Wood35
// GOLD:   T_Gold_1A to T_Gold_5E
// BRASS:  T_Brass_1A to T_Brass_5E
// COPPER: T_Copper_1A to T_Copper_5E
// CHROME: T_Chrome_1A to T_Chrome_5E
// SILVER: T_Silver_1A to T_Silver_5E
// STONE:  T_Stone1 to T_Stone44
// MIRROR: Mirror_100 (100% reflection), Mirror_080, Mirror_060, Mirror_040 and Mirror_020 (20% reflection)

#declare floor_texture = T_Brass_5A // if you want replace FFF with a texture from custom_floors.inc and dete the first 2 slashes
#include "rad_floor.inc"


// LDRAW Radiosity v2.2 14-08-2003
//
// radiosity on/off
// 0 = off [default]
// 1 = on
//
#declare LDRAW_RAD_SWITCH = 1;

// radiosity level (works only when LDRAW_RAD_SWITCH = 1)
//
// LDRAW_RAD_LEVEL = 0; // Default
// LDRAW_RAD_LEVEL = 1; // Debug
// LDRAW_RAD_LEVEL = 2; // Fast [default]
// LDRAW_RAD_LEVEL = 3; // Normal
// LDRAW_RAD_LEVEL = 4; // 2Bounce
// LDRAW_RAD_LEVEL = 5; // Final
//
// LDRAW_RAD_LEVEL = 6; // OutdoorLQ;
// LDRAW_RAD_LEVEL = 7; // OutdoorHQ;
// LDRAW_RAD_LEVEL = 8; // OutdoorLight;
// LDRAW_RAD_LEVEL = 9; // IndoorLQ;
// LDRAW_RAD_LEVEL = 10; // IndoorHQ;
//
#declare LDRAW_RAD_LEVEL = 5;

// radiosity normal
//
// off [default]
// on
//
#declare LDRAW_RAD_NORMAL = off;

// radiosity media
//
// off [default]
// on
//
#declare LDRAW_RAD_MEDIA = off;

// Colour Library
//
// 0 = Standard L3P or LGEO colours
// 1 = Jeroen's Colour Library [default]
// 2 = Todd's Colour Library (unofficial and does not work with LGEO)
//
#declare COLOUR_LIBRARY = 1;

// variable reflection
//
// 0 = off [default]
// 1 = on
//
#declare LDRAW_VARIFLEX = 0;

// sky sphere
//
// 1 = white [default]
// 2 = clouds
// 0 = own (no sky_sphere is placed, define your own)
//
#declare LDRAW_SKYSPHERE = 0;


// Index Of Refraction
//
// 1.52 = default ABS
// 
#declare INDEXOFREFRACTION = 1.52;

//
// 
#include "ldraw_radiosity.inc"