// Persistence of Vision Ray Tracer Scene Description File // File: floor_marble.inc // Created by Jospeh Gonzalez (e-Mail: jgonzalez@utah.gov) // This floor code creates a marble-like floor. // Use varibale "floor_height" to determine the location of the floor. //********************************************************** // Floor: object { plane { y, floor_height pigment { granite scale 100 color_map { [0.00, 0.33 color rgb <.3, .6, .3> color rgb <.3, .6, .3>] [0.33, 0.66 color rgb <.4, .4, .3> color rgb <.4, .4, .3>] } } } }