//"UE-01 LAND-A" Val { //エンジン Engine_W(default=0,min=-25000,max=25000,step=7000,disp=1) Engine_E(default=0,min=-25000,max=25000,step=7000,disp=1) JET(default=0,min=-15000,max=0000,step=1000,disp=1) B_JET(default=1300,min=-100000,max=100000,step=20000,disp=1) //ホイール角 LR(default=0,min=-5,max=5,step=0.5,disp=0) AIRW(default=90,min=60,max=120,step=5,disp=0) WEI_W(default=95,min=75,max=100,step=1,disp=0) WEI_E(default=95,min=75,max=100,step=1,disp=0) //強制ダウンフォース Fantiroll(default=0,min=-500000,max=00000,step=5000,disp=1) Fantiroll2(default=0,min=-500000,max=500000,step=5000,disp=0) //砲塔方位 Twist(default=0,min=-300000,max=300000,step=0,disp=0) //砲塔角度 UD(default=90,min=80,max=135,step=0,disp=0) //エクスカリバーLBT B_Trig1(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig2(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig3(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig4(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig5(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig6(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig7(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig8(default=0,min=0,max=1000000,step=1000000,disp=0) flash(default=0,min=-100000,max=100000,step=100000,disp=0) JET2(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) col1(default=#000000,max=#FFFFFF,step=0,disp=0) col2(default=#000000,max=#FFFFFF,step=0,disp=0) col3(default=#000000,max=#FFFFFF,step=0,disp=0) col4(default=#000000,max=#FFFFFF,step=0,disp=0) col5(default=#000000,max=#FFFFFF,step=0,disp=0) col6(default=#000000,max=#FFFFFF,step=0,disp=0) col7(default=#000000,max=#FFFFFF,step=0,disp=0) col8(default=#000000,max=#FFFFFF,step=0,disp=0) //アヴァランチ Trig_A(default=0,min=0,max=1000000,step=1000000,disp=0) Trig_A2(default=0,min=0,max=1000000,step=1000000,disp=0) //足回り DAN(default=0,min=-10,max=10,step=0,disp=0) //ダンパー SPR(default=0,min=-10,max=10,step=0,disp=0) //スプリング ANG(default=0,min=-90,max=90,step=0,disp=0) //スプリング } Key { //エンジン 0:Engine_E(step=-3000),Engine_W(step=-3000),JET(step=-1000),Fantiroll(step=-50000) //前進 1:Engine_E(step=3000),Engine_W(step=3000),B_JET(step=10000) //後退,Fantiroll(step=50000) //ホイール角 2:Engine_E(step=-5000),Engine_W(step=5000) //LR(step=-0.5),AIRW(step=5),Fantiroll2(step=50000) 3:Engine_E(step=5000),Engine_W(step=-5000) //LR(step=0.5),AIRW(step=-5),Fantiroll2(step=-50000) 7:Twist(step=3) 9:Twist(step=-3) 15:UD(step=2) 5:UD(step=-2) 6:Trig_A(step=1000000) } Body { //ボディ制作開始 Core(NAME=BASE1,color=#777777){ //コア //エクスカリバー陸戦型(LBT)-------------------------------------------------------------------------------- //アームベルト-------------------- S:RLW(angle=90,Option=0,effect=4,power=4500,color=#777777){ //4250 N:Frame(NAME=EXARM1,angle=45,Option=1,damper=0.5){ //45 N:Frame(angle=-135,Option=1,damper=0.5){ //-135 E:Frame(angle=-45,Option=1){ S:ARM(NAME=belt1,angle=-0,option=100000,power=B_Trig1,color=col1){} //1 col1 } S:ARM(NAME=belt2,angle=-0,option=100000,power=B_Trig2,color=col2){} //2 col2 }} W:Frame(NAME=EXARM2,angle=45,Option=1,damper=0.5){ //45 W:Frame(angle=-135,Option=1,damper=0.5){ //-135 N:Frame(angle=-45,Option=1){ E:ARM(NAME=belt3,angle=-0,option=100000,power=B_Trig3,color=col3){} //3 col3 } E:ARM(NAME=belt4,angle=-0,option=100000,power=B_Trig4,color=col4){} //4 col4 }} S:Frame(NAME=EXARM3,angle=45,Option=1,damper=0.5){ S:Frame(angle=-135,Option=1,damper=0.5){ W:Frame(angle=-45,Option=1){ N:ARM(NAME=belt5,angle=-0,option=100000,power=B_Trig5,color=col5){} //5 col5 } N:ARM(NAME=belt6,angle=-0,option=100000,power=B_Trig6,color=col6){} //6 col6 }} E:Frame(NAME=EXARM4,angle=45,Option=1,damper=0.5){ E:Frame(angle=-135,Option=1,damper=0.5){ S:Frame(angle=-45,Option=1){ W:ARM(NAME=belt7,angle=-0,option=100000,power=B_Trig7,color=col7){} //7 col7 } W:ARM(NAME=belt8,angle=-0,option=100000,power=B_Trig8,color=col8){} //8 col8 }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //砲身-------------------- S:JET(angle=-90,Option=0,power=JET2,color=#777777,damper=1,effect=1){ //カウル-------------------- N:COWL(angle=-125,Option=0,color=#777777){ //D N:COWL(angle=33,Option=0,color=#777777){ N:COWL(angle=0,Option=0,color=#777777){ N:COWL(angle=0,Option=0,color=#777777){ //N:COWL(angle=0,Option=0,color=#777777){ }}}}//} S:COWL(angle=-90,Option=0,color=#777777){ //U S:COWL(angle=150,Option=1,color=#777777){} S:COWL(angle=0,Option=0,color=#777777){ S:COWL(angle=0,Option=0,color=#777777){ S:COWL(angle=-157.5,Option=1,color=#777777){} S:COWL(angle=0,Option=0,color=#777777){ S:COWL(angle=-159.5,Option=1,color=#777777){} //S:COWL(angle=0,Option=0,color=#777777){ }}}}//} W:COWL(angle=-90,Option=0,color=#777777){ W:COWL(angle=0,Option=4,color=#777777){ }} E:COWL(angle=-90,Option=0,color=#777777){ E:COWL(angle=0,Option=3,color=#777777){ }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} S:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} W:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} E:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //アヴァランチ------------------------------------------------------------------------- W:trimF(angle=-90,Option=1,color=#777777){ W:rudderF(angle=45,Option=1){ N:JET(angle=180){ N:ARM(NAME=AVA1,angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} S:ARM(angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} W:ARM(angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} W:JET(angle=180){ //180 N:ARM(angle=-90,Option=0,option=50000,power=Trig_A2,color=#777777){} W:ARM(angle=-90,Option=0,option=50000,power=Trig_A2,color=#777777){} }} N:JET(angle=0){ N:ARM(angle=90,Option=0,option=50000,power=Trig_A,color=#777777){} W:ARM(angle=90,Option=0,option=50000,power=Trig_A,color=#777777){} W:JET(angle=-180){ //-180 N:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} S:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} W:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} }} }} E:trimF(angle=90,Option=1,color=#777777){ E:rudderF(angle=-45,Option=1){ N:JET(angle=180){ N:ARM(angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} S:ARM(angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} E:ARM(angle=-90,Option=0,option=50000,power=Trig_A,color=#777777){} E:JET(angle=180){ //180 N:ARM(angle=-90,Option=0,option=50000,power=Trig_A2,color=#777777){} E:ARM(angle=-90,Option=0,option=50000,power=Trig_A2,color=#777777){} }} N:JET(angle=0){ N:ARM(angle=90,Option=0,option=50000,power=Trig_A,color=#777777){} E:ARM(angle=90,Option=0,option=50000,power=Trig_A,color=#777777){} E:JET(angle=-180){ //-180 N:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} S:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} E:ARM(angle=90,Option=0,option=50000,power=Trig_A2,color=#777777){} }} }} //上半身-----------------------------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //アーマー-------------------- //前 N:WEIGHT(angle=0,color=#777777){ //カウル(フェイス)-------------------- N:COWL(angle=-140,color=#0088FF){ N:COWL(angle=-186,color=#444444){ E:COWL(angle=90,color=#444444){} W:COWL(angle=90,color=#444444){} }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:WEIGHT(angle=90,color=#777777){ N:WEIGHT(angle=45,color=#777777){} W:WEIGHT(angle=45,color=#777777){} E:WEIGHT(angle=45,color=#777777){ } } } //後 S:WEIGHT(angle=90,color=#777777){ S:WEIGHT(angle=45,color=#777777){} W:WEIGHT(angle=45,color=#777777){ //アームガトリング右-------------------- W:Frame(angle=10,Option=1,color=#777777){ W:RLW(angle=125,Option=0,effect=7,power=000,color=#777777){ N:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} S:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} E:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} W:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM } E:WEIGHT(angle=45,color=#777777){ //アームガトリング左-------------------- E:Frame(angle=10,Option=1,color=#777777){ E:RLW(angle=125,Option=0,effect=7,power=000,color=#777777){ N:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} S:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} E:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} W:ARM(angle=-90,Option=0,option=5000,power=000,color=#777777){} }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM } } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:JET(NAME=BASE2,angle=90,Option=1,power=1000,color=#777777){} //上半身胴体 N:WEIGHT(angle=180,color=#777777){} N:WEIGHT(angle=UD,color=#777777){ N:trim(angle=Twist,Option=1,color=#777777){ //腰 //下半身---------------------------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //補助ジェット-------------------- N:JET(angle=-180,effect=1,power=JET){} N:WEIGHT(angle=180,color=#777777){} N:WEIGHT(angle=90,color=#777777){ //荷重移動&空中姿勢制御-------------------- //N:WHEEL(angle=90,power=Fantiroll2,brake=AR2B,Option=0,effect=8){} N:WEIGHT(angle=25,Option=0,color=#777777){} N:COWL(angle=90,Option=0,color=#000000){} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ W:JET(angle=-90,effect=0,power=B_JET,effect=1){} W:RLW(angle=-90,brake=100,Option=0,effect=4){} //N:WEIGHT(angle=0,Option=0,color=#777777){ //W:JET(angle=-90,effect=0,power=0){} //W:RLW(angle=-90,brake=100,Option=0,effect=4){} N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ //N:WEIGHT(angle=-0,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ }}}}//}} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=25,Option=0,color=#777777){} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ E:JET(angle=-90,effect=0,power=B_JET,effect=1){} E:RLW(angle=-90,brake=100,Option=0,effect=4){} //N:WEIGHT(angle=0,Option=0,color=#777777){ //E:JET(angle=-90,effect=0,power=0){} //E:RLW(angle=-90,brake=100,Option=0,effect=4){} N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ //N:WEIGHT(angle=-0,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ }}}}//}} }}} //西・左-------------------- W:WEIGHT(angle=-0,Option=0,color=#777777){ W:WEIGHT(angle=-0,Option=45,color=#777777){ W:WEIGHT(angle=WEI_W,Option=0,color=#777777){ N:rudder(angle=ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //後ろ足 //追加装甲-------------------- N:Frame(angle=-30,Option=1,color=#777777){ N:WEIGHT(angle=30,Option=0,color=#777777){} N:WEIGHT(angle=-150,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#FF9900){ }}} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=-Engine_W){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} N:WEIGHT(color=#777777){ N:WHEEL(angle=LR,power=-Fantiroll,Option=0,effect=0){} //強制ダウンフォース N:RLW(angle=LR,Option=1,effect=5,power=Engine_W){ //車輪 N:WEIGHT(angle=180,color=#777777){} } }} S:rudder(angle=-ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //前足 //追加装甲-------------------- S:Frame(angle=-30,Option=1,color=#777777){ S:WEIGHT(angle=30,Option=0,color=#777777){ W:rudder(angle=-135,Option=0,color=#777777){ N:WEIGHT(angle=90,Option=0,color=#777777){ }}} S:WEIGHT(angle=-150,Option=0,color=#777777){ S:WEIGHT(angle=0,Option=0,color=#FF9900){ }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=-Engine_W){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} S:WEIGHT(color=#777777){ S:WHEEL(angle=LR,power=-Fantiroll,Option=0,effect=0){} //強制ダウンフォース S:RLW(angle=LR,Option=1,effect=5,power=Engine_W){ //車輪 S:WEIGHT(angle=180,color=#777777){} } }} }}} //東・右-------------------- E:WEIGHT(angle=0,Option=0,color=#777777){ E:WEIGHT(angle=0,Option=0,color=#777777){ E:WEIGHT(angle=WEI_E,Option=0,color=#777777){ N:rudder(angle=-ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //後ろ足 //追加装甲-------------------- N:Frame(angle=-30,Option=1,color=#777777){ N:WEIGHT(angle=30,Option=0,color=#777777){} N:WEIGHT(angle=-150,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#FF9900){ }}} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=Engine_E){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} N:WEIGHT(color=#777777){ N:WHEEL(angle=-LR,power=Fantiroll,Option=0,effect=0){} //強制ダウンフォース N:RLW(angle=-LR,Option=1,effect=5,power=-Engine_E){ //車輪 N:WEIGHT(angle=180,color=#777777){} } }} S:rudder(angle=ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //前足 //追加装甲-------------------- S:Frame(angle=-30,Option=1,color=#777777){ S:WEIGHT(angle=30,Option=0,color=#777777){ E:rudder(angle=135,Option=0,color=#777777){ N:WEIGHT(angle=90,Option=0,color=#777777){ }}} S:WEIGHT(angle=-150,Option=0,color=#777777){ S:WEIGHT(angle=0,Option=0,color=#FF9900){ }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=Engine_E){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} S:WEIGHT(color=#777777){ S:WHEEL(angle=-LR,power=Fantiroll,Option=0,effect=0){} //強制ダウンフォース S:RLW(angle=-LR,Option=1,effect=6,power=-Engine_E){ //車輪 S:WEIGHT(angle=180,color=#777777){} } }} }}} }}} } //コアここまで } //ボディ制作終了 Script { //情報表示-------------------- print 0,"LAND-A" print 1,"Throttle:",(Jet1/200000*100)*-1,"%" Ex_pow=((_E(BELT1)+_E(BELT2)+_E(BELT3)+_E(BELT4)+_E(BELT5)+_E(BELT6)+_E(BELT7)+_E(BELT8))/800000*100) print 2,"ExcaliburLBT: ",Ex_pow,"%" print 3,"Avalanche",_E(AVA1)/500000*100,"%" //足回り調整-------------------- DAN=0.5 //ダンパー SPR=1 //スプリング ANG=0.01 //足の角度 //エクスカリバーLBT発射-------------------- COL_R=255 //赤 COL_G=140 //緑 COL_B=51 //青 COL1=_floor( 0+(COL_R*(_E(BELT1)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT1)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT1)/100000)) ) COL2=_floor( 0+(COL_R*(_E(BELT2)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT2)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT2)/100000)) ) COL3=_floor( 0+(COL_R*(_E(BELT3)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT3)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT3)/100000)) ) COL4=_floor( 0+(COL_R*(_E(BELT4)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT4)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT4)/100000)) ) COL5=_floor( 0+(COL_R*(_E(BELT5)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT5)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT5)/100000)) ) COL6=_floor( 0+(COL_R*(_E(BELT6)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT6)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT6)/100000)) ) COL7=_floor( 0+(COL_R*(_E(BELT7)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT7)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT7)/100000)) ) COL8=_floor( 0+(COL_R*(_E(BELT8)/100000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT8)/100000)) ) *256 + _floor( 0+(COL_B*(_E(BELT8)/100000)) ) //print 4,_RY(BASE2,belt7) //print 5,_E(belt1) //1.42 1.58 1.74 if _KEY(8)=0{goto Ex_Attack_END} IF _E(belt1)>=100000 & ((_RZ(BASE1,belt1)>2.91 | _RZ(BASE1,belt1)<-2.91)){ B_Trig1=1000000 flash=1000000 JET2=100000} IF _E(belt2)>=100000 & ((_RZ(BASE1,belt2)>2.91 | _RZ(BASE1,belt2)<-2.91)){ B_Trig2=1000000 flash=1000000 JET2=100000} IF _E(belt3)>=100000 & (_RY(BASE2,belt3)>1.37 & _RY(BASE2,belt3)<1.79){ B_Trig3=1000000 flash=1000000 JET2=100000} IF _E(belt4)>=100000 & (_RY(BASE2,belt4)>1.37 & _RY(BASE2,belt4)<1.79){ B_Trig4=1000000 flash=1000000 JET2=100000} IF _E(belt5)>=100000 & ((_RZ(BASE1,belt5)>2.91 | _RZ(BASE1,belt5)<-2.91)){ B_Trig5=1000000 flash=1000000 JET2=120000} IF _E(belt6)>=100000 & ((_RZ(BASE1,belt6)>2.91 | _RZ(BASE1,belt6)<-2.91)){ B_Trig6=1000000 flash=1000000 JET2=120000} IF _E(belt7)>=100000 & (_RY(BASE2,belt7)<-1.37 & _RY(BASE2,belt7)>-1.79){ B_Trig7=1000000 flash=1000000 JET2B=JET2B-120000} IF _E(belt8)>=100000 & (_RY(BASE2,belt8)<-1.37 & _RY(BASE2,belt8)>-1.79){ B_Trig8=1000000 flash=1000000 JET2B=JET2B-120000} label Ex_Attack_END //アヴァランチ発射-------------------- } //保留