//Bike2 Val { RBrake(default=0,min=0,max=8,step=8) Engine(default=0,min=-2500,max=2500,step=2500) Handle(default=0,min=-20,max=20,step=20) Barance(default=0,min=-45,max=45) } Key { 0:Engine(step=-300) 1:Engine(step=300) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:RBrake(step=2) } Body { Core(color=#ff00){ N:Trim(angle=90,color=#ff00){ N:Rudder(angle=80,spring=0.1,dumper=0.1,color=#ff00){ N:Trim(angle=-Barance,color=#ff0000){ N:Wheel(){ } } } } S:Trim(angle=90,color=#ff0000){ S:RLW(power=Engine,brake=RBrake){ } } } } Script { v=_vel(0) if v<2 { v=2 } Barance=_az(0)*2500/(10+v*v)+Handle }