// heri Val { A(default=0,min=-20,max=20,step=20) B(default=0,min=0,max=300,step=20) Propera(default=0,min=0,max=800000,step=100000) D(default=0,min=-10000,max=10000,step=10000) E(default=30,min=0,max=45,step=45) F(default=-30,min=-45,max=0,step=45) G(default=0,min=-3600,max=3600,step=3600) H(default=0,min=-3600,max=3600,step=3600) } Key { 0:G(step=-200),H(step=200),B(step=-300) 1:B(step=100) 2:A(step=-3) 3:A(step=3) 4:Propera(step=6000),D(step=-300) 5:E(step=3),F(step=-3) 6:E(step=-3),F(step=3) } Body { Core(){ E:Chip(angle=-90){ E:Chip(){ E:RLW(angle=-90,power=Propera,brake=B){ W:TRIM(angle=E){ W:Chip(angle=30){ W:Chip(){ W:Chip(){ } } } } N:TRIM(angle=E){ N:Chip(angle=30){ N:Chip(){ N:Chip(){ } } } } E:TRIM(angle=E){ E:Chip(angle=30){ E:Chip(){ E:Chip(){ } } } } S:TRIM(angle=E){ S:Chip(angle=30){ S:Chip(){ S:Chip(){ } } } } } } } N:Chip(){ N:Rudder(angle=A,spring=0.8,damper=0.8){ W:Chip(angle=-20,spring=0.30,damper=0.3){ W:Wheel(angle=110,brake=B){ } } E:Chip(angle=-20,spring=0.30,damper=0.3){ E:Wheel(angle=110,brake=B){ } } } } S:Chip(){ S:Chip(){ W:Chip(angle=-20,spring=0.30,damper=0.3){ W:Wheel(angle=110,power=G,brake=B){ } } E:Chip(angle=-20,spring=0.30,damper=0.3){ E:Wheel(angle=110,power=H,brake=B){ } } } } } } Script { print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," Vel=",_VEL() print 5," AX=",_AX(0) print 6," AY=",_AY(0) print 7," AZ=",_AZ(0) }