//LandMarker-Car Val { Brake(default=0,min=0,max=80,step=80) HBrake(default=0,min=0,max=100,step=100,disp=0) Handle(default=0,min=-30,max=30,step=5) Engine(default=0,min=-1500,max=1500,step=2500) } Key { 0:Engine(step=-500) 1:Engine(step=500) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=20) } Body { Core(){ S:Frame(){ W:Chip(angle=-90){} E:Chip(angle=-90){} } W:Frame(){ N:Frame(angle=-20,spring=0.1){ N:RudderF(angle=Handle){ N:Frame(angle=-160,spring=0.05,damper=0.1){ W:Wheel(angle=-90,power=-Engine,brake=Brake){ } } } } S:Frame(angle=-20,spring=0.05,damper=0.2){ W:Wheel(angle=90,power=Engine,brake=HBrake){ } } } E:Frame(){ N:Frame(angle=-20,spring=0.1){ N:RudderF(angle=Handle){ N:Frame(angle=-160,spring=0.05,damper=0.1){ E:Wheel(angle=-90,power=Engine,brake=Brake){ } } } } S:Frame(angle=-20,spring=0.05,damper=0.2){ E:Wheel(angle=90,power=-Engine,brake=HBrake){ } } } } } Script { print 0,"This position is" print 1," X=",_X(0)," Y=",_Y(0)," Z=",_Z(0) print 2,"Direction is" ax=_TODEG(_AX(0)) print 3," XAxis=",ax ay=_TODEG(_AY(0)) print 4," YAxis=",ay az=_TODEG(_AZ(0)) print 5," ZAxis=",az }