//plane2 Val { Brake(default=0,min=0,max=100,step=100) R(default=0,min=-10,max=20,step=8) L(default=0,min=-10,max=20,step=8) Jet(default=0,min=-35000,max=35000,step=2000) } Key { 0:L(step=-0.5),R(step=-0.5) 1:L(step=0.5),R(step=0.5) 4:Jet(step=1000) 7:Jet(step=-1000) 2:L(step=0.5) 3:R(step=0.5) 5:Brake(step=10) } Body { Core(){ W:Chip(angle=-25){ W:Wheel(angle=115,brake=Brake){ } W:Trim(angle=-R){ N:Jet(angle=90,power=Jet,color=#ffff){ } W:Chip(angle=0){ W:Chip(angle=0,color=#ff){ } } } } E:Chip(angle=-25){ E:Wheel(angle=115,brake=Brake){ } E:Trim(angle=L){ N:Jet(angle=90,power=Jet,color=#ffff){ } E:Chip(angle=0){ E:Chip(angle=0,color=#ff){ } } } } S:Chip(){ S:Chip(){ S:Chip(){ S:Chip(){ W:Chip(angle=-45){ } E:Chip(angle=-45){ } } } } } } } Script { print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," Vel=",_VEL() print 5," R=",_RED(32,32) print 6," G=",_GREEN(32,32) print 7," B=",_BLUE(32,32) }