// Val { Brake(default=0,min=0,max=80,step=80) HBrake(default=0,min=0,max=100,step=100) Handle(default=0,min=-20,max=20,step=5) Engine(default=0,min=-25000,max=25000,step=2500) } Key { 0:Engine(step=-5000) 1:Engine(step=5000) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=20) } Body { Core(color=#ff00){ N:Jet(angle=-90,power=Engine){ } N:Frame(){ N:Rudder(angle=Handle,color=#ff0000){ W:Frame(angle=-20,spring=0.2,damper=0.01){ W:Chip(angle=70,color=#ffff){ } } E:Frame(angle=-20,spring=0.2,damper=0.01){ E:Chip(angle=70,color=#ffff){ } } } } S:Frame(){ W:Frame(angle=-20,spring=0.2,damper=0.01){ W:Chip(angle=70){ } } E:Frame(angle=-20,spring=0.2,damper=0.01){ E:Chip(angle=70){ } } } } } Script { //test print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," VZ=",_VZ() }