//"Berserkr" // // 〜操作説明〜 // ↑←→↓=前進旋回減速後退 // WX=上半身角度 // AD=上半身旋回 // S=アームガトリング&エクスカリバーLBT発射 // C=アヴァランチ発射 // E=アヴァランチ モード切替 // FV=スモークディスチャージャー作動 F[前方] V[後方] // Z=ブレーキ // Q=ガイドライン表示/非表示 Val { //エンジン Engine_W(default=0,min=-56000,max=56000,step=14000,disp=0) Engine_E(default=0,min=-56000,max=56000,step=14000,disp=0) JET(default=0,min=-500000,max=0000,step=100000,disp=0) B_JET(default=3000,min=-200000,max=150000,step=5000,disp=0) B_JET_SMOKE(default=110000,min=20000,max=150000,step=5000,disp=0) //排煙 Brake(default=600,min=0,max=600,step=20,disp=0) //ブレーキ Engine_col1(default=#000000,max=#FFFFFF,step=0,disp=0) Engine_col2(default=#000000,max=#FFFFFF,step=0,disp=0) Engine_col3(default=#000000,max=#FFFFFF,step=0,disp=0) Engine_col4(default=#000000,max=#FFFFFF,step=0,disp=0) Engine_HeatW(default=0,min=-56000,max=56000,step=000,disp=0) Engine_HeatE(default=0,min=-56000,max=56000,step=000,disp=0) //駆動制御(パワー同調) KUDU_RESET(default=0,min=0,max=2,step=2,disp=0) //強制ダウンフォース Fantiroll(default=0,min=-500000,max=00000,step=5000,disp=0) //上半身方位 Twist(default=0,min=-300000,max=300000,step=0,disp=0) //上半身角度 UD(default=90,min=80,max=135,step=0,disp=0) //アームガトリング L_WHE(default=000,min=-100000,max=100000,step=00000,disp=0) GL_shot1(default=00,max=100000,step=100000,disp=0) GL_shot2(default=00,max=100000,step=100000,disp=0) GL_shot3(default=00,max=100000,step=100000,disp=0) GL_shot4(default=00,max=100000,step=100000,disp=0) R_WHE(default=000,min=-100000,max=100000,step=00000,disp=0) GR_shot1(default=0,max=100000,step=100000,disp=0) GR_shot2(default=0,max=100000,step=100000,disp=0) GR_shot3(default=0,max=100000,step=100000,disp=0) GR_shot4(default=0,max=100000,step=100000,disp=0) //エクスカリバーLBT B_Trig1(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig2(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig3(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig4(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig5(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig6(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig7(default=0,min=0,max=1000000,step=1000000,disp=0) B_Trig8(default=0,min=0,max=1000000,step=1000000,disp=0) flash(default=0,min=-100000,max=100000,step=100000,disp=0) JET2(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) col1(default=#000000,max=#FFFFFF,step=0,disp=0) col2(default=#000000,max=#FFFFFF,step=0,disp=0) col3(default=#000000,max=#FFFFFF,step=0,disp=0) col4(default=#000000,max=#FFFFFF,step=0,disp=0) col5(default=#000000,max=#FFFFFF,step=0,disp=0) col6(default=#000000,max=#FFFFFF,step=0,disp=0) col7(default=#000000,max=#FFFFFF,step=0,disp=0) col8(default=#000000,max=#FFFFFF,step=0,disp=0) //アヴァランチ Fire_Order(default=0,min=0,max=50,step=0,disp=0) //発砲遅延 AVA_mode(default=0,min=0,max=1,step=0,disp=0) AVA_ANG(default=180,min=0,max=180,step=0,disp=0) LA1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LA2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LA3(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LB1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LB2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LC1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LC2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LD1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LD2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) LD3(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RA1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RA2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RA3(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RB1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RB2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RC1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RC2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RD1(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RD2(default=0,min=-1000000,max=1000000,step=1000000,disp=0) RD3(default=0,min=-1000000,max=1000000,step=1000000,disp=0) JET_LA(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) JET_LB(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) JET_RA(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) JET_RB(default=0000,min=-1000000,max=1000000,step=1000000,disp=0) //スモークディスチャージャー SMOKE_Switch(default=0,min=0,max=2,step=0,disp=0) SMOKE_Switch2(default=0,min=0,max=2,step=2,disp=0) SMOKE_Switch3(default=0,min=0,max=1,step=0,disp=0) SMOKE_MODE(default=1,min=0,max=4,step=4,disp=0) SMOKE_MODE2(default=1,min=0,max=4,step=0,disp=0) wait_count(default=0,min=0,max=1000,step=1,disp=0) //足回り DAN(default=0,min=-10,max=10,step=0,disp=0) //ダンパー SPR(default=0,min=-10,max=10,step=0,disp=0) //スプリング ANG(default=0,min=-90,max=90,step=0,disp=0) //スプリング WEI_W(default=95,min=75,max=100,step=1,disp=0) WEI_E(default=95,min=75,max=100,step=1,disp=0) //ガイドライン GL_Switch(default=0,min=0,max=2,step=2,disp=0) //連続切り替え防止スイッチ GLW(default=1,min=-100,max=100,step=0,disp=0) } Key { //エンジン 0:Engine_E(step=-6000),Engine_W(step=-6000),Brake(step=-80),Fantiroll(step=-50000),B_JET_SMOKE(step=-10000) //前進 ,JET(step=-10000) 1:Engine_E(step=6000),Engine_W(step=6000),Brake(step=-80) //後退 4:Brake(step=160) //ブレーキ //下半身旋回 2:Engine_E(step=-10000),Engine_W(step=10000),Brake(step=-140) 3:Engine_E(step=10000),Engine_W(step=-10000),Brake(step=-140) //上半身旋回 7:Twist(step=3) 9:Twist(step=-3) //上半身角度 15:UD(step=2) 5:UD(step=-2) } Body { //ボディ制作開始 Core(NAME=BASE1,color=#777777){ //コア //エクスカリバー陸戦型(LBT)-------------------------------------------------------------------------------- //アームベルト-------------------- S:RLW(angle=90,Option=0,effect=4,power=1000,color=#777777){ //4250 N:Frame(NAME=EXARM1,angle=45,Option=1,damper=1,color=#777777){ //45 N:Frame(angle=135,Option=1,damper=1){ //-135 N:rudderF(angle=125,Option=1,damper=1){ N:ARM(NAME=belt1,angle=-90,option=150000,power=B_Trig1,color=col1,damper=1){} //1 col1 FF4EOO } S:ARM(NAME=belt2,angle=-90,option=150000,power=B_Trig2,color=col2,damper=1){} //2 col2 }} W:Frame(NAME=EXARM2,angle=45,Option=1,damper=1,color=#777777){ //45 W:Frame(angle=135,Option=1,damper=1){ //-135 W:rudderF(angle=125,Option=1,damper=1){ W:ARM(NAME=belt3,angle=-90,option=150000,power=B_Trig3,color=col3,damper=1){} //3 col3 } E:ARM(NAME=belt4,angle=-90,option=150000,power=B_Trig4,color=col4,damper=1){} //4 col4 }} S:Frame(NAME=EXARM3,angle=45,Option=1,damper=1,color=#777777){ S:Frame(angle=135,Option=1,damper=1){ S:rudderF(angle=125,Option=1,damper=1){ S:ARM(NAME=belt5,angle=-90,option=150000,power=B_Trig5,color=col5,damper=1){} //5 col5 } N:ARM(NAME=belt6,angle=-90,option=150000,power=B_Trig6,color=col6,damper=1){} //6 col6 }} E:Frame(NAME=EXARM4,angle=45,Option=1,damper=1,color=#777777){ E:Frame(angle=135,Option=1,damper=1){ E:rudderF(angle=125,Option=1,damper=1){ E:ARM(NAME=belt7,angle=-90,option=150000,power=B_Trig7,color=col7,damper=1){} //7 col7 } W:ARM(NAME=belt8,angle=-90,option=150000,power=B_Trig8,color=col8,damper=1){} //8 col8 }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //砲身-------------------- S:JET(angle=-90,Option=3,power=JET2,color=#777777,damper=1,effect=SMOKE_MODE2){ //カウル-------------------- N:COWL(angle=-125,Option=0,color=#444444){ //下 N:COWL(angle=33,Option=0,color=#444444){ N:COWL(angle=0,Option=0,color=#555555){ N:COWL(angle=0,Option=0,color=#666666){ N:COWL(angle=0,Option=0,color=#777777){ }}}}} S:WEIGHT(angle=-90,Option=0,color=#555555){ //上 S:COWL(angle=150,Option=1,color=#555555){} S:COWL(angle=0,Option=0,color=#444444){ S:COWL(angle=0,Option=0,color=#555555){ S:COWL(angle=-157.5,Option=1,color=#777777){} S:COWL(angle=0,Option=0,color=#666666){ S:COWL(angle=-159.5,Option=1,color=#777777){} S:COWL(NAME=BASE3,angle=0,Option=0,color=#777777){ S:COWL(angle=-161.5,Option=1,color=#777777){} }}}}} W:COWL(angle=-90,Option=0,color=#444444){ W:COWL(angle=0,Option=4,color=#444444){ }} E:COWL(angle=-90,Option=0,color=#444444){ E:COWL(angle=0,Option=3,color=#444444){ }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} S:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} W:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} E:ARM(angle=120,Option=0,option=-100000,power=-flash,color=#777777){} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //アヴァランチ------------------------------------------------------------------------- //左肩---------------------------- W:trim(angle=-90,Option=1,damper=0.7,color=#777777){ W:rudder(angle=45,Option=1,damper=0.7,color=#777777){ N:JET(power=JET_LA,angle=180,Option=3,effect=SMOKE_MODE2,damper=0.7,color=#555555){ // LA N:ARM(NAME=AVA_LA1,angle=-90,Option=0,option=500000,power=LA1,color=#777777){} //LA1 S:ARM(NAME=AVA_LA2,angle=-90,Option=0,option=500000,power=LA2,color=#777777){} //LA2 W:ARM(NAME=AVA_LA3,angle=-90,Option=0,option=500000,power=LA3,color=#777777){} //LA3 W:JET(power=JET_LB,angle=AVA_ANG,Option=3,effect=SMOKE_MODE,damper=0.7,color=#555555){ //180 LB 煙幕 N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_LB1,angle=-90,Option=0,option=500000,power=LB1,color=#777777){} //LB1 W:ARM(NAME=AVA_LB2,angle=-90,Option=0,option=500000,power=LB2,color=#777777){} //LB2 }} N:JET(power=-JET_LA,angle=0,Option=3,effect=SMOKE_MODE2,damper=0.7,color=#555555){ // LC N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_LC1,angle=90,Option=0,option=500000,power=LC1,color=#777777){} //LC1 W:ARM(NAME=AVA_LC2,angle=90,Option=0,option=500000,power=LC2,color=#BB2200){} //LC2 W:JET(power=-JET_LB,angle=-AVA_ANG,Option=3,effect=SMOKE_MODE,damper=0.7,color=#555555){ //-180 LD 煙幕 N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_LD1,angle=90,Option=0,option=500000,power=LD1,color=#777777){} //LD1 S:ARM(NAME=AVA_LD2,angle=90,Option=0,option=500000,power=LD2,color=#777777){} //LD2 W:ARM(NAME=AVA_LD3,angle=90,Option=0,option=500000,power=LD3,color=#BB2200){} //LD3 }} }} //右肩---------------------------- E:trim(angle=90,Option=1,damper=0.7,color=#777777){ E:rudder(angle=-45,Option=1,damper=0.7,color=#777777){ N:JET(power=JET_RA,angle=180,Option=3,effect=SMOKE_MODE2,damper=0.7,color=#555555){ // RA N:ARM(NAME=AVA_RA1,angle=-90,Option=0,option=500000,power=RA1,color=#777777){} //RA1 S:ARM(NAME=AVA_RA2,angle=-90,Option=0,option=500000,power=RA2,color=#777777){} //RA2 E:ARM(NAME=AVA_RA3,angle=-90,Option=0,option=500000,power=RA3,color=#777777){} //RA3 E:JET(power=JET_RB,angle=AVA_ANG,Option=3,effect=SMOKE_MODE,damper=0.7,color=#555555){ //180 RB 煙幕 N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_RB1,angle=-90,Option=0,option=500000,power=RB1,color=#777777){} //RB1 E:ARM(NAME=AVA_RB2,angle=-90,Option=0,option=500000,power=RB2,color=#777777){} //RB2 }} N:JET(power=-JET_RA,angle=0,Option=3,effect=SMOKE_MODE2,damper=0.7,color=#555555){ // RC N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_RC1,angle=90,Option=0,option=500000,power=RC1,color=#777777){} //RC1 E:ARM(NAME=AVA_RC2,angle=90,Option=0,option=500000,power=RC2,color=#BB2200){} //RC2 E:JET(power=-JET_RB,angle=-AVA_ANG,Option=3,effect=SMOKE_MODE,damper=0.7,color=#555555){ //-180 RD 煙幕 N:COWL(angle=180,color=#444444){} N:ARM(NAME=AVA_RD1,angle=90,Option=0,option=500000,power=RD1,color=#777777){} //RD1 S:ARM(NAME=AVA_RD2,angle=90,Option=0,option=500000,power=RD2,color=#777777){} //RD2 E:ARM(NAME=AVA_RD3,angle=90,Option=0,option=500000,power=RD3,color=#BB2200){} //RD3 }} }} //上半身-----------------------------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //アーマー-------------------- //前 N:WEIGHT(angle=0,color=#777777){ S:WEIGHT(angle=-55,color=#777777){} //カウル(フェイス)-------------------- N:COWL(angle=-154,color=#FF0033){ //目の色 0088FF N:COWL(angle=-185,color=#FF0033){} //444444 N:COWL(angle=170.5,color=#444444){ //目の色 0088FF E:COWL(angle=90,color=#444444){} W:COWL(angle=90,color=#444444){} }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:WEIGHT(angle=90,color=#777777){ N:WEIGHT(angle=45,color=#777777){} W:WEIGHT(angle=45,color=#777777){} E:WEIGHT(angle=45,color=#777777){ } } } //後 S:WEIGHT(angle=90,color=#777777){ S:WEIGHT(angle=45,color=#777777){} W:WEIGHT(angle=45,color=#777777){ //アームガトリング右-------------------- W:WEIGHT(angle=15,color=#777777){ W:RLW(angle=120,Option=1,effect=8,brake=R_WHE_B,power=R_WHE,color=#777777){ N:ARM(Name=GSR1,angle=-90,Option=0,option=40000,power=GR_shot1,color=#666666){} //1#666666 W:ARM(Name=GSR4,angle=-90,Option=0,option=40000,power=GR_shot4,color=#666666){} //2 S:ARM(Name=GSR2,angle=-90,Option=0,option=40000,power=GR_shot2,color=#666666){} //3 E:ARM(Name=GSR3,angle=-90,Option=0,option=40000,power=GR_shot3,color=#666666){} //4 }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM } E:WEIGHT(angle=45,color=#777777){ //アームガトリング左-------------------- E:WEIGHT(angle=15,color=#777777){ E:RLW(angle=120,Option=1,effect=8,brake=L_WHE_B,power=L_WHE,color=#777777){ N:ARM(Name=GSL1,angle=-90,Option=0,option=40000,power=GL_shot1,color=#666666){} W:ARM(Name=GSL4,angle=-90,Option=0,option=40000,power=GL_shot4,color=#666666){} S:ARM(Name=GSL2,angle=-90,Option=0,option=40000,power=GL_shot2,color=#666666){} E:ARM(Name=GSL3,angle=-90,Option=0,option=40000,power=GL_shot3,color=#666666){} }} //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM } } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:JET(NAME=BASE2,angle=90,Option=1,power=815,color=#444444){} //上半身胴体バルーン 825 N:WEIGHT(angle=180,color=#777777){} N:WEIGHT(angle=UD,color=#777777){ N:trim(angle=Twist,Option=1,color=#777777){ //腰 //下半身---------------------------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM //ブリッジアーマー W:trim(angle=-45,Option=1,color=#777777){ E:WEIGHT(angle=0,color=#555555){} W:WEIGHT(angle=0,color=#555555){} W:WEIGHT(angle=180,color=#555555){} } E:trim(angle=45,Option=1,color=#777777){ E:WEIGHT(angle=0,color=#BB2200){} E:WEIGHT(angle=180,color=#555555){} } //補助ジェット-------------------- N:JET(angle=-180,Option=3,effect=0,power=JET,color=#444444){} N:WEIGHT(angle=180,color=#777777){} N:WEIGHT(NAME=BASE4,angle=90,color=#777777){ //エンジン-------------------- N:WEIGHT(angle=25,Option=0,color=#777777){} N:COWL(angle=90,Option=0,color=#000000){} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ //3 W:JET(NAME=EngineJ1,angle=-90,power=B_JET,Option=3,effect=SMOKE_MODE2,color=Engine_col1){} W:RLW(NAME=EngineR1,angle=-90,power=B_JET,brake=60,Option=0,effect=5,color=Engine_col2){} N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ }}}} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=25,Option=0,color=#777777){} W:WEIGHT(angle=90,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ E:JET(NAME=EngineJ2,angle=-90,power=B_JET,Option=3,effect=SMOKE_MODE2,color=Engine_col3){} E:RLW(NAME=EngineR2,angle=-90,power=-B_JET,brake=60,Option=0,effect=5,color=Engine_col4){} N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ N:WEIGHT(angle=-90,Option=0,color=#777777){ }}}} }}} //西・左-------------------- W:WEIGHT(angle=-0,Option=0,color=#777777){ W:WEIGHT(angle=-0,Option=0,color=#777777){ N:WEIGHT(angle=135,Option=0,color=#777777){} W:WEIGHT(angle=WEI_W,Option=0,color=#777777){ N:rudder(angle=ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //後ろ足 //追加装甲-------------------- N:CHIP(angle=-30,Option=1,color=#777777){ N:WEIGHT(angle=30,Option=0,color=#777777){} N:WEIGHT(angle=-150,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#BB2200){ }}} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=-Engine_W,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} N:WEIGHT(color=#777777){ N:WHEEL(angle=LR,power=-Fantiroll,Option=0,effect=0){} //強制ダウンフォース N:RLW(angle=LR,Option=1,effect=5,power=Engine_W,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){} } }} S:rudder(angle=-ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //前足 //追加装甲-------------------- S:CHIP(angle=-30,Option=1,color=#777777){ S:WEIGHT(angle=30,Option=0,color=#777777){ W:rudder(angle=-135,Option=0,color=#777777){ //135 N:WEIGHT(angle=90,Option=0,color=#777777){ }}} S:WEIGHT(angle=-150,Option=0,color=#777777){ S:WEIGHT(angle=0,Option=0,color=#BB2200){ }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=-Engine_W,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} S:WEIGHT(color=#777777){ S:WHEEL(angle=LR,power=-Fantiroll,Option=0,effect=0){} //強制ダウンフォース S:RLW(angle=LR,Option=1,effect=5,power=Engine_W,brake=Brake){ //車輪 S:WEIGHT(angle=180,color=#777777){} } }} }}} //東・右-------------------- E:WEIGHT(angle=0,Option=0,color=#777777){ E:WEIGHT(angle=0,Option=0,color=#BB2200){ N:WEIGHT(angle=135,Option=0,color=#BB2200){} E:WEIGHT(angle=WEI_E,Option=0,color=#777777){ N:rudder(angle=-ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //後ろ足 //追加装甲-------------------- N:CHIP(angle=-30,Option=1,color=#777777){ N:WEIGHT(angle=30,Option=0,color=#777777){} N:WEIGHT(angle=-150,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#777777){ N:WEIGHT(angle=0,Option=0,color=#BB2200){ }}} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=Engine_E,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} N:WEIGHT(color=#777777){ N:WHEEL(angle=-LR,power=Fantiroll,Option=0,effect=0){} //強制ダウンフォース N:RLW(angle=-LR,Option=1,effect=5,power=-Engine_E,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){} } }} S:rudder(angle=ANG,Option=0,spring=SPR,damper=DAN,color=#777777){ //前足 //追加装甲-------------------- S:CHIP(angle=-30,Option=1,color=#777777){ S:WEIGHT(angle=30,Option=0,color=#777777){ E:rudder(angle=135,Option=0,color=#777777){ N:WEIGHT(angle=90,Option=0,color=#777777){ }}} S:WEIGHT(angle=-150,Option=0,color=#777777){ S:WEIGHT(angle=0,Option=0,color=#BB2200){ }} } //--------------------------WEIGHT CHIP Frame COWL trim rudder JET ARM N:RLW(angle=180,Option=1,effect=5,power=Engine_E,brake=Brake){ //車輪 N:WEIGHT(angle=180,color=#777777){ }} S:WEIGHT(color=#777777){ S:WHEEL(angle=-LR,power=Fantiroll,Option=0,effect=0){} //強制ダウンフォース S:RLW(angle=-LR,Option=1,effect=6,power=-Engine_E,brake=Brake){ //車輪 S:WEIGHT(angle=180,color=#777777){} } }} }}} }}} } //コアここまで } //ボディ制作終了 Script { //情報表示-------------------- print 0,"Berserkr" Ex_pow=((_E(BELT1)+_E(BELT2)+_E(BELT3)+_E(BELT4)+_E(BELT5)+_E(BELT6)+_E(BELT7)+_E(BELT8))/1200000*100) print 1,"ExcaliburLBT : ",Ex_pow,"%" IF AVA_ANG=0{ print 2,"Avalanche : ",_E(AVA_LC2)/500000*100,"%[Full]" GOTO INFO_AVA_END } print 2,"Avalanche : ",_E(AVA_LC2)/500000*100,"%[Half]" LABEL INFO_AVA_END IF SMOKE_Switch=1{ print 3,"Smoke Discharger : ON[FRONT]" GOTO INFO_SMOKE_END } IF SMOKE_Switch=2{ print 3,"Smoke Discharger : ON[BACK]" GOTO INFO_SMOKE_END } print 3,"Smoke Discharger : OFF" LABEL INFO_SMOKE_END //print 4,_E(belt1) //足回り調整-------------------- DAN=0.5 //ダンパー SPR=0.8 //スプリング ANG=0.01 //足の角度 //駆動制御-------------------- //パワー同調 IF _KEY(0)=1 {KUDU_RESET=KUDU_RESET+1} if KUDU_RESET=1 & Engine_W>Engine_E {Engine_W=Engine_E} if KUDU_RESET=1 & Engine_W0 {Brake=Brake+100} //排煙 IF _KEY(0)=1 { B_JET=B_JET_SMOKE} //エンジン熱 Engine_HeatW=Engine_W Engine_HeatE=Engine_E IF Engine_W<0 {Engine_HeatW=Engine_W*-1} IF Engine_E<0 {Engine_HeatE=Engine_E*-1} //JET COL_R=0//172 //赤 COL_G=128//215 //緑 COL_B=255//249 //青 Engine_col1=_floor( 0+(COL_R*(Engine_HeatW/56000)) )* 65536 + _floor( 0+(COL_G*(Engine_HeatW/56000)) ) *256 + _floor( 0+(COL_B*(Engine_HeatW/56000)) ) Engine_col3=_floor( 0+(COL_R*(Engine_HeatE/56000)) )* 65536 + _floor( 0+(COL_G*(Engine_HeatE/56000)) ) *256 + _floor( 0+(COL_B*(Engine_HeatE/56000)) ) //RLW COL_R=52 //赤 COL_G=164 //緑 COL_B=251 //青 Engine_col2=_floor( 0+(COL_R*(Engine_HeatW/56000)) )* 65536 + _floor( 0+(COL_G*(Engine_HeatW/56000)) ) *256 + _floor( 0+(COL_B*(Engine_HeatW/56000)) ) Engine_col4=_floor( 0+(COL_R*(Engine_HeatE/56000)) )* 65536 + _floor( 0+(COL_G*(Engine_HeatE/56000)) ) *256 + _floor( 0+(COL_B*(Engine_HeatE/56000)) ) //ジェットアシスト---------------------100000 //急下降抑制 IF _Y(BASE4)>0 & (_H(BASE4)>0.50 | _H(BASE4)=-1000000) & _AX(BASE4)>0.00{ B_JET=75000 B_JET_SMOKE=75000 } //加速補助 IF _KEY(0)=1 & _VZ(BASE4)<18 & (_H(BASE4)<0.25 & _H(BASE4)>0) { JET=JET-50000 } //アームガトリング--------------------//0.785 2.355 L_WHE_B=0 L_WHE=-2500 R_WHE_B=0 R_WHE=2500 if _KEY(8)=0{goto AG_Attack_END} //右 IF (_RZ(BASE1,GSR1)>2.355 | _RZ(BASE1,GSR1)<-2.355) {GR_shot1=100000} IF (_RZ(BASE1,GSR2)>2.355 | _RZ(BASE1,GSR2)<-2.355) {GR_shot2=100000} IF (_RY(BASE2,GSR3)>0.785 & _RY(BASE2,GSR3)<2.355) {GR_shot3=100000} IF (_RY(BASE2,GSR4)<-0.785 & _RY(BASE2,GSR4)>-2.355) {GR_shot4=100000} //左 IF (_RZ(BASE1,GSL1)>2.355 | _RZ(BASE1,GSL1)<-2.355) {GL_shot1=100000} IF (_RZ(BASE1,GSL2)>2.355 | _RZ(BASE1,GSL2)<-2.355) {GL_shot2=100000} IF (_RY(BASE2,GSL3)>0.785 & _RY(BASE2,GSL3)<2.355) {GL_shot3=100000} IF (_RY(BASE2,GSL4)<-0.785 & _RY(BASE2,GSL4)>-2.355) {GL_shot4=100000} label AG_Attack_END //スモークディスチャージャー--------------------_KEY(10) if _KEY(12)=1 | _KEY(10)=1 {SMOKE_Switch2=SMOKE_Switch2+1} //連続切り替え防止スイッチ if _KEY(12)=1 & SMOKE_Switch<>1 & SMOKE_Switch2=1 & AVA_ANG=180 { //ON_FRONT SMOKE_Switch=1 GOTO SMOKE_ON_FRONT} if _KEY(10)=1 & SMOKE_Switch<>2 & SMOKE_Switch2=1 & AVA_ANG=180 { //ON_BACK SMOKE_Switch=2 GOTO SMOKE_ON_BACK} if ((_KEY(12)=1 | _KEY(10)=1) & SMOKE_Switch>0 & SMOKE_Switch2=1) | AVA_ANG<>180 | _KEY(6)=1 { //OFF SMOKE_Switch=0 wait_count=100 GOTO SMOKE_OFF} if wait_count=1{SMOKE_MODE2=1} //排煙再表示判定 if SMOKE_Switch=2 {GOTO SMOKE_ON_BACK} if SMOKE_Switch=0 {GOTO SMOKE_OFF} //前方 label SMOKE_ON_FRONT SMOKE_MODE=3 SMOKE_MODE2=0 //弱 IF SMOKE_Switch3=0{ JET_LA=30000 JET_LB=30000 JET_RA=30000 JET_RB=30000 SMOKE_Switch3=1 GOTO SMOKE_OFF} //強 IF SMOKE_Switch3=1{ JET_LA=40000 JET_LB=40000 JET_RA=40000 JET_RB=40000 SMOKE_Switch3=0 GOTO SMOKE_OFF} //後方 label SMOKE_ON_BACK SMOKE_MODE=3 SMOKE_MODE2=0 //弱 IF SMOKE_Switch3=0{ JET_LA=-20000 JET_LB=-20000 JET_RA=-20000 JET_RB=-20000 SMOKE_Switch3=1 GOTO SMOKE_OFF} //強 IF SMOKE_Switch3=1{ JET_LA=-30000 JET_LB=-30000 JET_RA=-30000 JET_RB=-30000 SMOKE_Switch3=0 GOTO SMOKE_OFF} label SMOKE_OFF //エクスカリバーLBT発射-------------------- COL_R=255 //赤 COL_G=50 //緑 COL_B=0 //青 COL1=_floor( 0+(COL_R*(_E(BELT1)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT1)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT1)/150000)) ) COL2=_floor( 0+(COL_R*(_E(BELT2)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT2)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT2)/150000)) ) COL3=_floor( 0+(COL_R*(_E(BELT3)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT3)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT3)/150000)) ) COL4=_floor( 0+(COL_R*(_E(BELT4)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT4)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT4)/150000)) ) COL5=_floor( 0+(COL_R*(_E(BELT5)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT5)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT5)/150000)) ) COL6=_floor( 0+(COL_R*(_E(BELT6)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT6)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT6)/150000)) ) COL7=_floor( 0+(COL_R*(_E(BELT7)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT7)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT7)/150000)) ) COL8=_floor( 0+(COL_R*(_E(BELT8)/150000)) )* 65536 + _floor( 0+(COL_G*(_E(BELT8)/150000)) ) *256 + _floor( 0+(COL_B*(_E(BELT8)/150000)) ) if _KEY(8)=0{goto Ex_Attack_END} IF _E(belt1)>=100000 & ((_RZ(BASE1,belt1)>2.91 | _RZ(BASE1,belt1)<-2.91)){ B_Trig1=1000000 flash=1000000 JET2=100000} IF _E(belt2)>=100000 & ((_RZ(BASE1,belt2)>2.91 | _RZ(BASE1,belt2)<-2.91)){ B_Trig2=1000000 flash=1000000 JET2=100000} IF _E(belt3)>=100000 & (_RY(BASE2,belt3)<-1.37 & _RY(BASE2,belt3)>-1.79){ B_Trig3=1000000 flash=1000000 JET2=100000} IF _E(belt4)>=100000 & (_RY(BASE2,belt4)>1.37 & _RY(BASE2,belt4)<1.79){ B_Trig4=1000000 flash=1000000 JET2=100000} IF _E(belt5)>=100000 & ((_RZ(BASE1,belt5)>2.91 | _RZ(BASE1,belt5)<-2.91)){ B_Trig5=1000000 flash=1000000 JET2=100000} IF _E(belt6)>=100000 & ((_RZ(BASE1,belt6)>2.91 | _RZ(BASE1,belt6)<-2.91)){ B_Trig6=1000000 flash=1000000 JET2=100000} IF _E(belt7)>=100000 & (_RY(BASE2,belt7)>1.37 & _RY(BASE2,belt7)<1.79){ B_Trig7=1000000 flash=1000000 JET2=100000} IF _E(belt8)>=100000 & (_RY(BASE2,belt8)<-1.37 & _RY(BASE2,belt8)>-1.79){ B_Trig8=1000000 flash=1000000 JET2=100000} label Ex_Attack_END //アヴァランチ モード切替-------------------- If _KEY(16)=1 & AVA_ANG=0{AVA_mode=0} //OPEN If _KEY(16)=1 & AVA_ANG=180{AVA_mode=1} //CLOSE If AVA_mode=0 {AVA_ANG=AVA_ANG+18} //OPEN If AVA_mode=1 {AVA_ANG=AVA_ANG-18} //CLOSE //アヴァランチ発射--------------------※破壊有りには未対応 ANTI_BACK=240000 //対反動 //発砲遅延---------------------- TEMPO=1 If AVA_mode=1{TEMPO=2} If Fire_Order>0{Fire_Order=Fire_Order-TEMPO} If _KEY(6)=1 & Fire_Order=0 & _E(AVA_LC2)=500000{Fire_Order=20} //A1----------------------1 if Fire_Order=20{ LC2=1000000 RC2=1000000 JET_LA=ANTI_BACK JET_RA=ANTI_BACK } //A2----------------------2 if Fire_Order=18{ LA2=1000000 RA2=1000000 JET_LA=ANTI_BACK JET_RA=ANTI_BACK } //A3----------------------3 if Fire_Order=16{ LA3=1000000 RA3=1000000 //JET_LA=ANTI_BACK //JET_RA=ANTI_BACK } //A4----------------------4 if Fire_Order=14{ LC1=1000000 RC1=1000000 JET_LA=ANTI_BACK*2 JET_RA=ANTI_BACK*2 } //A5----------------------5 if Fire_Order=12{ LA1=1000000 RA1=1000000 JET_LA=ANTI_BACK JET_RA=ANTI_BACK } //フルオープンアタック判定---------------------- If AVA_mode=0{goto AVA_Attack_END} //B1----------------------6 if Fire_Order=10{ LB2=1000000 RB2=1000000 JET_LB=ANTI_BACK JET_RB=ANTI_BACK } //B2----------------------7 if Fire_Order=8{ LD2=1000000 RD2=1000000 JET_LB=ANTI_BACK*0.8 JET_RB=ANTI_BACK*0.8 } //B3----------------------8 if Fire_Order=6{ LD3=1000000 RD3=1000000 JET_LB=ANTI_BACK JET_RB=ANTI_BACK } //B4----------------------9 if Fire_Order=4{ LB1=1000000 RB1=1000000 JET_LB=ANTI_BACK*1.5 JET_RB=ANTI_BACK*1.5 } //B5----------------------10 if Fire_Order=2{ LD1=1000000 RD1=1000000 JET_LB=ANTI_BACK JET_RB=ANTI_BACK FOA_Switch=0 } label AVA_Attack_END //ガイドライン-------------------- Length=1500 Angle=(_TODEG(_AX(BASE1))) //上半身 Direction=(_TODEG(_AY(BASE1))+90)*-1 X = (Length * (_cos(_PI()/180 * Direction))) Y = (Length * (_tan(_PI()/180 * Angle))) Z = (Length * (_sin(_PI()/180 * Direction))) Angle=(_TODEG(_AX(BASE4)))*-1 //下半身 Direction=(_TODEG(_AY(BASE4))-90)*-1 X2 = (Length * (_cos(_PI()/180 * Direction))) Y2 = (Length * (_tan(_PI()/180 * Angle))) Z2 = (Length * (_sin(_PI()/180 * Direction))) if _KEY(14)=1 {GL_Switch=GL_Switch+1} //連続切り替え防止スイッチ if _KEY(14)=1 & GLW=1 & GL_Switch=1 { GLW=0 GOTO GLW_END} if _KEY(14)=1 & GLW=0 & GL_Switch=1 { GLW=1 GOTO GLW} if GLW=0 {GOTO GLW_END} label GLW //上半身 dummy=_SETCOLOR(#FF0000) dummy=_MOVE3D(_X(BASE1),_Y(BASE1),_Z(BASE1)) dummy=_LINE3D(X+_X(BASE1),(Y+_Y(BASE1)),Z+_Z(BASE1)) //下半身 dummy=_SETCOLOR(#00FF88) dummy=_MOVE3D(_X(BASE4),_Y(BASE1),_Z(BASE4)) dummy=_LINE3D(X2+_X(BASE4),(Y2+_Y(BASE1)),Z2+_Z(BASE4)) label GLW_END } //保留--------------------