//frog Val { A(default=170,min=0,max=170,step=10) B(default=150,min=30,max=150,step=10) C(default=30,min=0,max=30,step=10) } Key { 0:A(step=-170),B(step=-100),C(step=-30) } Body { Core(color=#ff00){ E:Jet(){ } W:Jet(){ } S:Chip(color=#ff00){ S:Chip(angle=C,color=#ff00){ E:Chip(color=#ff00){ S:Chip(angle=A,spring=0.2,damper=0.1,color=#ff00){ S:Chip(angle=-A,spring=0.2,damper=0.01,color=#ff00){ S:Chip(angle=B,spring=0.2,damper=0.01,color=#ff00){ S:Wheel(spring=0.5,damper=0.1,brake=1000,color=#ff00){ } } } } } W:Chip(color=#ff00){ S:Chip(angle=A,spring=0.2,damper=0.1,color=#ff00){ S:Chip(angle=-A,spring=0.2,damper=0.01,color=#ff00){ S:Chip(angle=B,spring=0.2,damper=0.01,color=#ff00){ S:Wheel(spring=0.5,damper=0.1,brake=1000,color=#ff00){ } } } } } } } } } Script { }