Val { Brake(default=1,min=0,max=300,step=300) HBrake(default=1,min=0,max=100,step=100) Handle(default=0,min=-30,max=30,step=5) Engine(default=0,min=-8500,max=3500,step=3500) } Key { 0:Engine(step=-100) 1:Engine(step=100) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=40) } Body { Core(color=#ff0022){ N:Frame(angle=-30){ N:Frame(angle=30,spring=0.7,damper=0.3){ W:Rudder(angle=Handle,spring=0.1,color=#ff0022){ N:Frame(angle=-130,spring=0.3,damper=0.3){ N:Frame(angle=150,spring=0.5,damper=0.3){ W:Wheel(angle=90,brake=Brake){ } } } } E:Rudder(angle=Handle,spring=0.1,color=#ff0022){ N:Frame(angle=-130,spring=0.3,damper=0.3){ N:Frame(angle=150,spring=0.5,damper=0.3){ E:Wheel(angle=90,brake=Brake){ } } } } } } S:Frame(){ E:Chip(angle=-30,color=#ff0022){ } W:Chip(angle=-30,color=#ff0022){ } W:Chip(color=#ff0022){ N:Frame(angle=-130,spring=0.4){ N:Frame(angle=160,spring=0.5,damper=0.3){ W:Wheel(angle=90,power=Engine,brake=HBrake){ } } } } E:Chip(color=#ff0022){ N:Frame(angle=-130,spring=0.4){ N:Frame(angle=160,spring=0.5,damper=0.3){ E:Wheel(angle=90,power=-Engine,brake=HBrake){ } } } } } } } Script { print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS()," Weight=",_WEIGHT() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," Vel=",_VEL() print 5," R=",_RED(32,32) print 6," G=",_GREEN(32,32) print 7," B=",_BLUE(32,32) }