//skateboard2 Val { Brake(default=0,min=0,max=80,step=80) HBrake(default=0,min=0,max=100,step=100) Handle(default=0,min=-40,max=40,step=1) Jet(default=0,min=-25000,max=25000,step=25000) } Key { 0:Jet(step=500) 1:Jet(step=-500) 2:Handle(step=2) 3:Handle(step=-2) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=20) } Body { Core(color=#ff00){ N:Chip(angle=40,color=#ff00){ S:Jet(angle=-50,power=Jet){ S:Rudder(angle=Handle,color=#ff00){ S:Frame(color=#ff00){ S:Wheel(angle=0,brake=100,color=#ff00){ } } } } N:Rudder(angle=0,spring=0.10,damper=0.1){ E:Frame(angle=0){ E:Wheel(angle=90,brake=Brake,color=#ffff){ } } W:Frame(angle=0){ W:Wheel(angle=90,brake=Brake,color=#ffff){ } } } } S:Chip(angle=40,color=#ff00){ S:Rudder(angle=0,spring=0.10,damper=0.1){ E:Frame(angle=0){ E:Wheel(angle=90,brake=Brake,color=#ffff){ } } W:Frame(angle=0){ W:Wheel(angle=90,brake=Brake,color=#ffff){ } } } } } } Script { //test print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," VZ=",_VZ() }