// Val { Brake(default=0,min=0,max=80,step=80) HBrake(default=0,min=0,max=100,step=100) Handle(default=0,min=-20,max=20,step=5) Engine(default=0,min=-25000,max=25000,step=25000) } Key { 0:Engine(step=-1000) 1:Engine(step=1000) 2:Handle(step=-0.5) 3:Handle(step=0.5) 7:Brake(step=30),HBrake(step=20) 8:HBrake(step=20) } Body { Core(color=#ff00){ S:Chip(){ W:Chip(angle=-20){ } E:Chip(angle=-20){ } } N:Chip(){ N:Chip(angle=-30){ } W:RudderF(angle=60,color=#ff0000){ W:Frame(spring=0.1,color=#ff0000){ W:Frame(spring=0.1,color=#ff0000){ W:RudderF(angle=30,spring=0.1,color=#ff0000){ W:Jet(angle=-90,power=Engine){ } W:Chip(){ W:Chip(){ S:Chip(angle=-30){ } N:Chip(angle=-30){ } W:Chip(angle=-30){ } } } } } } } E:RudderF(angle=-60,color=#ff0000){ E:Frame(spring=0.1,color=#ff0000){ E:Frame(spring=0.1,color=#ff0000){ E:RudderF(angle=-30,spring=0.1,color=#ff0000){ E:Jet(angle=-90,power=Engine){ } E:Chip(){ E:Chip(){ S:Chip(angle=-30){ } N:Chip(angle=-30){ } E:Chip(angle=-30){ } } } } } } } } } } Script { //test print 0,"Welcome to Rigid-Chips World." print 1," FPS=",_FPS()," Chips=",_CHIPS() print 2," Width=",_WIDTH()," Height=",_HEIGHT() print 3," Faces=",_FACE() print 4," VZ=",_VZ() }