// [RCD] Val { ANGLE(default=0, min=-20, max=20, step=5, disp=0) ENGINE(default=0, max=1000, step=100, disp=0) UBERCANNON(default=0, min=10000, max=100000, step=100000, disp=0) } Key { 0:ENGINE(step=200) 2:ANGLE(step=5) 3:ANGLE(step=-5) 10:UBERCANNON(step=100000) } Body { Core() { W:Chip(angle=90) { } E:Chip(angle=90) { S:Chip(angle=90) { } E:Chip(angle=90) { E:Chip() { S:Chip() { W:Chip() { W:Chip() { N:Chip() { W:Chip(angle=-90) { S:Chip() { } W:Wheel(power=-ENGINE) { } } } S:Chip(angle=-90) { E:Chip() { E:Chip() { E:Chip(angle=-90) { E:Chip() { E:Chip(angle=-90) { E:Chip() { E:Chip() { S:Chip(angle=-90) { W:Chip() { W:Chip() { S:Chip() { E:Chip() { E:Chip() { E:Wheel(angle=90, power=ENGINE) { } } } } } W:Wheel(angle=90, power=-ENGINE) { } E:Wheel(angle=90, power=ENGINE) { } } } } } } S:Wheel(power=ENGINE) { } } S:Wheel(power=ENGINE) { } } } } } } } } } } } N:Rudder(angle=-ANGLE) { N:Arm(power=UBERCANNON, option=100000) { } } } } Script {print 0,"Hello!" print 1,"V to fire"}