// Lugnet color def file include for L3P // Generated by Orion Pobursky, http://ldraw.pobursky.com // Modified by Nico Kaiser, http://siriux.net // The texture finish of the Lugnet colors can now be overridden here: /* #ifndef (FIN) #declare FIN = finish { ambient 0 diffuse 1 brilliance 1.2 reflection { 0.025,.5 falloff 4 } specular 1 } #end */ #include "lg_color_N06.inc" //Black, Color 0 #include "lg_color_N10.inc" //Light Grey, Color 7 #include "lg_color_N60.inc" //White, Color 15 #include "lg_color_NW02.inc" //Dark Grey, Color 8 #include "lg_color_RM00.inc" //Dark Pink (Magenta), Color 5 #include "lg_color_RM40.inc" //Pink, Color 13 #include "lg_color_R04.inc" //Dark Red, Color 320 #include "lg_color_R00.inc" //Red, Color 4 #include "lg_color_R22.inc" //Sand Red, Color 335 #include "lg_color_RO20.inc" //Light Red, Color 12 #include "lg_color_OR05.inc" //Brown, Color 6 #include "lg_color_O00.inc" //Orange, Color 25, Color 462, Color 484 #include "lg_color_OY31.inc" //Tan, Color 19, Color 28, Color 382 #include "lg_color_Y00.inc" //Yellow, Color 14 #include "lg_color_Y20.inc" //Light Yellow, Color 18, Color 495 #include "lg_color_YG00.inc" //Lime Green, Color 27 #include "lg_color_G00.inc" //Light Green, Color 10 #include "lg_color_G20.inc" //Mint Green, Color 431 #include "lg_color_G40.inc" //Pastel Green, Color 17 #include "lg_color_GC03.inc" //Green, Color 2 #include "lg_color_GC22.inc" //Sand Green, Color 378 #include "lg_color_C02.inc" //Dark Cyan, Color 3 #include "lg_color_C00.inc" //Cyan, Color 11 #include "lg_color_BC40.inc" //Light Blue, Color 9 #include "lg_color_BC22.inc" //Sand Blue, Color 379 #include "lg_color_B00.inc" //Blue, Color 1 #include "lg_color_VB03.inc" //Purple Blue, Color 23 #include "lg_color_VB40.inc" //Light Purple, Color 20 #include "lg_color_V22.inc" //Sand Violet, Color 373 #include "lg_color_M02.inc" //Purple, Color 22 #include "lg_color_N60t.inc" //Trans White (Clear), Color 47 #include "lg_color_R00t.inc" //Trans Red, Color 36 #include "lg_color_OR00tf.inc" //Trans Neon Orange, Color 57 #include "lg_color_Y00t.inc" //Trans Yellow, Color 46 #include "lg_color_YG00tf.inc" //Trans Neon Yellow (Trans Antifreeze), Color 42 #include "lg_color_G00t.inc" //Trans Green, Color 34 #include "lg_color_CB40t.inc" //Trans Light Blue, Color 41 #include "lg_color_B00t.inc" //Trans Blue, Color 33 #include "lg_color_N00mc.inc" //Silver Chrome, Color 383 #include "lg_color_YO20mc.inc" //Gold Chrome, Color 334 #include "lg_color_GY50p.inc" //Glow-In-The-Dark, Color 21 #include "lg_color_N06t.inc" //Trans Black, Color 32 #include "lg_color_C02t.inc" //Trans Dark Cyan, Color 35 #include "lg_color_RM00t.inc" //Trans Dark Pink, Color 37 #include "lg_color_OR05t.inc" //Trans Brown, Color 38 #include "lg_color_N10t.inc" //Trans Light Grey, Color 39 #include "lg_color_C00t.inc" //Trans Cyan, Color 43 #include "lg_color_RO20t.inc" //Trans Light Red, Color 44 #include "lg_color_RM40t.inc" //Trans Pink, Color 45 #include "lg_color_B03.inc" //Dark Blue, Color 257, Color 273 #include "lg_color_N10mi.inc" //Iridecent Silver, Color ?? //#include "lg_color_N02md.inc" //Brushed Silver, Color 375 #declare lg_color_NW02t = texture { pigment { rgbft <0.74901961, 0.71764706, 0.69411765, 0.9, 0.1> } normal { bumps .01 scale .10 turbulence 0 } finish { ambient .0 diffuse 1 brilliance 1 phong 1 phong_size 40 specular 1 reflection { .05 falloff 1 exponent 1 } ior 1.2 conserve_energy } }; #declare lg_color_blackrubber = texture { pigment { rgbft <0, 0, 0, 0, 0> } normal { bumps .05 scale .20 turbulence 0 } finish { ambient .0 diffuse 1 brilliance 1 phong 0.1 phong_size 40 specular 0.5 reflection { .03 falloff 1 exponent 1 } ior 1.0 conserve_energy } }; // L3P Color Declares // if you only want certain colors then comment out those you don't want #declare Color0 = material { texture {lg_color_N06 #ifdef (FIN) finish {FIN} #end } } #declare Color1 = material { texture {lg_color_B00 #ifdef (FIN) finish {FIN} #end } } #declare Color2 = material { texture {lg_color_GC03 #ifdef (FIN) finish {FIN} #end } } #declare Color3 = material { texture {lg_color_C02 #ifdef (FIN) finish {FIN} #end } } #declare Color4 = material { texture {lg_color_R00 #ifdef (FIN) finish {FIN} #end } } #declare Color5 = material { texture {lg_color_RM00 #ifdef (FIN) finish {FIN} #end } } #declare Color6 = material { texture {lg_color_OR05 #ifdef (FIN) finish {FIN} #end } } #declare Color7 = material { texture {lg_color_N10 #ifdef (FIN) finish {FIN} #end } } #declare Color8 = material { texture {lg_color_NW02 #ifdef (FIN) finish {FIN} #end } } #declare Color9 = material { texture {lg_color_BC40 #ifdef (FIN) finish {FIN} #end } } #declare Color10 = material { texture {lg_color_G00 #ifdef (FIN) finish {FIN} #end } } #declare Color11 = material { texture {lg_color_C00 #ifdef (FIN) finish {FIN} #end } } #declare Color12 = material { texture {lg_color_RO20 #ifdef (FIN) finish {FIN} #end } } #declare Color13 = material { texture {lg_color_RM40 #ifdef (FIN) finish {FIN} #end } } #declare Color14 = material { texture {lg_color_Y00 #ifdef (FIN) finish {FIN} #end } } #declare Color15 = material { texture {lg_color_N60 #ifdef (FIN) finish {FIN} #end } } #declare Color17 = material { texture {lg_color_G40 #ifdef (FIN) finish {FIN} #end } } #declare Color18 = material { texture {lg_color_Y20 #ifdef (FIN) finish {FIN} #end } } #declare Color19 = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end } } #declare Color20 = material { texture {lg_color_VB40 #ifdef (FIN) finish {FIN} #end } } #declare Color21 = material { texture {lg_color_GY50p #ifdef (FIN) finish {FIN} #end } } #declare Color22 = material { texture {lg_color_M02 #ifdef (FIN) finish {FIN} #end } } #declare Color23 = material { texture {lg_color_VB03 #ifdef (FIN) finish {FIN} #end } } #declare Color25 = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end } } #declare Color26 = material { texture {lg_color_RM00 #ifdef (FIN) finish {FIN} #end } } #declare Color27 = material { texture {lg_color_YG00 #ifdef (FIN) finish {FIN} #end } } #declare Color28 = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end } } #declare Color32 = material { texture {lg_color_N06t #ifdef (tFIN) finish {tFIN} #end } } #declare Color33 = material { texture {lg_color_B00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color34 = material { texture {lg_color_G00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color35 = material { texture {lg_color_C02t #ifdef (tFIN) finish {tFIN} #end } } #declare Color36 = material { texture {lg_color_R00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color37 = material { texture {lg_color_RM00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color38 = material { texture {lg_color_OR05t #ifdef (tFIN) finish {tFIN} #end } } #declare Color39 = material { texture {lg_color_N10t #ifdef (tFIN) finish {tFIN} #end } } #declare Color40 = material { texture {lg_color_NW02t #ifdef (tFIN) finish {tFIN} #end } } #declare Color41 = material { texture {lg_color_CB40t #ifdef (tFIN) finish {tFIN} #end } } #declare Color42 = material { texture {lg_color_YG00tf #ifdef (tFIN) finish {tFIN} #end } } #declare Color43 = material { texture {lg_color_C00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color44 = material { texture {lg_color_RO20t #ifdef (tFIN) finish {tFIN} #end } } #declare Color45 = material { texture {lg_color_RM40t #ifdef (tFIN) finish {tFIN} #end } } #declare Color46 = material { texture {lg_color_Y00t #ifdef (tFIN) finish {tFIN} #end } } #declare Color47 = material { texture {lg_color_N60t #ifdef (tFIN) finish {tFIN} #end } } #declare Color57 = material { texture {lg_color_OR00tf #ifdef (tFIN) finish {tFIN} #end } } #declare Color256 = material { texture {lg_color_blackrubber} } #declare Color257 = material { texture {lg_color_B03 #ifdef (FIN) finish {FIN} #end } } #declare Color273 = material { texture {lg_color_B03 #ifdef (FIN) finish {FIN} #end } } #declare Color320 = material { texture {lg_color_R04 #ifdef (FIN) finish {FIN} #end } } #declare Color334 = material { texture {lg_color_YO20mc #ifdef (cFIN) finish {cFIN} #end } } #declare Color335 = material { texture {lg_color_R22 #ifdef (FIN) finish {FIN} #end } } #declare Color378 = material { texture {lg_color_GC22 #ifdef (FIN) finish {FIN} #end } } #declare Color379 = material { texture {lg_color_BC22 #ifdef (FIN) finish {FIN} #end } } #declare Color382 = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end } } #declare Color383 = material { texture {lg_color_N00mc #ifdef (cFIN) finish {cFIN} #end } } #declare Color431 = material { texture {lg_color_G20 #ifdef (FIN) finish {FIN} #end } } #declare Color462 = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end } } #declare Color484 = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end } } #declare Color495 = material { texture {lg_color_Y20 #ifdef (FIN) finish {FIN} #end } } //Begin slope declares for LGEO #declare Color0_slope = material { texture {lg_color_N06 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color1_slope = material { texture {lg_color_B00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color2_slope = material { texture {lg_color_GC03 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color3_slope = material { texture {lg_color_C02 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color4_slope = material { texture {lg_color_R00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color5_slope = material { texture {lg_color_RM00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color6_slope = material { texture {lg_color_OR05 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color7_slope = material { texture {lg_color_N10 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color8_slope = material { texture {lg_color_NW02 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color9_slope = material { texture {lg_color_BC40 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color10_slope = material { texture {lg_color_G00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color11_slope = material { texture {lg_color_C00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color12_slope = material { texture {lg_color_RO20 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color13_slope = material { texture {lg_color_RM40 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color14_slope = material { texture {lg_color_Y00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color15_slope = material { texture {lg_color_N60 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color17_slope = material { texture {lg_color_G40 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color18_slope = material { texture {lg_color_Y20 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color19_slope = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color20_slope = material { texture {lg_color_VB40 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color21_slope = material { texture {lg_color_GY50p #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color22_slope = material { texture {lg_color_M02 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color23_slope = material { texture {lg_color_VB03 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color25_slope = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color26_slope = material { texture {lg_color_RM00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color27_slope = material { texture {lg_color_YG00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color28_slope = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color32_slope = material { texture {lg_color_N06t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color33_slope = material { texture {lg_color_B00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color34_slope = material { texture {lg_color_G00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color35_slope = material { texture {lg_color_C02t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color36_slope = material { texture {lg_color_R00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color37_slope = material { texture {lg_color_RM00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color38_slope = material { texture {lg_color_OR05t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color39_slope = material { texture {lg_color_N10t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color40_slope = material { texture {lg_color_NW02t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color41_slope = material { texture {lg_color_CB40t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color42_slope = material { texture {lg_color_YG00tf #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color43_slope = material { texture {lg_color_C00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color44_slope = material { texture {lg_color_RO20t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color45_slope = material { texture {lg_color_RM40t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color46_slope = material { texture {lg_color_Y00t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color47_slope = material { texture {lg_color_N60t #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color57_slope = material { texture {lg_color_OR00tf #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color256_slope = material { texture {lg_color_blackrubber} } #declare Color257_slope = material { texture {lg_color_B03 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color273_slope = material { texture {lg_color_B03 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color320_slope = material { texture {lg_color_R04 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color334_slope = material { texture {lg_color_YO20mc #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color335_slope = material { texture {lg_color_R22 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color378_slope = material { texture {lg_color_GC22 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color379_slope = material { texture {lg_color_BC22 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color382_slope = material { texture {lg_color_OY31 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color383_slope = material { texture {lg_color_N00mc #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color431_slope = material { texture {lg_color_G20 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color462_slope = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color484_slope = material { texture {lg_color_O00 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}} #declare Color495_slope = material { texture {lg_color_Y20 #ifdef (FIN) finish {FIN} #end normal { bumps 1 scale 25*0.02 }}}