[size=”4”]Reclaim: New Earth[/size]

The Earth: A spinning globe of land masses. Humans live here because it is just right for us. Not too hot, not too cold and. Life runs perfectly here.

But what of life? Humans recreate: they grow, they make. They create things like peace, joy, and happiness.

But life holds a dark side: Wars, death, sorrow, and madness run amok among the creators of these lovely ideals. 

What makes life as it is? We do not know; we can only guess. Life is a ever ending story, one that will always be around, no matter what.

But what is my part of the story? I will explain it, and hopefully, you will understand.

In 2020, the Earth was completely full of trash (Think Wall-E). Soon, the Earth had so many toxins in the air, we could not live here anymore. Thankfully, there was a settlement on the Moon, and a billion people escaped the Earth, living. What happened to the others, I will never know. Thankfully, I was one of those who escaped alive.

Scientists worked themselves to death (literally) to find a cure for our doomed planet, but to no avail.. Then, one day when the time seemed ripe, I proposed my theory on alternate realities. Right then, the US, the only nation that had escaped intact, was hopeless. They’d accept anything, anything at all if it held a chance of survival. I proposed an idea of ripping open a hole in reality and migrating to a reality without poisonous gasses on Earth. The government agreed, and research began immediately. In 2023, we completed the project and actually ripped open reality. It wasn’t anything amazing like explosions, flashy colors, and the like, but simply a hole in the wall through which we could see the other room. I, it being my idea, volunteered to go first. My co-workers closed it behind me, knowing that it was very possible for me never to come back..

When I came into the new Earth, I did not find at all what I had expected.

I emerged into a world beyond words. It was green: Everything grew in massive amounts, almost like a second, massive Garden of Eden., It was bright, so bright I was almost blinded when I first emerged. A group of strange…things picked me up and brought me to the thing that I later found out was their leader. But these people were nothing like I’d seen before. They were human, yet something was definitely…off about them. I soon learned what had happened.

The Earth, in this reality, had been hit with radiation in humanity’s early days. We changed. The first group of humans split into two factions: The Pure, and the Warriors. There were three ‘tribes’ in each faction. Over the years, these fractions and tribes were peaceful, co-existing with each other. Then, the Liquid Tribe began disputing over Warrior faction’s space. They complained that the three tribes in that faction took more than they needed. This fight was tamed by the Purists, as the Purists were smart enough to know that the Liquidists just wanted the heavy gem caves in Warrior territory. Then, after five hundred years, the Warriors found that the Purists had been keeping large amounts of gems from them that were rightfully belonging to the Warriors. They attacked, and the Moonlight Battle (as they call it) began. The Purists won that battle, but the ramifications drew a larger scale of battle. The Pure fraction faced the Warriors, and then for the next few millennia the war was carried out.
But what happened during the war? I tried to find out in this reality. See, at this moment, the war has stopped, so I went around to all tribes, collecting text that would tell me the tale. As well, as I went, I put together a journal of the tribes. I have listed information on the tribes, from appearance to powers. 

This is the tale; the tale of life, part two. And I, John, am writing it all down.

[b]The Guide[/b]

The Rules

The Punishments
The World
The Magic
The Ranks
The Tribes
The Beasts
The Weapons
The Locations
The Sign Up Sheet
The Staff
The Players

[b]The Rules[/b]

One must have these if one is to run an RPG. Otherwise, it crumbles.

1-All Bzpower rules. No flaming, trolling, the works.

2-Thou shall not curse. No curse words exist in this reality. (But, that doesn’t mean you get to use them as though they were not curse words).

3-No godmodding. This is where your guy kicks everyone, but doesn’t get kicked himself. This is allowed every now and then, but you can’t do it every fight.
Now, if you can think up a logical way to kick everyone and not get kicked yourself, go ahead.

4- Keep the killing down. I don’t want you to kill a thousand NPC men. It gets violent (albeit, some of the situations are violent, but not to that extent). Besides, it’s godmoddy.

5-NO killing other players’ characters. If the player wants his PC gone, I will post saying that next to his profile.

6-I don’t care if you use IC or OOC. I don’t care if you color your role-playing part green and your not-role playing part blue. Just make sure people can tell when you’re Role Playing, and when you’re not.

7-Thou shall PM [i]and[/i] post your sign up sheet. That insures that the profile guy (Alex) gets it too.

[b]The Punishments[/b]

Rules do no good without these.

Punishment rank #1-An OOC warning. This will happen for the following rules; #1, #2, #3.

Punishment rank #2-A PM warning. This will happen if you break the following rules three times; #1, #2, #3.

Punishment rank #3-Your PC is hurt. The amount your PC is hurt will be decided by the staff member that gives it. This is given out for the following rules that are broke six times; #1, #2, #3 and #6. This will also be given out for the first time you break these rules; #4 and #5.

Punishment rank #4-You PC is killed. This is given out the following rules that are broke ten times; #1, #2, #3 and #6. This is also given out for the following rules that are broke three times; #4 and #5.

Punishment rank #5-You are temp. banned from the RPG. This can range from one to three weeks. During this time, you are not allowed to post in this RPG. This is given out for the following rules that are broke twelve times; #1, #2, #3 and #6. This is also given out for the following rules that are broke six times; #4 and #5.

Punishment rank #6-You are banned from the RPG. This means you are not allowed to post in this RPG infinity. This is given out for the following rules that are broke fifteen times; #1, #2, #3 and #6. This is also given out for the following rules that are broke ten times; #4 and #5.

Now, before you complain, these rules have a lot of slack to them. Really, I give you many, many, chances to get it into gear. Don’t say this is taking out the fun in things. And I will keep track of your screw ups. I may every now and then forget to add a strike, but trust me, I have great memory when it comes to these things. Besides, I can just search the topic.

[b]The World[/b]

The world has changed. In this reality, Earth is very different from what it was before. Read on to find out what has happened.

The Habited Land:

The tribes are located in North and South America, and a few have braved the icy colds of the top part of Canada. Now, to go into detail: The Liquidists live in the North Pacific, close to the left edge of America. The Purists live high in the Rocky Mountains, while the Shapists live at the bottom of the mountains. The Roels live in southern America, close to Mexico. The Fiels live in North Canada, braving the cold. The last tribe, the Warists, live in mid-America, traveling the plains and going where they please. 

What of the land, though? Green grasses grow almost everywhere, even in rocky areas that before would never have supported life. Different forms of trees and vines also grow with the grass, allowing for many types of new, interesting foods. These trees and vines are nothing like I’ve seen, though. There is no such thing as an apple tree, or other kinds of fruit or vegetable. They’ve been replaced by different items of produce. Some things, I don’t even know how to classify using our current system.

[b]The Magic[/b]

In this reality, ‘magic’ has formed. This ‘magic’ is something like what people have been imagining for centuries, but yet somewhat new and different at the same time. Some tribes have more magic in them than others do. Magic allows them to do things that normally couldn’t be done, and sometimes can be used to do things that shouldn’t be done.

Magic works via the mind. The more will one has in him, the better the result. Now, there are different things that can be done with different forms of magic, but for the most part, we’ve got the same basic structure for everyone. (A warning – Magicians of the same level of magic or a higher level will be able to counter whatever you use.)

[u]Degree One[/u]: The first degree of Magic. Every tribe member can do these things.

Weak fire: If one does this, sparks began shooting off of your body. It is good for starting fires, but useless in battle.

Weak shield: You can shield yourself against weak attacks with this.

Weak healing: Very hard on any basic magician. One can heal small wounds with this.

[u]Degree Two[/u]: Only tribe members that have the right amount of magic can begin the trip to master. If they can not get to degree two, they must find other things to do.

Fire: You begin to understand how fire works, and can now make nice sized fires, burning foes.

Shielding: You can now defend your self against stronger attacks. Many blows will not hurt you anymore.

Healing: Now you can heal larger sized wounds, and not have your power sapped.

Limited mind control: If you can look your foe in the eye, you can now control him.

[u]Degree Three[/u]: When you reach degree three, you begin to become a master. Spells here can be very useful.

Mind Control: You no longer need to look your foe in the eye. Your voice will do the trick.

Invisibility: A useful trick, you can blend into your background. But trained eyes can see you as you try to blend in.

Fire Mastery: You can now control fire to its fullest. Towns will burn if you snap your fingers.

[u]Degree Four[/u]: You are almost midway to becoming a master magician. Hang in there. 

Limited Lightning Control: You can shoot small bolts of lightning from your fingertips if you have metal on you.

Water control: You can control water, as long as you have a sea stone on you.

Healing Mastery: You can heal any wound now, whether it is on you or your teammates.

[u]Degree Five[/u]: You all halfway there to master. If you have the right amounts of magic, you will carry on. If not, you will have to be content with what you have.

Lightning Control: Have a long metal poll on you, and you can shoot lightning freely.

Wind Control: Have a feather of a Jumping Bird, and you can shoot gusts of wind.

Invisibility Masterly: You can blend perfectly with your background, and only the most skilled of eyes can tell you’re there. 

[u]Degree Six[/u]: Spells in level six are extremely useful, if you have the bravery to do them.

Mind Control Mastery: Any but the strongest of minds will fall to the mere hint of our voice now.

Lightning Control Mastery: No longer do you need a metal poll. The skies shake when you summon lightning, and send your foes running.

Water Control Masterly: The seas roar at your command, and floods happen when you wish.

[u]Degree Seven[/u]: Your power has grown to immense levels. Your foes shake at the very thought of you coming. Becoming a master is just some ways away.

Wind Control Masterly: Tornados are done when you wish, feather or no feather. 

Animal Control: With this, animals will follow you for limited treks.

Rock Control: With this, rocks bend at your will if you have enough strength.

[u]Degree Eight[/u]: Your power is almost at the top. No one but the best can stop you.

Animal Control Mastery: Any animal will do your bidding at you will.

Rock Control Mastery: Any rock will give way if you command it.

Limited Blending: You can bend half your spells together and shoot them at your foe if you hold the fur of a Dark Beast.

[u]Degree Nine[/u]: One more degree, and you are a master. You foes will flee at the very sight of you.

Blending: You can blend all your spells together if you hold the fur of a Dark Beast.

[u]Degree Ten[/u]: You are a master. Magic is completely at your command. Your powers rain terror and fear on your foes, who which will flee at the very thought of you may come.

Bending Mastery: All your spells can be blended together fur or no fur. They are also boosted, making their power even greater. Whole cities will fall if you use this.

[b]The Ranks[/b]
Now, degrees of magic will help you. But there is a rank system, in which you can prove yourself worthy of notice. The higher the rank, the more notice you get from your leaders.(Plus, you also get awesome weapons. :D)

Now, now, they have rules though:
1-In order to go to the next rank, you must slay the number of beasts within your rank level. [E.G., You are a Fighter. You must kill forty beasts within Fighter Rank in order to ascend to Hero Rank.]
2-Each beast battle must take five ICs or more, depending on how the staff feel about the battle.(I.E. If you write a really long, really good battle in two posts, we may let it go, but if you write something short and uninteresting, then you will have to do at least 5.)

Soldier: You have slain no beasts, and are simply a mere pawn.
Battler: Having slain ten beasts, you begin to show in the army.
Combatant: Twenty beasts have fallen before you. Your leaders have begun to wonder...
Fighter: Thirty beasts fall before your sword. Your leaders now wish for you to help them in tasks.
Hero: Forty beasts now lay dead because of you. Your leaders give you new weapons of power.
Slayer: Fifty beasts are gone from the world due to you. Your potential can not be hidden any longer. Your foes begin to wonder if you will come...
Titan: Seventy beasts’ blood stains your sword. There is no denying it. You have risen to success. Men are afraid of the thought you may come, and beg their leaders not to send them to fight you. Only the bravest will dare to attack you.

[b]The Tribes[/b]
[Note, this is written in the same way John would have wrote it.]

The Pure Tribe;

Sub-name: Purist.

This Family believes itself to be the purest family. Their body design is very humanoid, and their skin is much like ours. From my studies, I have found that they are the closest to humans. Their control over magic is breathtaking, and can reach degree ten.

Their looks are pretty much the same as humans. The normal male Purist stands six foot three, and females stand about five foot ten. Their skin is tight against their bones and muscle, and normally a pale orange color. Their hair is black, although sometimes it can be grayish, but usually only on the older adults of the breed. Other than that, they pretty much look the same as humans.

Then, they have a ‘sixth sense.’ Now, this is not to be confused with normal sixth senses. This sixth sense allows them to sense movement, even if it’s far away. I have theorized that they have some sort of ‘laser’ detecting system. Take this for example: You have a dot, and it shoots out rays. If there is another dot, the ray hits, and stops. If there is a large dot, then more rays would be blocked. This is hard to explain, and mustn’t be confused with radar. Radar works by detecting waves bounced off of things. This detects things by seeing if the ray was stopped. 

In the Great War, the Purists were the leaders in the Pure Tribes. They didn’t fight hard, but had the best warlocks. If just five warlocks were together, they shield an entire city. They were a very large fighting force since the Purist breed can reproduce fast. In the years the war took place in, they had grown to a population of half a million. Now, they have one point five billion.

But, aside from that, the Purists aren’t much good for fighting without magic. Their ability to hold swords in bad, as their hands are twisted to such a way that only staffs will fit, and besides that, they are devout pacifists. They insult, not fight.

The Shape Tribe;

Sub-name: Shapist.

The Shapists believe themselves to be one of the ‘chosen Families’, and stick to that. Their basic body design is human, but has many differences from the others. They have little to no control over their magic (only being able to reach degree two), so they did not fight in the Great War with magic.

Their looks are half tasteful. They have the body of a human, but their faces are completely different. They have many bumps on their face, and when those bumps pop, whitish foam comes out and covers the spot. This foam is in fact a chemical that has healing properties. So, even if they scratch away the bump, it will just heal back. Not too great to look at, though. Other than that, they’re pretty much the same as us in respects of looks. Both male and female stand about six foot, and their skin is the color of ours. The two most common shades of hair color are black and white.

Their main talent is to shape-shift. It’s basically self-explanatory, so I won’t go into much detail about that. The other main ability that they have is the Healing Foam. It’s often been used to heal injured people, and made the Shapists very important friends in the Great War. 

We have the Shapist fighting skill. This too is a short topic. Shapists don’t fight much, but still produce weapons. They tend to keep these to themselves, just storing them in huge underground chambers. During the war, though, they gave some weapons to the Liquidists, and their warriors, and let them defend the Shapist land. Shapists are supposed to be great for fighting, as their healing paste can heal them if they are injured. But the Shapists are more doctors, letting others do the fighting for them.

The Liquid Tribe;

Sub-name: Liquidist

Ah, the Liquidists. This Family is a water race, and has the basic structure of a human. They’re not as close to what we’ve seen so far, but they still were close enough to be in the Pure fraction. Their control over magic is quite something, being able to reach degree six.

Their looks are modest. They have the basic human body design, with a few twists thrown in. Their appearance is dictated mainly by their gender, but I’ll leave this for a later topic. What I can tell you now is about something that is sure to cause questions. If you look, Liquidists are composed mainly of water. They have pale skin wrapping them, containing the liquid to the point that they seem like sacks of water.

Their ‘power’ is water control. It would seem that from life underwater, they evolved the ability to interact with the water. This ability has allowed Liquidists to live in the water peacefully, and also has helped them build cities underwater. But, this power has its limits. If a Liquidist controls too much water, then his form starts to lose shape.

Now, we must look at something. Liquidists are right about 90% water and 10% other things such as their hearts, lungs, etc. So, how does this race survive? It all matters on their power. If their power over water is lost, their forms start to lose mold. This is why Liquidists can’t control massive amounts of water. Their natural ability to stay in one piece stops, and they turn into a puddle of water. 

There are gender differences in the appearance area. This is a tricky part of Liquidist culture. Liquidists can look like anything, as their bodies are controlled by their water bending. Usually, though, Liquidists tend to stick to the normal human body shape. As with any culture, there are exceptions to normality. One, males are much taller than females. The normal male is about 6' 5", were as the normal female is 5' 11". It doesn’t seem to affect them very much in their everyday lives. Males look the same as human males, but have some differences. For one, we have the fact that males have skin that glows in the dark. It’s strange, but it seems to be helpful in hunting. A second thing it that they have long arms and legs. It’s what makes them so tall, and it puts them oddly out of proportion. ---- For females, they look much like human females. They have the normal body features, with no exceptions.

As for the Liquidists warriors, they have some of the best fighters. They are perfect for fighting as they can move fast, and the only thing that limits them is their own bodies. Seeing they don’t have muscle, only their control of water, they can carry the heaviest of things, and not sweat. Then again, they can’t sweat.

The Rock Tribe;

Sub-name: Reol

The Roels are an interesting race due to the fact that their skin are almost completely made of rock. Now, some may say they couldn’t move because of this, but that’s not the case. Their skin is composed of a structure like chain mail, thus allowing for movement. They retain basic human body shape. Their skill in magic is very strong, and their max degree is eight

A normal male Roel stands 6' 2", while an average female stands 5' 11".Both have ‘rock skin’ covering their hands, chests, upper arms, and lower legs. The ‘normal’ skin is pitch black, going along with their black rock parts. The human body shape is kept, as usual, but even so, they are not close enough to have gone into the Pure Faction.

Their ability is to be able to survive in the worst of conditions. This may not seem all that great, but it helps them out quite a bit. Their bodies can heat up or cool down, depending on what is needed. As well, their thick skin keeps the wind, rocks, or anything else from harming them as much as it would hurt other civilizations.

As for their warriors, they are almost better than the Warists in this area. Roel rock skin can stop even the sharpest of swords, and with the Roel ability to survive almost anything, they are able to battle for long periods of time without getting tired.

The Fire Tribe;

Sub-name: Fiel

The fire Tribe. This Tribe is highly unknown to most, as they live out their lives with no outsiders coming into their territory. I only learned the little I know about them because I’m a human, and not technically an outsider that they are aware of. The Fiel were an important Tribe in the Great War, but their warriors rarely came out to do battle. When they did, no one would live to see them fight. They killed everyone, no matter what side they belonged to. Even so, the Warrior faction didn’t give them up because they did the job well. Their magic can go up to degree seven, but they don’t use it much. They don’t need it.

Their appearance is odd. Their bodies almost completely made out of fire, with the exception of the basic vital organs. Think of their bodies like this: You have a simple frame, your bones. The Fiel have ‘bones’ made out of a organic, bendable, rock which I have dubbed ‘fire bone.’ I don’t know what else to call it. But, anyways, with that simple frame, you have a few basic vital organs. The Fiels have a heart, two lungs, and other than that, there isn’t much more. Their eating process is different than ours, and thus they do not require many other organs that the others need. So, what about their outside appearance? Seeing their bodies are composed of fire, and they can shape the fire to their will, there is no real appearance other than humanoid. 

To go further on the subject, the only real way that you can tell that they’re Fiel is the fact their bodies are fire. Now, something that all Fiel have in a long cloak that hangs on their ‘bones.’ It is fireproof, and is many used simply because Fiel like the fact that no one can see their full body. They like leading a secretive lifestyle. Now, some may wonder, ‘how do they think? How do they talk?’ Those are interesting questions, but I can’t think of anything that would explain the first. They have no brain, only a skull. Also, they can’t talk, so they make rumbles and coughs instead. With this, they have their own dialect. Few outside of the Fiel Tribe know how to speak this language. 

Other than the aforementioned ideas, their main ability is to kill. Now, this isn’t what you may think. They can stare at someone, and if they wish it, that person can drop dead. No hacking away with swords needed. This is why just one Fiel can be sent to the battle field, and win.

As you can see so far, Fiel warriors must have been the best. And they were. But the Fiel keep to themselves, not going out to fight unless the heavy price they always demand is given to them. Or, that is, they get bored. And often times, the main reason is that they get bored.

The War Tribe;

Sub-name: Warists.

Ah, the Warists. Interesting race if I do say so myself. Their bodies are built perfect for war, and they train day and night for that very purpose. They make the Spartans look like mice. Their skin is tough and rugged, and their eyes have three clear, yet tough, eyelids covering their eyes. Everything about them is ready to fight at any moment. They can reach degree nine of magical ability, and that only adds to their destructive level.

Their appearance is somewhat easier to describe than the other Tribes. They look the same as humans in almost all respects. The only thing different would be that they have four eyelids, three of them being clear. This allows them to keep their eyes open even in sand storms. In a way, their eyes are much like a camel’s. But, other than that, their bodies are the same as a normal human.

Their ability is much like the Roel. The Warists can take almost any pain, and let it out. They can still fight even if they have one of their arms cut off. No matter what the pain, they can go through anything and win.

Their warriors, as they must be, are very good. Due to the fact that Warists study every weapon, every tactic, their men are extremely hard to fight. Also, with their ability, they can start charges that will only end when every man is dead.

[b]The Beasts[/b]
In this world, many beasts roam free. You must slay them to prove your worth.

[u]Soldier Rank[/u]:
Spider Snakes: These snakes prowl the desert, spitting webs to entangle their prey. Their skin is soft, though, and easy to cut... that is, if you can get near them.

Ground Eaters: These look like giant circles. Their mouths rest in the center, and the only way to kill one it to stab one of its teeth. Of course, in order to stab one, you need to get in its mouth...

Viper Tax: A giant insect of sorts. It can fly very fast, but if you can catch it, its skin is extremely soft.

[u]Battler Rank[/u]:
Blast Betzal: An insect that stands one foot tall, it has large bumps on its armor. These bumps will explode if touched, which could cause problems for your sword. But, if you get a gap in the armor, then have a bump explode...

Flying Snake: A two headed snake with wings. Some may laugh at its comical appearance, but with two poisonous heads full of teeth... few laugh.

Land Dragon: A quick beast on land, it looks much like a fat snake with four legs.

[u]Combatant Rank[/u]:
Fire Land Dragon: The same as a Land Dragon, only this can shoot fire out of its mouth.

Flying Dragon: The same as a Land Dragon, only this one has wings.

Fire Flying Dragon: Doesn’t the name say enough?

Fighter Rank:
Sea Viper: It looks much like a snake, but isn’t. It’s also very, very, poisonous.

Spitting Sea Viper: The same as a Sea Viper, but this time, it can spit out acid.

Fire Spitting Sea Viper: Just as nasty as a Spitting Sea Viper, only it’s got fire to spit out along with acid.

[u]Hero Rank[/u]:
War Tortoise: A heavily armored Tortoise, it is will take many blows before dying.

Attack Tortoise: A Tortoise that has many spikes jutting out of its shell. It will charge you, and you don’t want to be hit by it. It isn’t pretty.

War Attack Tortoise: A combination of the two Tortoises, it is heavily armored and has very sharp spikes sticking out of it.

[u]Slayer Rank[/u]:
Spike Whale: A dangerous whale, it has spikes on its skin, and teeth that will cut you to pieces.

Jumping Bird: This is a strange type of bird that jumps instead of flying. Its beak is extremely sharp... and its claws are too. To top it off, it is always hungry.

Dark Beast: An animal that looks much like a bear, but has teeth covering its skin.

[u]Titan Rank[/u]:
Titan Squid: A colossal squid that is over five hundred feet long. It doesn’t have spikes, though. It doesn’t need them.

Titan Zatax: A large, strong, ten armed beast, they travel in packs of ten. One alone is hard, but in order to claim yourself as a Titan, you must kill the whole pack...

Titan Thayx: 

[b]The Weapons[/b]
In this world, you need weapons to fight. Some will come at a cost, while others will be given to you as gifts. Most, you must earn.
[Things to remember when you’re picking weapon:
Thou shall remember Purists are limited to the staff section.
Thou shall remember, you are a beginner when you join. If you go up in rank, you will be given the choice to pick a new weapon.]

Soldier to Hero Rank
-Pure Faction
–Swords
—Long Sword [Beginner] [A simple long sword.]
—Short Sword [Beginner] [A simpler short sword.]
—Double Tipped Sword [Battler] [A medium sized sword with two points of it.]
–Staffs
—Long Staff [Battler] [A long staff with small spikes coming out of it.]
—Short Staff [Beginner] [A simple piece of wood.]
–Long range
—Crossbow [Combatant] [A crossbow. Is there much more to be said?]
—Bow and Arrow [Beginner] [Bow and Arrow, both being made out of wood.]
----Flaming Arrow [Battler] [A wood arrow that is on fire.]
----Metal Arrow [Hero] [A hard metal arrow.]
-Warrior Faction
–Swords
—Long Sword [Beginner] [A simple long sword.]
—Spiked Sword [Fighter] [A long sword with dozens of spikes jutting out of the blade.]
—Sword of Nine Tips [Hero] [A medium sized sword the as nine points around the edge.]
--Long Range
---Tube Bow [Beginner] [A shoulder hoisted weapon, you put the arrow in, pull the level on the side down, and then let go.]
----Flaming Arrow [Battler] [A wood arrow that is on fire.]
----Metal Arrow [Combatant] [A hard metal arrow.]
—Spring Tubes [Beginner] [Much like the Tube Bow, only it shoots boxes. With very sharp tips.]
----Flaming Box [Battler] [A box that is on fire.]
----Metal Box [Combatant] [A hard metal box.]
----Acid Box [Hero] [A box filled with acid.]
–Other weapons
—War Ax [Beginner] [A large one sided ax.]
—War Hammer [Beginner] [A large metal hammer.]

Slayer and Titan Rank
-Pure Faction
–Swords
—Sword of Swords [Both] [A sword with paper thin edges, let extremely strong and tough.]
—Sword of Blaze [Both] [A sword with living fire inside of it. When ever it hits something, fire explodes forth.]
—Sword of Doom [Both] [A sword once used by the Fiel, one touch will kill anything or one.]
–Long Range
—Bow and Arrow X [Both] [A bow that is made out of the hardest metals, with a string that flexes but can not break.]
----Explosive Arrow [Both] [A arrow that will explode on contact with something.]
----Acid Arrow [Both] [A arrow with acid in it.]
----Magic Arrow [Both] [A arrow that can be filled with any type of magic. It will unleash that magic when it hits something.]
-Warrior Faction
–Swords
—Sword of Death [Both] [The same as a Sword of Doom, only the Fiel still use it.]
—Sword of Lightning [Both] [A sword charged with lightning. It will send lightning through the target when in contact.]
—Sword of Destruction [Both] [One touch with this, and anything begins to decay.]
–Long Range
—Spring Tube X [Both] [A metal version of a Spring Tube.]
----Grenade Box [Both] [A box that explodes on contact.]
----Magic Box [Both] [A box that can be filled with magic.]
–Other Weapons
—Heavy War Ax [Both] [A much larger version of a War Ax.]
—Heavy War Hammer [Both]  [A much larger version of a War Hammer.]
—Heavy Spiked Staff [Titan] 

[b]The Locations[/b]

[i]The Above Ground[/i]

City of Un-Ending Water: The capitol of the Liquidists, it is located on the coast of North America, pacific side. Specifically, the only entrance is near the present-day city of Seattle.
City of Stone: The Purist capitol, located high up in the mountains.
Rock Falls: The Shapist capitol, located at the bottom of the Rock Mountain
Snow Caves: The capitols of the Fiel, located in a large cave in Canada.
City of Sand: Roel capitol, located underneath a large dune of sand in northern Mexico.
Grass Death: Warist capitol, located in the middle of the Great Plains.
Rock Pass: A narrow path that leads from City of Stone to Rock Falls.
Land/Sea Tunnel: A tunnel that leads from the surface to City of Un-Ending Water.
Path of Ice: A path only Fiel use to get from their city to the outside world.
Plains of Death: A battle field, this is where Warists commonly stop Purists attacks on their city.

[i]The Below Ground[/i]

Tunnels of Death: This is a chain of tunnels that go deep into the underground. They were at many times a scene of bloody fights. Many tunnels have collapsed, also.
Cave of Weapons: This is where thousands of Shapist weapons are stored. If they were to fall into the wrong hands...
Tomb of the Dead: A large cave that is split in half by a quarter-mile thick slab of stone. On each side, each faction throws their dead bodies here. When one side fills up, they burn the bodies.
Sea of Molten Rock: A large cave filled with lava. Some ships have been built that can go across it safely. Whichever side controls this can make lava weapons...
Sea of Un-Ending Screams: This is also a large cave, only it’s filled with acid. Also, there is a scream in there that echoes off the walls, never escaping, nor growing faint.

[b]The Sign Up Sheet[/b]

Username: [Duh, your user name.]
Name: [The naming system goes like this: Say, your PC’s name is... John. It’d be “Jo ‘Alhn.” Take the last two letters off the first name, and stick them one the end of ‘Al] [Fiel don’t follow this name system. They simply are named something like this: ‘Black 4']
Tribe: [The Tribe’s name.]
Gender: [Male or Female?]
Weapons: [One beginner weapon.]
Rank: Soldier. [This will let me keep track of what your rank is..]
Degree: One. [See above.]	
Personality: [Does your guy get along with people? Is he a complete je^k?]
Weakness: [Yes, you must tell the world what your guy’s weakness is.] [If you are a Fiel, you don’t need to fill this out.]
Skill: [What is your guy’s best skill? Sword fighting? Stealth? Surviving in the wild?]
Bio: [What is your guy’s past? Was he trained as a fighter? Was he mis-treated in his childhood? Anything you feel is needed about your guy’s past goes here.]

[b]The Staff[/b]
Well, as much as it hurts, one needs staff. :P

Rockhound:
Game Master of the RPG, is able to do anything.

Dr. Alex Humva:
The Co-GM of the RPG, he has the same powers of Rockhound.

[b]The Players[/b]
A list of the active players which will probably be moved to a second post in the near future.

[As a side-note, do remember the staff characters do not follow the same naming rules, and have different weapons.]

Username: Rockhound
Name: Ruarc’AlHon
Tribe: Warist
Gender: Male
Weapons: Spear-Staff (Staff with spear blades on each tip). Tips are infused with rancid Garlic Oil (Very Poisonous).
Rank: Leader
Degree: 9
Personality: A great strategist and warrior, but he is not that much of what you would call a “people person.”
Weakness: Got a heck of an ego.
Skill: He is definitely both a strategist and a fighter. Able to stay leader for years in a clan focused purely on war.
Bio: Ruarc’AlVic has been training for battle all his life, as all Warists do. He gained the honorific “Vic” from the tent “Victorious” when he single-handedly turned what would have been a route by a mass of rebels to a definite victory. Since then, Ruarc’AlVic (Ruarc for short) has brought fear and terror to the name of Warist.

Username: Rockhound
Name: Terra’Alar
Tribe: Roel
Gender: Male
Weapons: Twin swords crafted from pure crystal. The mineral multiplies electricity, causing each strike to electrify the target, usually fatal.
Rank: Leader.
Degree: 8 
Personality: Well-liked. He is kind and caring towards his people, but if you anger him, there will be no-one who would be able to get in his way.
Weakness: Is willing to do anything to help one of his people in need.
Skill: He is an unstoppable fighter, once roused, only matched by the leaders of the other clans.
Bio: The Roel Terra’Alar is a well-loved leader of his people. He has been alive for many hundreds of years and is very wise, caring, and loving in return towards the citizens of his realm. The main problem with him is that he is over caring, to the point of being able to be manipulated (Which has haunted him in the past).

Username: Rockhound
Name: Isan’Alia
Tribe: Liquidist
Gender: Female
Weapons: Different creations out of liquid pulled from the air. Upon contact, it inserts water into the opponent’s system, giving her the possibility of controlling or destroying them.
Rank: Leader.
Degree: 6 
Personality: She is loving and benevolent, but quite manipulative. A devious water-witch at heart, if you will.
Weakness: She does not care about people. This, at times, can blind her to the possibilities and uses of the others around her.
Skill: Incredibly intelligent and manipulative.
Bio: She was mostly passive-aggressive, doing her fighting by tricking others into doing it for her. When she did battle, though, her blending of water and magic was terrible to behold. If you can stay in her good graces, it would be very beneficial to you.

Username: Dr. Alex Humva.
Name: Ash ‘Alren.
Tribe: Purist.
Gender: Male.
Weapons: Sword of Magic. Basically, it’s a six foot long sword, that is charged magic. Anything it hits gets burned, zapped, blew away, and drowned. It is specially shaped to fit his hand.
Rank: Leader.
Degree: Ten.
Personality: Cold, is a fanatic about the Purists being better than everyone else.
Weakness: Due to being a fanatic about Purists being better than everyone else, he is easily angered if a other Tribe says they’re better.
Skill: Swordsmanship. 
Bio: He taught himself all his childhood how to sword-fight, and began to kill beasts even when he was young. By the time he reached manhood, he had killed over fifty beasts. In the next year, he killed fifty more. When he went out to battle and killed over two hundred Warists, the people uprose at the current leader, and put ‘Alren in his place. ‘Alren tried to turn the Purists into fighters, but failed horribly. Instead, he trained a small group into his best fighters. Ridding them of their pacifistic natures, he made them into a lethal squad that could destroy even the most heavily armed Warists. 

For the past years, he has stayed out of combat, but soon will return, as the people are wondering about if he really can lead them to victory or not... And will choose a new leader if they decide he is not.

Username: Dr. Alex Humva.
Name: Arelez ‘Al.
Tribe: Shapist.
Gender: Male.
Weapons: Shifting Sword. The sword can grow and shrink. Not all the special.
Rank: Leader.
Degree: Two.
Personality: Quiet, doesn’t talk much. No one really knows what he plans to do.
Weakness: Due to the fact that he is quiet so often, many can say he’s a coward, and he won’t deny it.
Skill: Emotion reading.
Bio: Arelez lived a quiet childhood, never doing much. He lived in a part of the capitol that few lived on, so never talked to anyone outside of his family. Over the years, he taught himself things, and become smart. But at the same time, his talking habits dropped. Once he had reached manhood, he had learned more than most did in a life time, but he hardly talked. He went on to prove his worth being killing different beasts, but as he went up in the ranks, he became even more silent. By the time he had killed hundred and fifty beasts, their current leader was killed in battle. Naturally, the people chose him because of his kills, and Arelez did nothing to stop them, nor help them. Once he gained the status of leader, he stayed to himself, writing out vast amounts of information, then hiding it.

Username: Dr. Alex Humva.
Name: Red Fifteen.
Tribe: Fiel.
Gender: Male.
Weapons: Sword of the Coming. Normal long sword, only it is charged with Fiel ability. When it discharges, hundreds die.
Rank: Leader.
Degree: Seven.
Personality: Calm, like most Fiel. Somewhat quiet, but always speaks his opinion on matters.
Weakness: Like other Fiel, his weakness is unknown.
Skill: Spell Casting.
Bio: R15 was, like other Reds, trained to be successful. All Reds were suppose to make their mark on Fiel history, but R15 didn’t wish to make his mark. Instead, he simply took the training, keeping it in mind for later. After getting to manhood, he undertook more training, keeping his skills sharp. When the current leader was killed in battle, R15 took his place by killing the competition. After that, he kept training, though never going out to fight. And as most say, it’s probably a good thing. For his foes, that is.