#version 3.5; #include "functions.inc" #declare RMF=function{ f_ridged_mf(x, y, z, 0.07, 2.2, 7, 0.6, 0.9, 1)} #declare M_Watx4 = material { texture { pigment { color rgbt <0.1, 0.3, 0.5, 0.5> } finish { diffuse 0.6 ambient 0.1 reflection { 0.4, 0.0 fresnel off } conserve_energy specular 0.0 roughness 0.05 } normal{ function { RMF(x, y, z) } 0.8 scale 40.3 } } interior { ior 0.3 } } plane { y, 1 material { M_Watx4 } hollow on } plane { y, 12.0 texture { pigment { color rgb 0 } finish { ambient 0.0 diffuse 0.0 } } hollow on }