camera { location <400,-200,-300>*1.15 sky -y right -image_width/image_height*x look_at <0,0,0> // calculated angle 70 rotate <0,1e-5,0> // Prevent gap between adjecent quads translate 100*z-30*y } #ifndef (DEPTHMAP) light_source { <1200,-1000,-1200>*3 // Latitude,Longitude,Radius: 45,0,2293.38 color rgb <1,1,1>*0.5 //area_light 500*x,500*z,2,2 area_light 500*x,500*z,4,4 orient circular adaptive 1 jitter rotate -10*y } light_source { <200,-1000,-200>*3 // Latitude,Longitude,Radius: 45,0,2293.38 color rgb <1,1,1>*0.8 shadowless rotate 90*y } fog { fog_type 2 distance 100 color rgb <0.7,0.7,0.6> fog_offset -100 fog_alt 50 turbulence 100 rotate 180*x } #declare FSRADIUS=10000; #declare FSFLOORCUT=0.3; #declare FSCOL=<1.0,0.2,0.2>*1.0; #declare FSCOL2=<1.0,0.5,0.5>*1.0; #include "floorsphere.inc" object { Floorsphere translate 600*y } // Background: background { color rgb <1,1,1>} #end