#declare Lights = union { //DJ Light light_source { 0*x // light's position (translated below) color rgb <.2,1,1> // light's color translate <80, -20, 104> fade_distance 50 fade_power 3 } //SPEAKER LIGHTS light_source { 0*x // light's position (translated below) color rgb <.2,1,.2> // light's color translate <20, -30, 95> fade_distance 50 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <.7,.2,.2> // light's color translate <20, 10, 95> fade_distance 50 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <.7,.2,.2> // light's color translate <140, -30, 95> fade_distance 50 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <.2,1,.2> // light's color translate <140, 10, 95> fade_distance 50 fade_power 3 } //Spotlights light_source { <107,-176,47> // light's position (translated below) color rgb <1,0,0> // light's color spotlight // this kind of light source point_at <60, -170, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { <107,-176,47> // light's position (translated below) color rgb <1,0.5,0> // light's color spotlight // this kind of light source point_at <60, -180, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { 0*x // light's position (translated below) color rgb <1,0,0> // light's color translate <110, -180, 60> fade_distance 35 fade_power 3 } light_source { <-2,-176,47> // light's position (translated below) color rgb <1,1,1> // light's color spotlight // this kind of light source point_at <60, -170, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { <-2,-176,47> // light's position (translated below) color rgb <0,0,0.4> // light's color spotlight // this kind of light source point_at <60, -180, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-8, -180, 56> fade_distance 35 fade_power 3 } light_source { <112,-176,-69> // light's position (translated below) color rgb <0,1,0> // light's color spotlight // this kind of light source point_at <60, -170, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { <112,-176,-69> // light's position (translated below) color rgb <1,0,1> // light's color spotlight // this kind of light source point_at <90, -180, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { 0*x // light's position (translated below) color rgb <0,1,0> // light's color translate <120, -180, -75> fade_distance 35 fade_power 3 } light_source { <0,-176,-101> // light's position (translated below) color rgb <0,0,1> // light's color spotlight // this kind of light source point_at <60, -170, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { <0,-176,-101> // light's position (translated below) color rgb <0,1,1> // light's color spotlight // this kind of light source point_at <60, -180, -30> // direction of spotlight radius 150 // hotspot (inner, in degrees) tightness 25 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 200 // intensity falloff radius (outer, in degrees) } light_source { 0*x // light's position (translated below) color rgb <0,0,1> // light's color translate <-8, -180, -108> fade_distance 35 fade_power 3 } //Top Row Drinks Lights light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-140, -100, -20> fade_distance 60 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-130, -100, -13> fade_distance 60 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-140, -100, 40> fade_distance 60 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-130, -100, 74> fade_distance 60 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-140, -100, 100> fade_distance 60 fade_power 3 } //Middle Row Drinks Lights light_source { 0*x // light's position (translated below) color rgb <0,1,0> // light's color translate <-150, -64, 0> fade_distance 30 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <0.5,1,0> // light's color translate <-150, -64, 40> fade_distance 30 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <0,0.5,1> // light's color translate <-150, -64, 80> fade_distance 30 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <0,0,1> // light's color translate <-150, -64, 120> fade_distance 30 fade_power 3 } // Bottom Row Drinks Lights light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-160, -12, 120> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-160, -12, 80> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-160, -12, 40> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-160, -12, 20> fade_distance 35 fade_power 3 } //Floor Lights //Row 1 light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <30, 45, 60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <10, 45, -140> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <30, 45, 20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <10, 45, -20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <30, 45, -60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <10, 45, -100> fade_distance 35 fade_power 3 } //Row 2 light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <50, 45, 60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <70, 45, -140> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <50, 45, 20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <70, 45, -20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <50, 45, -60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <70, 45, -100> fade_distance 35 fade_power 3 } //Row 3 light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <110, 45, 60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <90, 45, -140> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <110, 45, 20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <90, 45, -20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <110, 45, -60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <90, 45, -100> fade_distance 35 fade_power 3 } //Row 4 light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <130, 45, 60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <150, 45, -140> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <130, 45, 20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <150, 45, -20> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <130, 45, -60> fade_distance 35 fade_power 3 } light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <150, 45, -100> fade_distance 35 fade_power 3 } //Light from Behind Bar light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <-130, 30, -120> fade_distance 100 fade_power 4 } }