#declare Walls = union { // Floor: object { plane { y, 56 hollow } texture { pigment { color rgb <0.3,0.3,0.3> } finish { ambient 0.01 diffuse 1 } } photons { collect off } } //Ceiling plane { y, -200.0 hollow texture { pigment { color rgb <.1,.1,.1> } finish { ambient 0.01 diffuse 1 } } } //Wall Right plane { z, 200.0 hollow texture { pigment { color rgb <.1,.1,.1> } finish { ambient 0.01 diffuse 1 } } } //Wall Left plane { x, -200.0 hollow texture { pigment { color rgb <.3,.3,.3> } finish { ambient 0.01 diffuse 1 } } } }