Burning Plastic – Part 0 Introduction and basic concepts Introduction Burning Plastic is a game of highway combat set in a post apocalyptic Lego world. Gone are the shiny plastic houses and shops, and endless fire stations. If a minifig smiles in the world of Burning Plastic, it is usually because he is about to annihilate his opponent with a heavy rocket. The game simulates the combat that occurs either on the roads between the war torn cities, or in arenas where automotive destruction has become the worlds favourite sport. The game is loosely based on Steve Jackson’s Car Wars, but it is not affiliated with it in any way. Neither is it affiliated with Lego in any way. I just think they are both cool. Basic concepts The game takes place on a tabletop simulating either a stretch of road or an arena. Scenery and obstacles can be built either out of Lego, or whatever you have to hand (piles of books for buildings or mountains, cans for trees, cats for giant space monsters and so on). Each player has one or more cars made of Lego. Each of these is represented by a template, which is also built out of Lego. The template represents the various component of the car, and is used to track damage. We will cover how these templates work later, but for now here is what they look like: Philosophy You should emphasise fun over realism and simulation – this is a Lego game after all. If a rule isn’t covered here, or you are not sure about something, make it up. The car design system probably has scope for producing ridiculously abusive cars. Using an abusive car against a “thrown together” one will give you a big advantage, but is really sad.