



Something like that. Sburb (and perhaps Paradox Space as a whole) is an rpg. For an rpg to function, you’ll want both a Setting and some ability for the player(s) to take Action. For it to function well, you’ll want to strike some kind of balance between scenes based in overarching Plot and scenes based in Character Interaction (as Tex Talks has noted, the story took a rather drastic swerve toward the latter when Karkat took over as focal character from John for Hivebent). The remaining eight fill out the spectrum for what kind of story Sburb/Homestuck/Homestuck fanfiction featuring other sessions is/can be.
Coherence and Contrivance, Story Speculation and Character Interpretation, Background and Spotlight, Downfall and Accomplishment. Arguably all of these are essential to a well told story.
I haven’t really been convinced by it. There’s no archetype connecting the two, and most maid/heir models typically make maid passive and heir active, where I think canon suggests the opposite.
I found that assertion really interesting because the parallel he mentions is definitely there, even if it’s not necessarily the main thing about the classes. Mostly it boils down to an observed trend of Maids losing parts of themselves and being pressed into service by an outside force, be it the voices of ancestors, the will of the Condesce, or more vague societal pressures. Coupled with the fact that John (and to a lesser extent Equius) kind of has a lot of his power given to him in the form of an apparent outside force, and it’s not a hard conclusion to reach, doubly so with the immediate emotional associations of the words “Maid” and “Heir”. That I don’t agree with this conclusion mostly just boils down to, like, having a lot of other evidence pointing in other directions, like the fact that each class pair seems to share an overt archetype linking them, and there isn’t really such a one for Maid and Heir.