07/11/2017 23:27:40 ¶ ●

## JAKE ENGLISH ADVENTURE.
EPISODE ONE.
11/11/2017.

I keep wondering if we should’ve called the game Jake English Adventures, as in plural, but oh well.

11/11/2017 7:01:02 ¶ ●

## THE TIME HAS COME. On this day, 11/11/2017, JAKE ENGLISH ADVENTURE EPISODE ONE is released! You may download it from itch.io!

We have poured an absolutely tremendous amount of work and love and months into this project. This episode of the adventure will offer you several paths and two separate endings that we intend to build upon as the project continues. Enjoy stepping into the worn hiking boots and comfy shorts of Jake English, heir of tech empire SKAIANET as he returns home from one of his many trips aboard. There are treacherous social conundrums to navigate and new mysteries to solve. And god knows this gentleman needs all the help he can get!

Please let us know if you enjoy our first outing into this story! For a limited time, we will have the ask box turned on. You are also encouraged to comment on itch.io or here at the good ol’ AO3. We also have a Kofi if anyone would like to supply us with the stimulants we need going forward.

Good luck and tally ho!

- @callmearcturus and @cityinthesea

(and a super special thanks to @landofsomethingsomething, @mimsiical, @treeprince, @purplepurpleunicornsparkle, @stratalibra and @stormsbourne for their endless help in beta testing!)

28/11/2017 18:23:32 ¶ ●

## Episode Two Update

Hello, adventurers. Arc here. How are you I’m good thanks. Here’s a fast update on the state of the project!

After the Episode One release, City and I pretty much took an extended break, partly to recuperate, partly to give me time to survive Black Friday Hell, and to figure out the scope of Episode Two and what we will need to make that happen.

So, a few things:

I’m the loosely acting Project Lead over here, mostly because I have marginally more time than City and I’m faaaairly confident I can prooobably do this. City’s still acting Art Director Guy, but we’ll likely be looking into expanding that portion of the team to lessen their workload.

But that’s honestly later. Right now, I am working on the Dense Outline for Episode Two, which we will build the script from. Currently, the plan is for Episode Two to have four unique paths added.

A lot of assistance nailing down appropriately Cute And Funny options was facilitated by @purplepurpleunicornsparkle, who is joining the team as a much much needed co-writer. I’m both pleased as dickens to have a writer of Rosa’s caliber and also tremendously relieved to have back up. This is a text-heavy game!

Once we have the full outline complete, we’ll nail down what additional assets we’re going to need and expand in that direction. But one thing at a time.

Anyway, thank you for the awesome response to Episode One. I can promise Episode Two will be much larger and will have much more satisfying endings than the very sequel-hooky endings of Ep 1. The game grows in complexity as we move further in.

Later, gators!