Hiveswap will be featured on LudoNarraCon, a digital convention on Steam from May 10 - 13. We should see a demo and some streamed content from the devs about act 1!
Summary: Act 2 is in development, Act 3 and beyond still planned. The LudoNarraCon stream tomorrow will just be commentary for Act 1, further Act 2 news will come in June.
High quality pics from the upd8! Well, two of them, anyway. Tumblr’s being a butt right now and for some reason really doesn’t like the tegiri gif? You can still see it in the original post though, apparently I just can’t put it in a photo post.
many thanks to the lovely @ahugevriska, @hypeswap, and @sanctferum, i now bring you the full upd8!
So it’s been a while. There are a lot of reasons for our silence, and
honestly it’s a whole tangle of stuff that maybe one day we’ll get into.
But right now the good news is we’re in a stage of development where we
can start sharing some things and are committed to talking with you
more frequently.
ACT 2
We know you’re eager to find out something, anything, so let’s cut to
the chase - yes, Act 2 is in active development. While we don’t want to
start throwing out release dates until we’re a little further along,
we’re happy to say that the script, art and design work is nearly
complete, and programming is underway.
You might gather from the above description that Hiveswap development is
a little unusual. Let’s just say we learned a lot of lessons during
development of Act 1. For Act 2 we have built a staggered development
process where the script and design come first, followed by the art.
Then our programming team will put it all together while the writing,
design and art teams move on to Act 3. Once we have all the Act 2
content and programming together, we will move into a play-testing and
iteration phase before release.
This approach is working much better for us but one downside of this
approach is that there isn’t much gameplay footage to show for most of
the development. We can’t show you any gameplay yet but we would like to
share a few snippets…
We will have more to share on Act 2 soon and we want to share it with
you first. For our next update we’d like to invite you to submit
questions about Act 2 via this google form and we will aim to answer as
many of them as possible in the update.
LUDONARRACON
You
may also have seen that we will be attending LudoNarraCon this weekend,
a digital convention for narrative games that is taking place on Steam
from May 10-13. We will be “exhibiting” at the event and streaming on
the Hiveswap Steam store page.
We do want to let you know in
advance that we will not be sharing any further info on Act 2 during the
stream beyond what we have posted above. Any new info on Act 2 will be
delivered here first, when it’s ready.
That said, we would be
thrilled if you can join un for LudoNarraCon. The Hiveswap development
team will be playing Act 1, chatting about the story, Homestuck as an
inspiration, and channeling their inner 90′s teenager! The Friendsim
team will also be taking part in the stream and we will be making a demo
of Act 1 available for the duration of the convention.
The indie
game label Fellow Traveller is running the convention, and we’re really
excited to be taking part alongside so many great developers like Inkle
and Weather Factory.
Thanks again for your patience and support. We’re so happy to be back
talking about Act 2 and can’t wait to share more info soon.
Here’s the new text at the end of the Hiveswap Demo @everythinghiveswap . Usually its displayed near the basement door since you’re coming up from the Serpent fight, its over here because I loaded a save file from the game to get to it quickly. Which can have some weird glitchy effects since not all the assets are in the files, but you can still load any save file. Clicking after the “Well…” plays the main trailer for the game that’s on the steam store page.