Some Words on Openbound

mmmmalo:

image

This is a step towards a more comprehensive account of A6I3 (Openbound). The basic idea: Meenah’s interactive adventures can be read as a dream-sequence from Roxy’s point of view expressing the following motifs:

  1. The threat posed by (Lord) English functions as a metastasized metaphor for problems posed by language itself.
  2. To escape from the clutches of language is to achieve perfect communication, represented by a return to a pre-lingual, child-like state (“pre-lingual” at once referring to image, sensation, and silence)
  3. The recurring motif of ‘merging with child’ is also used to
    a. to express the desire for pregnancy
    b. to express the desire to become one’s True Self, conceptualized as an inner, child-self that is “born” within oneself like an embryo
    c. to express pedophilia

First: Meenah is Roxy’s doppelganger. When we are introduced to Roxy’s fenestrated planes, we are promptly informed that if someone were caught half in/out one of the windows when the power cuts off, the poor soul would be sliced in two (4510). By Chekhov’s gun, this introduction ought to result in someone getting gorily bisected by the window, but it never happens. Instead we get this:

image

Gcat warps the panel away, trapping Roxy in the void, and we are shown a bisected horse puppet (left). The half-horse reiterates the looming threat of Chekhov’s guillotine. Roxy’s body is intact, but the scenery suggests she ought to be split. The suggestion is followed by the initial appearance of Meenah (right), implying that Meenah herself is a piece of Roxy, snipped away and running rampant. Thus, a doppelganger.

So, taking Meenah to be a esoteric mirror of Roxy, it follows that her adventures in the dreams bubbles are a narrative frame for /Roxy’s/ dreams. This is the basic assumption of everything that follows.

1: Language is the enemy.

Time is an impermeable barrier. It ticks on irreversibly, edging its victims unto entropic dissolution. The Lord of Time and the destruction he brings embody the inevitability of death. Aradia cracks a joke about this at the beginning of Openbound: within the ageless confine of the dreambubbles, “time is a figure of speech”, she says. Though ostensibly asserting the endless flexibility of time, an alternate interpretation would indicate that Lord English, time, and language itself are apprehended on similar terms. The most useful one presently: language, like time, is regarded as a barrier.

Throughout Homestuck, characters struggle with abstractions, beginning with the frustrating data mechanics of the sylladex and culminating in various tightrope-walks along unorthodox configurations of space and time. Language numbers among the headaches: Caliborn characterizes the text he reads as “walls”, further declaring them to be “impenetrable” and “migraine-inducing”. On one level, this aligns with Caliborn’s statement that the kids talk/think too much and he’d like them to just GET THE FuCK ON WITH IT ALREADY: speech is an obstacle towards both the completion of the kids’ objectives and Caliborn’s attainment of what he wants. On another level, this aligns with the later discussion of Caliborn’s learning disability: in all likelihood, he has difficulty reading. Another example of this disdain for language is Jade, who, in her rapturous treatise on the wonders of anthro, answers the call of the wild by renouncing words.

No need to answer. Words slough from the busy mind like a useless dead membrane as a more visceral sapience takes over. Something simpler is in charge now, a force untouched by the concerns and burdens of the upright, that farcical yoke the bipedal tow. It now drives you through the midnight brush, your paws whisking through creepers, unearthing with each bold stomp bright odors demanding investigation.

Just prior to Openbound, the sentiments expressed above (that language is unnecessary, an obstacle to unmediated communication and pure sensation) are restated in mythic terms: REALITY ITSELF is being DESTROYED by (LORD) ENGLISH! Language the inhibitor of direct experience becomes language the rot of the universe, language the malevolent destroyer of the capacity for any experience at all.

image

Meenah witnesses English’s destruction of reality and rushes off to recruit soldiers to fight him. There is harmony between the imminent threat of English and the gameplay: the primary obstacles to Meenah’s objectives are words. Literal walls of text stand between you and the end of the level, as you must navigate exhausting conversations to satisfy the game’s win conditions. Within the conversation themselves, the motif persists by showcasing various ways that speech can obscure meaning.

Kankri couches his points in overly ornate terminology and uses social justice as a tool for settling personal disputes. Latula laments how her commitment to her RAD speech affectations and persona can make her harder to understand. Cronus trips over his own accent, Mituna tumbles through various word spasms. Meulin’s deafness is thematically succeeded by Rufioh’s inability to communicate his unhappiness to the Horuss, who has sweat in his ears. The two characters who you cannot understand at all, the silent Kurloz and the pseudo-Japanese speaking Damara, are revealed to be direct servants of Lord English! Failure to communicate – inability to bridge the barrier of language – is the enemy.

The counter to the hyperbolic threat of language-as-mediation and is a fantasy of perfect communication. In Jade’s scenario, attainment of this ideal is presented visually as Jade acquiring the superficial markers of a wolf (“Wouldn’t these ears suit you? Would not this proud long snout assist you in the hunt?”), whereupon she acquires the rich experience that she associates with the idea of animal, unmediated by language. Just as Jade merges with the image of a wolf, there is an image in Openbound that Meenah seeks, the attainment of which embodies the goal of some idealized communication, without words.

The image is that of childhood.

Keep reading