had a really interesting conversation with a friend this week about the Ultimate Self versus character growth, particularly in relation to Vriska and the hell tiers. in the past I’ve advocated pretty strongly for the Ultimate Self as core to Homestuck’s themes, and as part of that I’ve been pretty defensive against its detractors because I think the idea is largely misunderstood and unappreciated. and while I still believe an appreciation for what the Ultimate Self represents is a really important tool for understanding Homestuck proper, now that we’ve moved out of Homestuck and into a new fictional framework I’ve come around on the importance of being able to critique the concept as well.

there’s been a lot of talk lately about whether classes and aspects are really reflective of “reality”; whether Homestuck really says that someone might be defined by arbitrary labels applied to them by a video game - even if that video game literally is responsible for the propagation of reality - or if these are merely roles that we are expected to play but are free to break away from. I’ve always been in the latter camp; I’ve made quite a few posts now about how the class-based roles assigned to heroes of Sburb are reflective of the class-based roles assigned to trolls on Alternia, which are themselves biologically-essentialist assumptions that play a similar role to sex and gender among humans. and the Epilogues attest to the queer reinterpretation of such biologically-essentialist social structures; gender is an arbitrary label perpetrated only by cruel, self-serving cycles, and can be cast off if one’s self-liberation calls for it. so the conclusion one might draw from this is that the Ultimate Self and the classpect are in a way opposed to each other; that the Ultimate Self is androgynous, without blood, and without class.

however.

it must be recognised that while Homestuck is one story, the Epilogues detail the exploits of characters who have stepped outside of that story and - depending on which Volume you’re reading, and the outlook of each individual character - either into another story or outside of “narrative” altogether. and within a narrative, the roles assigned to each character do have special significance. just as one labelled “Thief” is expected to play the role of self-interested antagonist, and one labelled “jadeblood” is expected to live out her life looking after larvae underground, the “narrative” places certain expectations on characters designated as “boys” and “girls”. as far as the narrative is concerned, characters are not “people”, but rather ideas to be played with, and that’s exactly what the Ultimate Self is - the “idea” at the core of a character’s being. so it could equally be argued that a character’s class, aspect, blood colour or gender are part and parcel with their Ultimate Self, and therefore that, stepping outside of the rules that govern Homestuck, shrugging off the Ultimate Self could be just as important as - or interconnected with - shrugging off gender.

crucially, Homestuck is a story about teenagers, and there is baggage that comes with this conceit. the coming-of-age story is one of self-discovery; the disrobing of the cocoon of childhood and the uncovering of the “true self” underneath is core to the genre. but importantly, at least in Homestuck’s case, this never actually means becoming an “adult”. coming-of-age stories are about teenagers because teenage makes for great stories, and as such it’s only natural that a Lord of Time interested in creating a neverending story would try to engineer neverending teenagerdom. allusions to this abound, particularly surrounding Alternia, a planet populated entirely by teenagers who awaken from literal cocoons every evening only to return to their cocoons of a morning when it comes time to sleep. their quadrants seem hand-designed for the express purpose of making not “healthy” relationships but compelling ones, driven by the confusion of teenagers learning about themselves for the first time. by pretending to be a story “about” reproduction, Homestuck uses the fact that its heroes “enter right around the cusp of sexual maturity” as a smokescreen for the truth that Homestuck characters are expected to “come into” their genders in just the same way they “come into” their class and aspect roles.

in this sense, while the attainment of the Ultimate Self may superficially represent the dispersing of narrative contrivances like “timelines” and “alternate selves”, it also follows Homestuck’s “children coming into themselves” script to the letter. and to uphold our “full potential” as the Ultimate version of Self, as Hussie describes it, is to fetishise the prenatal kernel from which our entire life grows, untouched by any worldly corruption; to insinuate that we grow forward by stripping away our outer layers like insects, rather than by embracing each new layer as it comes, is a romanticism of childhood that borders on the reactionary. when viewed through this lens, what is “true” is also what is “innocent” - just as the world Before-Us, before Lord English’s “corrupting influence”, is innocent, Edenesque before the fall brought on by a serpent’s bargain.

the Epilogues and more pertinently Beyond Canon, meanwhile, are very essentially not about teenagers at all! breaking free of the old cycle of storytelling also means breaking free of that expectation to stay a child forever, and in a world no longer inhabited primarily by children, how much need is there, really, for a “true self” that determines everything about your being? within the bounds of Homestuck, we can accept that characters like Meenah and Vriska must by their very natures be selfish because selfish teenage girls fill a vital narrative niche, and because when you grow up in a situation like Vriska’s, being selfish isn’t necessarily the same as being a villain. but becoming an adult means growing up, and among grown ups, on a planet where selfishness is no longer a survival mechanism, being selfish often does make you a villain, and there is an expectation that in order to continue being a hero one must learn and change. and in a world where a Thief no longer has to be selfish, how then can it still be said that every character has an immutable platonic Truth at the essence of their being?

the presence of the sprites in Vriska’s purgatory illustrate this idea perfectly. because a sprite is an “idea”, they represent a step toward the Ultimate Self, just as the sprite^2 is another step closer. but a sprite is also a ghost image; a photograph captured of a person in a particular moment in time, forever unchanging. this is why the sprites seem to simply disappear at the conclusion of a game of Sburb: while they are immensely powerful and vastly knowledgeable, their significance is tied to a specific purpose within a specific context. whether they simply cease to exist or commit deliberate suicide-by-meteor on the dying battlefield of skaia, they demonstrate an understanding that as great as it is to be an immortal and omniscient sprite, they lose their purpose for existing once the game of Sburb ends: just as the Ultimate Self loses all significance and purpose once the game called Homestuck ends. Davepeta demonstrates this exact superfluousness within the Plot Point; while they may have been a fountain of knowledge about all things arcane within Homestuck, when it comes to actually “growing up”, there’s not a single piece of advice they can give!

finally, and probably most crucially of all, Beyond Canon has not merely stepped outside the bounds of the rules of the original Homestuck, but outside of its authorial purview altogether. if escaping into Universe C means escape from Lord English’s expectations for what it means to be a “man” or a “woman” or a “Page” or a “lowblood”, then escaping into Beyond Canon also means leaving behind any of Andrew Hussie’s expectations for what it means to “be your Ultimate Self”. this is exactly why the story is CALLED Beyond Canon, and is central to exactly the kind of questions it is asking about canon; if Hussie is no longer in charge, why should “the Ultimate Self in Hussie’s Own Words” (as linked above) remain the “canon” answer? and these characters’ new home, in the custody of a diverse team of new creatives, is reflected by the multiple competing narrative forces within the story; it’s probably significant that the character who shows the most reverence and concern for his Ultimate Self is Dirk, the very same character who wishes to bring Homestuck back to its heyday with throwbacks to nostalgic and outdated plot artifices like Sburb! no doubt the story’s other key schemers, like its various Calliopes, have their own points of view on the meaning of the Ultimate Self and Homestuck’s other mysteries, and the writers responsible for this story in our own world should be allowed to have their own views as well. in order to live up to its very premise, Beyond Canon can and must be allowed to offer up different opinions and interpretations to those of the original text.

ultimately this is key to understanding why Beyond Canon is not a traditional “sequel” and should not be thought of as such; why it was never Homestuck 2, only Homestuck^2, and then dropped the 2 altogether. in much the same way Homestuck was a story not “controlled” by its fans but rather written in continuous conversation with them, Beyond Canon, now finally under the control of fans, is a story in conversation with the text that came before it. in the end this is what any narrative-about-narrative boils down to; there can be no “reality” in fiction, only a version of reality as told by a given narrator. and while we are forced to take a narrator at their word when offered no other options, that doesn’t mean every subsequent narrator is going to narrate the same story from the same point of view! it’s important to have an understanding of the Ultimate Self as portrayed by Andrew Hussie because it deepens your appreciation of the original Homestuck, and a well-formed appreciation for Homestuck will in turn increase your understanding of Beyond Canon: not because HS and BC are the “same story” by any means, but because better knowing HS will make us better prepared to engage in the conversation being made when BC deconstructs, subverts, and even critiques the story we already know.