if a person went through a bad enough life experience, could that change their class? for example, if someone innately more active in personality had a traumatic experience, could they fall into a more passive mindset and change classes to their counterpart? or in these situations, do you think people would retain their innate class, and simply act in a way that appears more passive at least temporarily, similar to the classpect swings that sometimes happen in canon (like with kanaya and gamzee)
In reality, there may be a shift like that, but according to Homestuck, there’s an innate ‘you’ with certain tendencies that always leans towards a single Classpect. That being said, it’s also likely if SBURB were real, your Classpect would have always been the Classpect that’d fit you better after the life-changing experience.
cronus asks mituna about a rumour that he talks lucidly around kurloz, which i think might be implying that?
Oooh, I forgot that. If that’s the case he may be Mind Controlling him occasionally yes, but… Latula seems rather protective around him, which makes me feel he doesn’t exactly do much against his own free will, whereas Meulin does seem more in tune with Kurloz’s Juggalo Cult. It could also be Cronus being an asshole though.
Homestuck: Execution of a Masterpiece - Part 1 - What’s in a Game?
Whenever people ask a Homestuck fan what Homestuck is all about, or why they should read it, the vast majority of people expects a roundabout response. It’s weird and complicated, some say. You have to read it to understand it. There’s this notion that Homestuck is an inscrutable work that requires hours upon hours to get any enjoyment out of it, and this school of thought is only reinforced by Homestuck’s slow beginning. People love Homestuck, but while the first Acts serve as a great introduction to the Setting, people tend to remember and get excited by things happening later on. Where are the Trolls? Some say, already knowing the existence of these characters. Is this the right Webcomic? Was another typical question tossed around before the Viz Media redesign removed any shred of doubt regarding the comic. A lot of people outside of the Fandom hesitate to get into it, whether it be the Length, stories they may have heard about the Fans, or thinking it’s all Nonsense.
And yet, whatever it is you personally believe about Homestuck, its notoriety on the Internet speaks of there being… Something more to it. Something interesting enough to keep over a Million users checking the website daily at its height. Something interesting enough to Crash Newgrounds and partially Megaupload, Youtube, and other services with a single major update. You may not know what that is, specially with the paradoxically self-deprecating attitude a lot of the people in the Fandom have taken. With the Hiatuses and the Ending, a lot of people have left Homestuck behind, and yet you may still see people occasionally mentioning missing it, following certain Livebloggers of the comic, or creating/reblogging Fanart. Even those who didn’t enjoy the ending, as things have settled down, still remember the story fondly, and while going through a bit of a hiccup currently, Hiveswap has sparked interest in the story anew.
So the question is, of course. What makes Homestuck good? Why did it captivate so many people if it really is cryptic and confusing? Or was it just a passing fad? Is there any actual veracity to these claims? Today, I am going to explain what’s captivating about this Webcomic, and then go through the entirety of the story showcasing turning points for the narrative and how they are executed in this Modern Shakespearean Odyssey. Be warned, there will be Spoilers, but I will try to confine them to the second half of this post.
So let’s preface this addressing the big elephant in the room.
What IS Homestuck?
Even fans of the Webcomic may not be able to tell you specially well what it actually IS. It’s a Webcomic… But it’s not in a Comic Format, it’s more like a Choose your Own Adventure Game… But you don’t actually Choose anything… It’s been likened to Ulysses, as well as a Shakespearean Play. It’s been talked about as a Creation Myth by the author, as well as just ‘A Webcomic about Friends who Play a Game’, and a Webcomic about a Game in general.
Add to this the length and narrative shifts that occur through the story, and the ever-growing complexity of the narrative spanning through the entirety of the comic, and you have a metatextual behemoth the likes the Internet had never seen before. Perhaps bits and pieces of it, but not all together, and definitely not to such an extensive degree. But it really is not as difficult to understand as it may seem. All you need to do, is assess the Author’s prior works, and his intent with with his work, as well as Homestuck.
Before Homestuck.com was a thing, the website hosting Homestuck was Mspaintadventures. You can still read his old adventures, obviously, but back in the day Homestuck wasn’t specifically the focus- Rather, it was just the latest in a series of experimental stories Hussie had been working on. Going even further back in time, before MSPA was a thing, Hussie also worked on other things. ‘And It Don’t Stop’, and ‘Whistles the Midnight Calliope’ are stories Hussie created and illustrated, ‘Complacency of the Learned’ was a dropped project of his, and even further back he was part of a comic series at Team Special Olympics… Which. Was as awful as it sounds. And yet it’s thanks to these rather awful beginnings that we can begin assessing Homestuck in a clearer light.
The biggest key to being funny is to not be a dumbass. Really stupid people have a hard time being funny (intentionally). The smarter you are, the better the odds you have of being funny. Note that sometimes you run into really smart people who aren’t funny, or lack a sense of humor. But note, this is VERY STRONG evidence that they are not nearly as smart as they appear to be! In my view at least.
When I equate humor as a product of intelligence, I mean it is primarily a product of awareness. The more you are aware of, and the more insight you have into a myriad of things, the more you will be able to successfully illuminate absurdity, and the more clever ways to accomplish this you will be able to conceive of. Awareness lends itself to an agile imagination. This is why stupidity is such comedic poison. Awareness of the world and that from which you draw your satirical muse is deadened by the mind-blunting forces that are associated with stupidity. These forces primarily are a lack of concentration and dedication, and inalertness to all that surrounds you and all content you are exposed to. As well as being quick to judge and label whatever does manage to get through the pinhole. Those are brain killers and comedy killers. They lead to hackneyed work at best, and incredibly awful, prejudicial, bigoted stuff at worst.
Now I don’t mean to say I’m a real smart guy and that’s why I’m funny, or EVEN VICE VERSA. I’m just pointing out that, in thinking back, becoming less obtuse and deepening my understanding of as much as possible was a turning point in beginning to understand what is and isn’t funny.
I just try to make sure every page has some purpose, whether it’s just funny or amusing, or advances the story in some way. The most important page is always the one I’m working on. I never put out pages just to take up space or kill time.
I think if a story manages to be a succession of meaningful, entertaining events, then that fluidity happens automatically.
I am making the kind of thing I would want to read. I am making the kind of thing I wish existed, but doesn’t. Yet.
I write it because I enjoy it and assume everyone else will take pity on those who don’t.
Back when MSPA first launched, the featured story was Jailbreak. A simplistic CYOA story about a dude trying to escape a prison, that allowed readers to submit commands. Once Jailbreak was finished, Hussie began Bard Quest, which followed up on Jailbreak’s spirit, but with multiple branching options. This proved to be too much for Hussie to keep track of, sadly, and ended up dropping the story. Then we move on to Problem Sleuth, a story that spanned the entirety of a Year, about Hard Boiled Detectives. In a similar way to Jailbreak, Hussie allowed people to submit commands and started to showcase more of his style and special brand of humor. Towards the end of Problem Sleuth however, Hussie knew how he wanted to end the story, and began to cherry pick the commands and even make them up entirely so that he could give the story the ending he wanted.
And this brings us to Homestuck, after Problem Sleuth was finished. Homestuck’s development is, in a way, an antithesis of Problem Sleuth. With Problem Sleuth, Hussie learned about the shortcomings of CYOA Webcomics, and got some more insight on the genre. So when Homestuck began, he already had a story in mind, but allowed people to submit commands, to explore the world he’d already crafted. As such, things that would be out of character or disrupt the story in a way he didn’t agree with were humored as intrusive thoughts. The first few Acts are a tug of war, between the Author wanting to push the story in the direction he envisioned, and the Audience having a degree of control over the characters in ways that bring new interesting ideas and possibilities. This is what makes the first Act feel like a drag for some people. They have been told about the story when it’s already going in the direction the author wants, but the beginning is a playful back and forth of narrative forces. It starts silly. It starts comedic. And it retains the comedy through all of it. But at the start, the lack of any concrete setting or storyline make everything feel like absurdist tomfoolery.
It’s those who enjoy this style or bear through it and get hooked on by the many plot hooks afterwards that learn there’s something more to the story, and this is what creates the divide between people within the Fandom and people Outside of it.
But this didn’t exactly answer the question did it? WHAT is Homestuck really?
Homestuck is a cultural amalgamation, and a way for Hussie to expose his inner world while improving as a person. Many people have attacked Hussie and Homestuck because of his work at Team Special Olympic, and the use of a few slurs- Namely the R word, through the first Acts of Homestuck, and while it’s commonly used up to Act 5, it falls in desuse afterwards. People outside of the circle see this and would argue that most of the comic uses slurs- However, the first Acts were made in a very small span of time, compared to how long Act 6 took to make. It was also an issue people had less awareness of back then. The further you get into the story, the more it touches upon very real themes, psychological issues, identity, orientation.
From the point of the Story itself, Homestuck is an intense Cultural Remix of old and new, mixture of Classical Themes with Pop Culture, touching everything from the Philosophy of Existentialism and Gnosticism to joking about the Obama Presidency. It’s Hussie, as a complex author, creating an intricate Multiverse with intriguing mechanics that draws inspiration from everything from Religious currents to Dragon Ball Z and Earthbound. But from the point of the Author, Homestuck is the exposition of themes Hussie feels are interesting to share with an audience, as he grows to understand more about the world around him, learns from his mistakes, and creates a work he would want everyone to enjoy.
And since it spanned a period of Seven Years, the themes it touches, the culture it reaches to, and the way Hussie himself behaves, slowly shift through the entirety of the narrative. You can see the growth, of both Homestuck and the Author, both in the art style and in the narrative, as time goes on. This is why Homestuck is so hard to pin-point and explain, because it could very well seem two entirely different stories at two different randomly picked spots. And yet, at the same time, it’s the way Homestuck evolves and grows that captivates many people, the way a simple story becomes something much more grand and intense.
And while this showcases what Homestuck IS, it definitely leaves a much more important question in the air…
What is Homestuck ABOUT?
Because of the same reasons discussed above, the very story of Homestuck seems ever-shifting depending on how deep in you are. Some people simply mention Act 1, trying to avoid Spoilers- The story about the protagonist, John Egbert, and his group of Online Friends, who play a Game together, which leads to unforseen consequences. Others will try to dig deeper into the story, but without giving specific details, perhaps teasing about some events later on in the story, or commenting about Time Travelling, but leaving it ambiguous and difficult to understand. Others may straight up decide to spoil a Plot Point in hopes of hooking their friends into the story, and yet, without the context of the rest of the comic behind it, the Plot Hook simply doesn’t stick as well as it should, and at worst, even makes others believe the story to be Ridiculous or Nonsensical.
Hussie himself has described the comic in various different ways through the years, with the most prominent two explanations being A Comic about Online Friends who Play a Game, and A Comic about Games. And you can see both of these being true through the entirety of Homestuck, the narrative does indeed begin with Kids playing a Game, and said Game is the very core of the Setting, around which the conflict revolves. At the same time, the Comic takes upon game-like characteristics, having an in-Universe inventory system the Kids mess around with, and draws themes from many other games- Building like in the Sims, a RPG-like levelling up system, and even going as far as to include Easter Eggs, Cheat Codes, Glitches and Corruptions occasionally. Homestuck makes fun of Video Game Tropes, while at the same time embracing them for its own purposes, whether it be to create a plot point or to add some comedic messing around with inventory management.
Because of this Videogame Style, too, and the Game the protagonists play, the author manages to combine a Modern Setting with Sci-Fi elements, and further digs into it with Fantasy themes. Magic and Science mix confusingly, Game Mechanics raise questions about Reality itself and Free Will, and yet in turn also allow for an incredible degree of Customization and Self-Insertion.
Through its parody of Videogames and its draw from multiple cultures, Homestuck builds one of its biggest strengths in its Versatility. It presents core ideas that become rational parts of the narrative, and allow the story to take any twist and turn imaginable without being far-fetched. People loved making theories about the direction of the story, people still make stories about the story, people love to make their own characters and include them in the setting, insert themselves. And it works! Because the Setting is Hyper-Flexible and allows for people to work with a solid foundation that spans so many fun things!
In turn, however, this also becomes one of the story’s biggest flaw when it comes to drawing in new people- The density of the story is such that most people will find something intriguing and interesting, and yet, people will find different things interesting and intriguing. So someone may read the first few Acts, and not get hooked, even though if they kept reading they would enjoy it! Conversely, others enjoyed the first few Acts, but perhaps missed some plot point along the way, or took a break and forgot something, causing confusion about later events and not letting them enjoy the setting as much as they should be. Homestuck is not a story for everyone. It has something for everyone, and it has an incredible amount of appeal to a number of different demographics, but because of this, there’s a divide among ‘when the good stuff begins’. This creates expectations- They will say the first Acts are bad, and then someone will read them and find them Hilarious and Charming. They will claim certain characters are the best and they can’t wait for their friend to get to them- But their friend fell in love with another set of characters, and now they want to skim over the thing the other was so in love with to get back to the action. Ultimately, this shouldn’t matter- If you think you’d enjoy Homestuck for what it is, it’s a great story with amazing characters. But within the Fandom, this creates a disparity on what parts of the story are good/bad/better/worse, and as such, may put off people who would otherwise love certain aspects of it.
Regardless of whether they enjoy it now or later, whether they enjoy it overall or don’t find enjoyment, Homestuck is what it is. An Hyperflexible Narrative about a Group of Friends playing a Game, parodying popular Game Tropes and getting more Intricate as time goes on, always dangling a new plot thread in front of the audience without providing all the answers, giving enough to keep their attention, but not enough to spoil them. Foreshadowing future events that, when happen, click in your head and make you realize how far back everything goes, and how everything is intertwined. It’s a crazy, often silly comedy. And in my opinion? It’s something people should give a try if they have the slightest bit of interest in.
There’s no shame in dropping the story at any point if you’re not enjoying it after all. Homestuck is long, and if you’re not liking it it’s okay to let it be and just think it’s not for you. But if it grabs you? It grabs you hard, and it makes you want more.
And while the story and the mechanics and the narrative it presents are incredibly intriguing and rather deep, there’s also something everyone who likes Homestuck enjoys.
The Characters
One of the biggest draws in Homestuck, people will often mention, are the Characters. The group of main friends, along with everyone presented afterwards, some are more relatable than others, but ultimately they’re all enjoyable in some way. Hussie himself once said that he disliked writing characters he didn’t personally enjoy on some level. And you can see this even with the simplest of one-shot characters. They’re complex and flawed, and often come to either realize their own mistakes, or have someone else showcase their rights and wrongs. Their interests, their interactions with others, it creates for multi-dimensional characters that often feel like real people, which stick to a set of values and a type of personality.
This is magnified by the concept of the Hero Titles, what would be Homestuck’s equivalent to someone choosing a ‘Rogue’ or a ‘Paladin’ in a game. They don’t show up until later on, but even in the earlier acts these Titles give more context to the Characters’ personalities and what they did and what they will do next. And they can be applied to pretty much everything, even characters outside of Homestuck and even to yourself! Yet another layer of customization that keeps people interested in the setting, specifically because many Titles are left rather ambiguous. Flexibility is, once again, the name of the game.
And speaking of Flexibility? The characters in Homestuck are designed with Headcanon Flexibility in mind. The art style is often symbolic and rather undefined. Characters are represented by loose shapes, by their Symbols and their Colors, rather than a specific look, which has led to artists drawing them in all sorts of ways! All characters are, canonically, Aracial, a blank slate to project upon, and even the hair color is more often seen as ‘dark’ or ‘light’ rather than necessarily Black or White. Sure, Hussie slips some times because he has his own headcanons, calling babies ‘pink’ at times or mentioning about someone being ‘white’, but ultimately? Race, Height, Body Type, is often left ambiguous and shifts heavily, specially when Guest Artists begin to show up. And yet, whenever you see a specific character being interpreted in one way? It doesn’t matter what the artist’s specific Headcanons are, you can still tell they’re them. People will joke about certain characters being similar to each other with this symbolic style, but the fact you can always recognize them in fanart is a testament to their Design.
Ultimately
Homestuck is a weird and unique story, which is why it’s drawn so many people to it. Everything about it is a progression, an evolution. The Art Style improves as it goes on. The narrative gets more complex and gains more depth, building up from the very same base it started with. The characters grow and change through the story, facing relatable issues and inter-personal problems. The author gains more awareness, betters himself, grows as a person, and it reflects on the story and the themes it touches. A silly story about a group of Online Friends. A tale of self-improvement. A Creation Myth about what the author thinks is Right and Wrong. A collage of Classic and Popular Media combined in a new-age medium. A LGBT-positive tale with quite strong representation specially late-game representation. A versatile tale to entice people to get involved in the Fandom in one way or another.
It is not perfect. But it doesn’t need to be. It’s constantly pushing the boundaries that define it and experimenting, shifting in its angle and becoming more in tune with the issues in the world. A story about Hope and Change, a series of enigmas presented with just enough puzzle pieces missing to make you wonder and theorize, but not enough that things become frustratingly obtuse.
That is why Homestuck is so hard to define. That is why so many people enjoy Homestuck and have stuck with it for so long. And that is, if you think you would enjoy this silly narrative, why, you too should read Homestuck! Maybe it doesn’t stick! Maybe you simply don’t enjoy the style, and that’s fair.
But if you do enjoy it and follow through? It can and will shift your perspective on so many things.
Also, if you’re worried about not getting some of the Pop Culture references, like movies and such, don’t worry- I didn’t get half of them back in the day, and what they did was actually make me interested in movies I would’ve had no interest in whatsoever otherwise.
Homestuck: Execution of a Masterpiece - Part 2 - Humble Beginnings
As I said in Part 1 of this exposition, Homestuck is not for everybody. It’s got a compelling narrative and it grows on you if you enjoy it, it touches real themes and the characters are interesting and complex, but like pretty much everything in this world, it’s not for everyone. Of course, however, explaining why something is good without going in detail is difficult. I tried my best to expose why I thought Homestuck was popular back in the day, what its draws and shortcomings were as a narrative, and described the more technical aspects of its creation. But while I very broadly touched upon the plot, I wanted to make something separate regarding the structure of the Comic and what actually happens in the story, to showcase the narrative shifts that kept people hooked back in the day, the differences between reading Serially and Archivally, and all that good stuff.
This part will cover the way the first 3 Acts showcase the narrative, build expectations, and toy with the reader to ease them into the setting of Homestuck. Or, that was the plan- While I do talk about that, this came out more like a sort of overview of the first 3 Acts. I still touch upon some bits of foreshadowing and how Hussie slowly introduces mechanics, but I guess I could’ve written this a little bit better.
Act 1 seems to be notorious in the Fandom for being a weak start. So many people dislike it, and they can’t really be blamed! Compared to the rest of the Webcomic, the first few Acts are slow and sillier, there’s so much interesting stuff that happens later on! However, in dismissing the beginning of Homestuck, they’re dismissing what Act 1 does incredibly right- And that is, serve as a presentation to the Setting of Homestuck, and Hussie’s Style.
The streets are empty. Wind skims the voids keeping neighbors apart, as if grazing the hollow of a cut reed, or say, a plundered mailbox. A familiar note is produced. It’s the one Desolation plays to keep its instrument in tune.
It is your thirteenth birthday, and as with all twelve preceding it, something feels missing from your life. The game presently eluding you is only the latest sleight of hand in the repertoire of an unseen riddler, one to engender a sense not of mirth, but of lack. His coarse schemes are those less of a prankster than a common pickpocket. His riddle is Absence itself. It is a mystery dispersing altogether, like the moon’s faint reflection, with even one pebble of inquiry dropped in its black well. It is the most diabolical riddle of all.
“Absence diminishes little passions and increases great ones, as wind extinguishes candles and fans a fire.” -Walt Whitman
Yes, you are certain Walt Whitman said that. One hundred percent positive.
You have a feeling it’s going to be a long day.
Act 1, for all the shit it gets, is actually a really interesting beginning, specially when you know what is going on behind the scenes, that is, the fact that Hussie allowed people to submit commands! So many silly things suddenly take on a whole new light when you know people were suggesting dumb stuff and Hussie was humoring them or trolling them. It showcases the playful attitude of the author from the very beginning, and a lot of times definitely makes you go like, “oh yeah I’d totally suggest the same thing” or “PFT I know someone EXACTLY like that”.
On top of that, however, it introduces us, slowly, towards the absolute mess of an inventory system the Sylladices are, to Pesterchum and John’s other 3 friends, to his Dad and John’s dislike for his Fanciful Harlequin Obsession, slowly leading up to the first Strife Battle against him, and acquiring the Beta. To all of this, Hussie slowly builds up with a few simple Flash Animations and Games, letting you already wonder about the degree of interactability and flash animation in later Acts. Pop Culture References and Movie Posters really situate John as a 2009 Teen as well. It builds up the world, sets up expectations, and then, SBURB commences.
From this point on, there’s a major shift in what’s going on. TT takes control of John’s physical location, starts deploying things and tearing his bathroom apart. Hilarious antics ensue- But they’re using a concept everyone is aware of. A Video Game. Rose toys with John’s house like you would in the Sims or something like that. She explores options, messes with the environment, carelessly tosses the Harlequin Doll into that blue seizure ball. It brings up new possibilities, interest, wonder of what’s going to happen! Specially as the Cruxtruder Opens and showcases a countdown.
A countdown we later learn on, marks the moment when a Meteor will strike John’s house.
Suddenly, the stakes are raised, and a real threat is shown- A threat which was, in fact, foreshadowed through the entirety of Act 1, by both John’s love of the movie Armageddon, and him teasing Dave about being too busy because he was famous after discovering a new Meteor.
And to make things worse, John gets locked in his room just as TT loses connection.
And thus, we see TT, as we know now, Rose Lalonde, and start to follow her own little adventure to try and get Internet back. New character, another conflict with parents, another set of interests, it builds her up quickly through these few panels until she finally reaches the Observatory, at which point we start seeing more Meteors striking Earth, and are left to wonder what the hell everyone has gotten into with this game.
She finally connects back to John, they make the Item they thought could save the boy, and are presented with the Countdown reaching 0 as John readies to bite the Apple… And…
The Act ends with a huge Explosion. The audience is left wondering what’s going on, if John is fine, and confusion is further exacerbated by a short Intermission presenting what seems like a Side-Story- A Wayward Vagabond wandering a post-apocalyptic Wasteland, and running across a Hatch with the same Symbol as the SBURB Spirograph.
By Act 2, there’s already a fair amount of questions raised by the comic, interest built up. What happened to John? What IS SBURB? What is going to happen to Rose next? And we’re greeted with an encouraging message by Rose talking about how the Game is causing the End of the World, and failure to complete the entry process will end up in your certain Demise.
This is quickly followed by a revelation about John’s situation- Saved from the Meteor, but now transported on top of a hill overlooking an abyss, and with eyes appearing through his house. Something bad is going on. The confusion rises as the Kernelsprite splits, and transforms into a fully formed Sprite… And then is when we’re given full control of John for the first time. A Walkaround Flash to explore his house, to check out everything we’ve seen so far, and wonder what’s going on alongside the boy.
And yet at the same time? There’s a voice. The Command Prompt is no longer taking the same commands it did before, instead there’s someone, in all caps, talking to John. The Narrator seems to address this voice directly, and John seems to somewhat acknowledge it… Until we see exactly who has been talking to John in our stead.
The same Wayward Vagabond we briefly glimpsed at the beginning of the Act. Now we realize, these stories are more inter-connected than we think, but this raises so many questions. Are they in a Game now? Who is this mysterious man?
But our questions aren’t answered, just yet. John and Rose keep experimenting with the mechanics of SBURB, the Harlequin gets accidentally prototyped with Nanna’s ashes, and Rose loses John’s Dad’s car into the Abyss. We continue with Rose until she decides to head downstairs and confront her mother, when suddenly…
Dave Strider. It’s at this point that we start to see another of the main mechanics of Homestuck come into play- Temporal Perspective Shifting. Not only are we switching from John to Rose and back, we’re also going to what characters were doing in the past. This creates a deeper layer of foreshadowing and confusion, we may get messages with no context, only to go back and see exactly what was going on, or we may be told off-handedly something happened, only to actually see it happen at some point in the future. Along with this, we also have the Wayward Vagabond, which also seems to be relevant, but years in the future. The narrative can suddenly jump to any point in the timeline, and we’re left to pick up the pieces and connect them in the proper order. At first it can be jarring, but once you get used to this flow, it becomes intuitive.
This is a fantastic method of presenting the Shifting, too- After Act 1 is over and we’ve been presented to John and Rose and their Settings and what’s going on, there’s mysteries regarding characters and the world John is in, but it makes John the focus of interest, not anyone else. But Dave tells us he lost his copy, and then we go back to when he still has the copy… So we expect to see how he loses it at any point. And thus, this circle of interest begins, teasing things that will or have already happened, and leaving the thread dangling in front of us, ready to pull on it at any point. We’re further teased by Hussie messing around with Dave’s copy of the game, seeming he first ruined it with apple juice, then that it fell out of the window, only to ultimately randomly have a Crow grab it. Dave accidentally stabs and kills the crow, tossing it out of the window, and losing the Beta.
To all of this? While Dave deals with his life and Rose confronts her mother, John has to deal with the fact there’s now monsters in his house. Obviously, because he just entered a RPG-like setting.
We alternate, between him fighting the Imp, and Rose trying to re-connect to John, and the storylines join at last when she gets to the generator and sees John victorious after his fight! At this point, having been shown the Strifing, the Grist, the Echeladder, the Boondollars, all these abstractions and silly names, the narrative finally feels we’ve been waiting long enough for answers, and gives us Nannasprite’s exposition about SBURB.
We learn about Skaia, a well of infinite creative potential, about the 7 Gates leading to it, and the fight between Light and Darkness, and how John’s Entry finally tipped the balance, giving the denizens of both Kingdoms and the creatures like the Imps jester-like attributes because of what he Prototyped. For those more interested with certain kinds of Symbolism, they may also notice a few themes starting to pop up. The World of Ideas, the duality of Light and Darkness, it gives us a little dump of some intriguing themes the story is going to be touching upon, while building up hype about this Epic Quest! However, then our expectations are shut down just like John’s, when we’re told, straight away, that Light is destined to lose, and the Earth is Doomed.
This is a really unconventional thing. In these kinds of stories, you would imagine the objective would be, save Earth, win against the Darkness! But that’s just… Not the case. Which makes the audience wonder… Then what IS the purpose of the Game exactly? All we know is that John has to get to the First Gate to advance.
John messes around for a bit longer, WV accidentally unlocks the capsule containing the Human Etiquette book and some cans, and Rose decides to update her Walkthrough. The flashbacks start to happen, giving a bit more backstory of the friendship between the Kids, while Dave’s story resumes, and we start to see more of his Bro’s weird puppet obsession. The facade is broken, the cool kid is nervous, and John and Rose continue messing around with and discovering new game mechanics, while having to deal with way too many Imps.
WV starts becoming more polite, John and Rose start messing with the Punch Designix, starting what will eventually be them finding out about Alchemy Combinations, and as Dad’s Safe is opened up, we’re shown something intriguing.
Dad, investigating about Meteor Impacts. Crocker is mentioned, and the text states those go back decades. Something is evidently going on…
But we’re given little time to think about it, because there’s BIG THINGS coming. But before we can see what’s going on with anything John-related, we’re back to Dave, and we see more of his… Awful living conditions. John’s Dad has creepy harlequins but is otherwise doting. Rose’s Mom is obviously an alcoholic and has issues. But Dave’s Bro strikes a creepy factor because he’s constantly leaving weird puppets and comics and weapons everywhere. This is interrupted yet again before Dave can go track Bro as we shift back to John, and we finally get a glimpse of the possibilities Alchemy has.
Here people start to really get creative about the possible combinations. John tries out his weapon and passes out, while Rose loses her connection… We then get a weird dream in which John sees a silhouette, and immediately afterwards, Jade sends him a message about him not having woken up yet. The plot thickens, and at this moment there’s like, 3 or 4 different plot threads going on at once, leaving no room to breathe.
John prepares for his fight with the Crude Ogres, but we’re cut off to Dave going off to face Bro- Which is then in TURN interrupted by the first picture of GG, and yet AGAIN interrupted by a shift to WV’s perspective. Rose’s generator is off, the fire is blazing. Dave is going to face his Bro. John has two Bosses to take care of with his new weapon. We’ve seen GG for the very first time. But our attention is cast towards who, until now, had only been a peripheral character.
WV starts messing around and it seems we’re just losing time with him! But then there’s little bits and pieces that makes one wonder if there’s something more. At first, his intense hatred of Kings. Then, making a Chess Board. The fact it’s obvious he’s not Human. And as he becomes the Mayor of Can Town, he starts drawing on the walls with his Chalk!
There starts to be some clear Foreshadowing. First, on the items besides the Chalk- Chalk, Amber, Oil and Uranium, it feels arbitrary to have those 4 right there. But then as he draws, he doesn’t just draw a pretty sky with clouds.
WV is very specific in what he draws. Prospit, Derse, the 4 Lands of the Kids, and their associated Items, which relate to their Lands and the Grist they get in their Lands, are, just like that, showcased to the audience without them knowing exactly WHAT is up with that. Furthermore, WV then starts to switch the view of the Screens, and we see Rose’s Wizard Zazzerpan Statue destroyed somwhere, as well as Dave with a broken Cal, and a Prototyped Sprite! The screens are glitched and can’t be interacted with though, but we can tell there’s something deeper going on here.
Following this bit of Foreshadowing, a Countdown begins, and WV wastes time until the time comes near. We meet a new post-apocalyptic person, Peregrine Mendicant, and there’s something flying overhead, but we don’t know what! A meteor, likely, given that’s what we’ve been led to assume thus far. Likewise, the countdown for WV likely sparks the same feeling of terror John’s countdown did.
WV tries to exit the Capsule, but there’s a grate blocking his way now. He’s, however, able to access another room… And we’re introduced to the concept of Appearifying. With WV being able to transport items from any location and any time to his present location! We’re also shown how things that would cause a Paradox if removed are instead, Paradoxified, and just a ghost imprint of slime appears in their stead. This is a reference to Ghost Ectoplasm being portrayed as slime, and specifically, surely a Slimer reference from Ghostbusters, given John is the main character. This doesn’t bear much significance right now, but, it’s still presented to us. Part of the Grate is appearified, and WV prepares to leave…
But doesn’t manage to in time. Instead, the Countdown runs out, and the Capsule he’s in blasts off into the skies! We see the sands surrounding the capsule, and anyone observant enough may notice the broken hand of Zazzerpan, Rose’s statue, as well as the obvious mark of a sand-filled Meteor Crater around where WV’s capsule is. We get further confirmation this is a Meteor as we shift to what happens after the impact of John’s Meteor. His neighborhood is erased instantaneously, and from the crater emerges a white Tree which eventually drops a spherical Capsule, similar to the one WV is riding. The Peregrine Mendicant is going towards it, and the object flying overhead happens to be WV in his own Capsule!
Then we travel to the past again, ‘An Ocean Westward’, but the ‘But not too many’ message next to the ‘years in the past’ is quickly crossed. This is a LONG time ago, the Ocean is dry and next to a volcano, as a Meteor… Emerges from a Spirograph in Space, and impacts the spot next to the Volcano. Over who knows how long, a Frog Temple emerges from the impact site, the ocean appears, and then we get for a few seconds, a shot of Pterodactyls flying overhead. We know, at this point, no Human Civilization built that thing, it’s too far back in the past, and the fact we’re seeing it means it’s something really important.
Finally, we cut away from the Future, and go to the Present. Where Rose jumps out of the way of a burning tree, and we see the laboratory next door has, ALSO, the Spirograph Logo- Everything is connected, the Meteors, the Capsules, the Laboratory, the Game, there’s a big conspiracy, and Rose’s Mom is INVOLVED we see, as she punches a code to open a secret hatch for Rose to escape. John’s Dad has let the Imps use his prank handcuffs, and as he’s being carried away into the Kingdom of Darkness, he releases himself and proceeds to face his kidnappers. Finally, Dave confronts Bro on the roof, and we see his first, unobscured shot…
Before WV’s Capsule lands in the location of the Frog Temple in his current time frame, showcasing it defiled, old, and with an enormous chunk of missing land where the Island and Volcano used to be.
The Curtains Close, but before we reach Act 3? We have one last bomb. A message, from Nanna, written in the old copy of Colonel Sassacre Dad had in his safe.
It speaks of John’s adventure ahead of him.
You will soon delve even deeper into a realm of Warring Royalty in a Timeless Expanse. A realm of Agents and Exiles and Consorts and Kernelsprites. Of toiling Underlings and slumbering Denizens. A realm where four will gather, the Heir of Breath and Seer of Light, the Knight of Time and Witch of Space, and together they will Ascend.
John, if only you knew how important you were! I regret my passing came so early in your life. And yet I feel in my heart we have already met. But what I know for sure is that we will meet again!
We’re presented with new terms- Agents, Exiles, Consorts, Underlings, Denizens, and four Titles who we are told will ‘Ascend’. She also claims she knows they will meet again. And thus, with the Ending of the last Act, and this right before Act 3? It’s obvious there’s something going on behind the scenes we don’t know about. Clairvoyance? Someone pulling the Strings? We don’t know yet, but it opens the door to speculation, and with it, to interest. Usually, if by the End of this Act people don’t enjoy the story, they won’t get hooked afterwards. This is the first Major Flash in my opinion, and if you understand what’s going on and care about the characters, this is when things start to get really intriguing.
And so Act 3 begins, with us finally meeting the last of the 4 Kids, Jade Harley.
The bubbly, green-texted cutie that has shown to be able to tell the future in more than one occasion. We spend a good deal of time learning about her, and seeing that her place is pretty crazy. Her Grandpa is an eccentric Billionaire Explorer Tomb Raider thing and her place is full of intense futuristic gadgets. She’s basically a self-learned Nuclear Physicist with teleporting technology in her house, and contrary to her showcased future-telling powers, she doesn’t believe in the occult way! Here we see the Magic Cue Ball for the first time, a device able to tell the future startlingly accurately, but with an opaque surface, and we learn that Jade lives in a tower in the same island where the Frog Temple is. A package parachutes down in the middle of the island, and she prepares a lightly irradiated steak for her Devilbeast of a Pet, giving her a reason to exit her house. She then shows us her sweet holographic 3D Computer, and after confusing us with all of this futuristic science, we skip back to the fight between Dave and Bro, where he isn’t doing too well.
The entire introduction of Jade is an interesting counterpoint to everyone else’s- She seems out of the loop of the game because of a conversation she had with John early about not knowing what SBURB is, and yet her place almost seems to have SBURB-like Technology. It also breaks the mold of the other three seeming like normal Kids to begin with, she starts already weird and Sci-Fi-y, only adding more intrigue to HOW and WHY she knows so much.
At this point, our attention is split between the 4 Kids. John is busy fighting the Crude Ogres on the rooftop, and seems to be getting his ass handed to him, but Nannasprite has healing powers to keep him in the fight. Dave is also struggling with his brother, being tossed around like a ragdoll and even down the stairs. Jade heads down her tower through the many rooms full of strange trophies, mummies and paintings that her Grandpa has amassed through the years. And Rose descends through the hatch her mother opened and into the Laboratory right next to her house.
And in this chaos of switching back and forth among the four of them and slowly advancing the story?
We meet someone else. CG. carcinoGeneticist, who unlike the other kids, is under ‘Trollslum’, the Pesterchum Block List, yet seems to be able to contact Jade just the same. He’s cocky and insults Jade about how she’s going to fuck up everything, then she blocks him again. We can also see another 4 names, one of them cut off, implying the possibility of there being more of them. It’s a brief conversation, but an effective teaser of there being more Characters about to get involved in the story.
Meanwhile, Rose finds a grid of power hubs in the laboratory, one of which is unlocked and allows her to connect. The Laboratory is part of ‘Skaianet’, and has that same Spirograph Logo everything relating to SBURB seems to have. Additionally, there’s a countdown counting to when the laboratory will be ‘disestablished’, along with a huge screen mapping out the landing locations of the meteors, and how long until each of them strikes.
One above the Laboratory is about to impact, and one above Rose’s house will still take some time. She also zooms out to watch the two biggest meteors- The second biggest one over Texas, specifically, Houston, going towards Dave’s house. The other, biggest by a landslide, is headed to the middle of the Pacific Ocean. She dismisses this as lucky for the Earth, without realizing that specific location is Jade’s Island. I would like to point out to the diagram of a circle with eight spheres inside on the top-right of this image. This piece of foreshadowing actually tells us a lot about how long in advance Hussie planned some things, but it’s not currently relevant.
As Rose reconnects to SBURB, she sees John fighting the Ogres, and helps him and Nannasprite take them down, exploding into an incredible amount of Grist. To gather all of it, however, John will have to eventually jump down a hole in the roof towards his Dad’s room, which he has never seen. Before he can however, Nanna explains to him that once he reaches the First Gate, he will transport to the land beneath the clouds in the abyss he’s been transported to, that ‘everything will change’. At this point there’s two simultaneous revelations. Rose finds a tea set, pink scarf and cute, girly bed in the middle of the laboratory. It’s like a little girl’s room. At the same time, John hops down into his Dad’s bedroom- Only to, contrary what all of the Harlequins made him think, find it as the completely normal bedroom of a grown-ass business man.
Rose has always felt her mother’s weirdness was passive-aggressive antagonism, and John always thought his Dad was a street-performing prankster with a love of Harlequins, but now the two of them are faced with the realization they maybe didn’t know their parents too well. John is traumatized, while Rose tries not to think about the Tea Set and Bed and focus more on the lab equipment weirdness, specially as a cute mutant cat pops out to greet her.
Meanwhile, the Peregrine Mendicant’s spherical station activates a countdown just like the Mayors, and begins to fly away. She turns out to be an adorable, Mail-obsessed lady, sworn to bringing mail to its rightful place, just like how the Mayor seems sworn to civic duty and Mayoral duties. Just like the Mayor, too, there’s a screen showing one of the Kids and allowing her to contact them- But this time it’s Jade’s Screen. She appears to be somewhere snowy, but as soon as she tries to contact her, the terminal short-circuits and explodes. She survives, but renders the device useless.
Jade prepares to leave the house and go feed her pet, knowing she’ll bump into her Grandfather, and she collapses asleep right in front of him, forcing her to Strife. We go see Dave’s fight with Bro- But get psyched out. With so many shifts in narrative, the author already knows when the audience is expecting to shift to someone else, and teases us by telling us we’re going to see something else, then staying in the same scene. Slowly building up the teasing between the Audience and the Author.
As she battles him, though, it becomes her Grandfather is actually a Taxidermed Human. He has been dead for Years, and Jade is just humoring a little bit of Roleplay because she’s a 13 year old living a lonely life in an island in the middle of the Pacific Ocean. The story, thus far, has had a lot of twists and turns, worries about characters and weirdness that make you wonder what’s going on. But the weirdness of her rambling to her deceased grandfather, followed by her saying how it was much easier to deal with him when he was alive, makes for some intense mood whiplash.
Rose, still in the lab, takes her last minutes before it’s disestablished by a meteor by checking some weird machinery. It allows her to peer into the past, an image locked over her deceased cat Jaspers, on the day he ‘told her his secret’. The machine, like WV’s one, turns out to be an Appearifier, but since Appearifying Jaspers would cause a Paradox, instead more Slime appears- Except this time, a machine on the side collects it. The slime is not Jaspers, but it has his same genetic imprint, and the machine generates a Mutated Clone of her cat, explaining how the other Mutant Kitty got where it is. In the screen, Jaspers seems to whisper something at Rose, before disappearing. She found him weeks afterwards in the river bank and her mother hosted a funeral for him. She never knew why that happened, and she wasn’t the one to Appearify him, but she’s running out of time, and manages to hop onto a Teleporter Pad suspiciously like the ones in Jade’s house. She appears in her mother’s Cellar, which she thought was her room before finding out the room in the laboratory. The Lab is promptly disestablished as the countdown runs out. She runs upstairs and away from the fire, to her room, waiting to be able to connect with Dave- Who’s been trying to get Bro’s SBURB Copy all this time- And to chat with John in the meantime.
Meanwhile, John gets over his little trauma over discovering the truth about his father, and examining his room, finds a bunch of birthday presents. A suit, Fruit Gushers, and more things to improve his inventory, which he promptly equips. At the same time, Jade manages to find the package that parachuted to her island, sent by John months ago for her birthday- A time when he had a different username in fact, before he was forced to change it to try and evade a group of trolls that’d been messing with them. This gives some more context to the people in Jade’s block list, but only raises more questions. Furthermore, in the flashback, we see John’s wall…
With his posters already defaced with clowns months prior, a fact he’s quick to rant to Rose about, saying ‘Imps did it’. Obviously Rose has seen the posters defaced all this time, and suggest John was blocking out the fact he subconsciously defaced them, and furthermore, that his Dad’s obsession with Harlequins was caused by him trying to connect with his Son after seeing those drawings. The sudden shock seeing his Dad’s room allowed him to see what had already been there all along, but John refuses to believe it.
This is a very interesting moment, because up until this point, a lot of the psychological turmoil the Kids are going through has been downplayed. Rose’s Passive-aggressive attitude towards her mother, John’s dislike for the Harlequins, Dave being beaten around by his brother and the creepy puppets, Jade’s isolation, all of them have pretty heavy issues to deal with, but it’s only now that Rose seriously acknowledges something such as subconscious repressing damaging John and his Dad’s relationship. A first show of character evolution and shifting, of deeper, more psychological themes being touched, a hint of what’s to come in later Acts.
Around this same time, we’ve also been shown hints of John’s Dad breaking out of prison in this Kingdom of Darkness he’s been dragged to by the Imps, and someone observing him and John on monitor screens. This someone is, recognizably, a character in a Webcomic Jade was shown reading a little while ago- Spades Slick, member of the Midnight Crew, a group of card suit-themed mobsters who face off against a rival gang of pool-ball-themed mobsters, the Felt. He teasingly comments that the name’s got a nice ring to it but no, his name is actually Jack Noir (Blackjack), and he’s the Archagent of the Kingdom of Darkness.
A strange character to introduce into the story, it seems at first, but this in fact gives us some interesting clues about other characters later on. We also learn about a Monarch of the Kingdom, wearing a ring, who forces Jack to wear his stupid hat and clown outfit. He hates this, but complies in disgust. When it becomes obvious others are just not going to get the job done, he tries to get John’s Dad back in jail himself- And getting fed up at being beat up, eventually tries to murder him. Dad simply burns Jack’s hat off, and pleased with being freed of that hideous monstrosity, simply allows Dad to walk free.
While everyone’s dealing with their own issues, we finally meet Jade’s dog. As she tries to retrieve the package, Becquerel appears… And shows itself as a blank-eyed canine capable of warping through space, shrinking and growing things, become a portal, and basically bend reality around himself in crackles of green energy and lightning crackles. Jade seems to seriously strife him, shooting at him with her rifle and watching as bullets just melt on his fur or simply go through. This eventually ends with her playing fetch with him using a bullet, taking the package while he’s distracted, and feeding him the steak. It was described as a ‘Devilbeast’, but the revelation Jade has some sort of freakish god dog is yet one of the weirdest things happening to the girl.
And as she collapses asleep and Bec brings her to her room, things get even weirder. Once asleep in bed, a ‘Dreambot’ becomes active, and we start seeing into Jade’s Dream.
It should be noted, we had already been teased about Jade’s Dream through a picture her Grandpa kept on top of the Foyer, a photo of her in these same yellow pajamas. We begin to switch then, between Jade’s Dream, and the Future Post-Apocalypse, with the Mayor trying to get down from his station, PM arriving in her spherical one, and a third of them watching them approach from the Temple, cautiously.
It’s at this point that everything starts to converge together and make sense. In Jade’s dream, we see her sleeping in a Golden Planet, Prospit, orbiting around Skaia itself. And just like how in the Purple City Dad is trapped in, we see people like Jack Noir, in Skaia Jade sees people just like PM.
It becomes obvious Jade’s Dream is actually happening within SBURB, and the 3 characters in post-apocalyptic Earth come from the Kingdoms of Light and Darkness. Meanwhile, trying to appearify some cable to get down from his station, the Mayor accidentally ends up with the present John sent Jade for her Birthday! However, much like her other instances of clairvoyance, she was expecting this, and sent instructions for him to deliver the box to PM- The Mailswoman. The Aimless Renegade shoots at them, and while taking cover, they exchange presents. We also see the Aimless Renegade go in for more of his guns and ammo into the Frog Temple- Crates full of weaponry with Jade’s Grandpa’s face on them, as well as an elevator platform jammed by Jade’s bass, hint that at some point the girl is going to head into the Temple, already building expectations about the exploration of whatever’s deep within.
Jade visits the tower on Prospit that’s next to her own, and there we find John, in the same pajamas as Jade, asleep, and tormented by the same scrawlings on the wall, and a harlequin doll.
This finally shows us why Jade told John he wasn’t ‘awake’ yet, and given there’s only two Towers on Prospit, implies, if Dave and Rose dream in a similar way, they would do it in the purple Kingdom. This starts to put things, about the Game, about the Kids, in perspective, and it’s around this point where people can really begin going ham with their theories about why Jade knows things from the future, or what the purpose of the Game may be, but there’s not yet enough information to give it away. Act 1 built the Setting, Act 2 built the basics of SBURB, and now, Act 3, slowly continues showing us there’s something really special about this game and what the Kids are doing.
Jade cannot stay too long in John’s room, however, since an eclipse is about to happen. John starts alchemizing new, more powerful equipment to take down his enemies easier, while Rose builds up towards the First Gate, Dave loses his fight with his Brother, who grants him his copies of the Beta either way before flying off in a rocket skateboard, with Lil Cal as a casualty of their strife. Rose is in her room, waiting for Dave to install the Betas, John is ready to Ascend, all the plot threads seem to be coming together towards the end of Act 3.
And then, the story throws us an intense plot bomb. As the Eclipse happens and Prospit rotates to allow Jade’s tower to enter Skaia, the clouds begin to shift and show visions, of the past, present, and future. Rose’s burning house, John’s house after entering the game, of the future on Earth. She sees the meteor that crashed on Earth millions of years ago where the Temple would eventually grow, and we see Becquerel, her dog, emerging from the lava-filled crater. Eventually, she sees John slowly beginning to wake up on Prospit, and we see her side of his little dream after collapsing, in which he saw a silhouette- Jade’s. Finally, we learn HOW she knows what she knows and how she does what she does, but it really only serves to raise more questions about what the hell is SBURB.
Jade sees something in the Temple Ruins in her Dream, and now that she’s woken up, tries to zip-line her way over there. Meanwhile, however, we’re greeted with a few Flashbacks, of Rose and Dave getting their birthday presents in the past- Before being bothered by some of those trolls in Jade’s block list. grimAuxiliatrix speaks to Rose- Speaking about Temporal Mechanics, about being able to speak to her at any point in her Timeline while for them it’s only been a few minutes, and implying they are in fact not Human. Similarly, adiosToreador attempts to troll Dave but Dave manages to out-Troll him. These conversations serve to build more anticipation about these trolls, now that they’ve expressed the fact they’re something else, now that they’ve talked about Time Shenanigans, it’s our first clue that they’re going to play a rather important role in the story.
We also finally find out, as the Aimless Renegade tries to shoot WV and PM down, that John is telling PM to send her present through a device similar to the Apperifier- A Sendificator. And once used, it sends the present back in time to herself, when she was young.
This marks the first Act-spanning important Time Loop in Homestuck, and is a good introduction to how these things work- John has been hearing Jade’s pumpkins were disappearing, so he got her Pumpkin Seeds… Which she receives in the past and inspires her to start doing gardening. She sees John’s username on the birthday note, so they can meet through Pesterchum eventually. She even gets a blue shirt from him, inspiring her to wear blue, even when her main color is green. Curiously, without this present, John would’ve never been friends with Jade, and thus he wouldn’t have sent this present to her in the first place. Starting with time weirdness in these small little steps is important to set up much larger time loops later on.
Finally, Jade reaches the Frog Temple, and everything is set up for the End of Act 3. John has his equipment and is ready to ascend to the First Gate. Rose and Dave are finally connecting and ready to get her into the game. Jade has reached the Temple as she saw there was something in it in her Dream. John’s Dad is free.
And so [S] Enter showcases Rose’s Entry into the game. She installs the Beta while Jade enters the Temple, and descends to its depths, finding a Lilly Pad of some sort with a countdown similar to Rose’s SBURB Machinery. Dave comically messes Rose’s house up, as the intense heat of the flames around Rose’s house create fire tornadoes. Dave releases the Rose’s sprite with the Zazzerpan statue- Which breaks its hand! Rose prototypes Jaspers, makes her entry item- A bottle, rather than an apple like John… And then one of the tornadoes flings Zazzerpan’s hand to smack the bottle away and down the river. Rose does a leap of faith to catch it, and is saved only because Dave second-prototyped her Sprite with her Eldritch Princess doll, giving her Jaspersprite tentacle arms to grab her with. It should be noted, much like how John takes a bite out of an apple, Rose’s leap of faith, and then slamming of her bottle on the ground to break it in order to enter, are highly symbolic of beginnings.
We also see the meteor impact just after Rose enters the game, leaving everything set up as we see during Act 2′s finale. The station WV is on happens to be the ‘cork’ of an underground ‘bottle’ that’s grown, much like PM’s sphere is an ‘apple’ from the white tree, paralleling John and Rose’s entry items. Zazzerpan’s hand is left behind, just as we see in that flash too. And as the countdown reaches 0, the Lilly Pad in front of Jade in the temple blooms- Showing… Dave’s juice-stained, crown-stolen Beta SBURB Copies.
This makes absolutely NO sense yet, and among the many things the finale of Act 3 resolves, leaves a lot of really interesting questions in the air. Furthermore, we see Nannasprite write the message in John’s old Sassacre book- On his newer copy, then toss it down the abyss into the land below, implying that somehow, this new book she’s just written is the same old book that’s always been in Dad’s safe, and that Nanna didn’t write the message- It was Nannasprite. To cap off the flash, however, among all the confusion, we see John ascend to the highest point of his house, and bounce off into the First Gate, transporting him somewhere else.
Finally, we zoom out away from John’s house- To reveal the cloudy abyss below is not just a bottomless pit, it’s an entire planet.
But that’s not where Act 4 starts. Oh no. Because between Act 3 and Act 4, there is something else.
The notorious Intermission follows Spades Slick and his gang trying to take down their rival gang, the Felt. And at first it feels like just a silly little Intermission, making fun of time-travelling mechanics, and taking them to ridiculous extents- And it kind of is. However, through the shenanigans, there’s actually some things that become obvious. After all, Spades Slick and his crew seem to be Agents of the Kingdom of Darkness, and we learn, one of the members of the Felt…
Is just like Slick and the rest of his Crew. Her name is Snowman, and they say if you kill her, you destroy the Universe. Furthermore, as the Intermission goes along, we see the surface of an alien planet, through which Past Spades Slick wanders…
Just like WV and PM and AR. Finally, towards the end of the Intermission, Jack manages to get access to the Felt’s Vault- Only to find a very familiar station underneath their manor.
A station, with a grey-skinned, hornless character labelled as ‘CG’ on it, Spades Slick just like WV or PM, the alien landscape. While a lot of the Intermission seems to mess around with dumb Temporal Mechanics, talking about the Felt and their mysterious boss, Lord English, it turns out that the Midnight Crew are actually the Agents of the Kingdom of Darkness, for CG and the rest of the trolls bothering the Humans.
The curtains close on the Intermission, and Act 4 begins, but that will be another time.
Acts 1 through 3 have some really funny and interesting moments, and it’s a shame so many people think of them as boring. They are slow paced, in comparison to the rest of the story. But on their own, with no expectations or wanting to go faster than they should, Acts 1 through 3 become excellent introductions to everything that will be set up afterwards. The 4 Kids, and their relationship to each other. SBURB, the game mechanics and beginning to understand what they’re supposed to be doing. WV and the rest of post-apocalyptic characters being part of the Kingdoms of Light and Darkness. Jade having prophetic Dreams in Prospit that let her know what’s going to happen. Jade’s mysterious dog coming to Earth through a meteor. The trolls bothering the Kids playing the game as well. And the amount of foreshadowing left for future Acts, and the amount of things I didn’t touch upon with this little overview?
Even early in the story, Homestuck is incredibly dense. You just need to know where to look. And sometimes, a re-read, can help understand these first few Shenanigans better. They are the foundation of the very Comic, and the way Hussie toys with the beginning of temporal mechanics and teases so many new things in such a small amount of time is incredible.
Do remember, all of this was drawn and written in less than a year after all.
Huh, so ectobiology is a means by which it is not only ensued that there would be at least ONE session born from an appointed species, but also that the game (reproductive method) would have a chance to spread along the timeline so there would be as many sessions as possible (like with frogs lying many eggs with most of them being eaten by predators or just dying)
Nnnot really? Ectobiology is just the science of creating something as a clone of itself, that will be then sent back in time to become that same something. It is mentioned that most SBURB Sessions are doomed to fail, just like how animals lay many eggs because a lot of them will just not survive, implying there’s a lot of them at once- However, the only example we have of the Sessions being wide-spread is Beta Earth. Alpha Earth, Alternia and Beforus had only a single Session each.
I have read some of your homestuck essay and it got me thinking that homestuck (and a little bit of hiveswap) might not make for a good animated show. Thats not to say that it can't be animated because there are a lot of astounding animated scenes throughout homestuck, I'm just saying that the whole of homestuck would not work as an animated series because of the author reader interaction that is through Act 1.
I think it would most definitely work, but you’d have to do something special with the medium. Like, have fake commercial pauses where Andrew Hussie himself acts out he’s selling you some horse figurines. Have stuff happen on like, the black border periphery of a fake, forced resolution. Homestuck on Webcomic is made to be like a game- So make Homestuck on Series be like a movie, instead of Hussie as the Author, you have Hussie as the Director, and the Lands and such are sets that you occasionally see beyond. Caliborn literally walks off-stage, punches Hussie in the face and grabs his script.
On Classpects and people trying to define powers, one thing I want to point out for discussion was GTCalliope's explanation to Jade of time and space and how all the aspects are nearly indistinguishable in the far ring. For example, Dave, Jade, and Roxy all have what can be described as teleportation powers, but their Classpects define how they get there. Just stating, because a lot of asks seem to see powers as "one person has to the exclusion of all others" which isn't the case.
Powers overlap a lot when it comes to Classpects- However Callie’s statement of them being indistinguishable in the Furthest Ring is more of a nod to how the Fabric of Reality is made up of the Aspects, and in the Furthest Ring it just unravels messily around them.
I know the easy answer is "we don't know how it (will) happen(s) for sure" but in the pre retcon timeline we assume Gamzee time skipped between the hatching of the cherub egg and guiding Caliborn. And we see him with Caliborn successfully in the Alpha timeline. So with Vrsika stealing the music boxes how do you think he get to the point of time with the egg?
We don’t even know if we’ve seen more than a single Caliborn Timeline, for all we know Caliborn and Gamzee are the same we follow both pre and post retcon. Vriska could’ve definitely just cloned the Time Music Boxes too, making there be two of them. A big thing about Gamzee is that his story intentionally leaves holes in the plot- It’s his thing as a Bard of Rage, he’s a wildcard, a destroyer, a jester. He takes his role as the Comic Relief to his advantage, and that’s what makes him so infuriatingly relevant. He toys with the story, whether consciously or not.
They really are not though, gosh they could be a lot better planned and written but they’re also too long for me to go back and redo them now, so I ended up making it more of an abridged version of the Acts than the more concise essay I wanted to pump out. I may try to not describe EVERYTHING that happens in my next one, and rather, just focus on like… The essay-relevant parts.
Not doomed me though, once I godtier I go back in time to become my own sprite and go to everyones lands so they all have a single sprite (me) and I reap the benefits of what they prototyped
They can’t just share a single sprite, unless all the other sprites were dead or you prototyped yourself on every single sprite, which then would lead to a Sprite^X and who knows what that would even look like. I mean how would their Sprites feel if you just went there like. “My city now.”
Lot of people seem to think that if Jack Noir had a classpect, his would be Prince of Blood. Do you think this makes sense? Just curious on your thoughts.
Not sure about the Prince because I haven’t analyzed him too deeply before- But definitely Blood. Forming pacts and bonds, literal blood in the way he just stabs everything, he’s got a bunch of blood symbology with him, and he relates to Karkat enough to form a pact with him.
if a person, due to for example some sort of personality disorder, was unable to feel empathy for other people, would that make it impossible for that person to be a passive class?
Alt Calliope. She’s isolated, matter-of-fact and really creepily emotionless. She is, nontheless, the one who makes the Ultimate Sacrifice for the Greater Good. Sometimes you don’t need to personally empathize with someone to know what the Greater Good is, and sometimes the passive, selfless way of doing things is not the best or even a good way to do things. Aranea’s attempt at hijacking the Session was selfless and kind of heroic after all.
For Jack as a Prince of Blood, he does adopt a symbol of Breath by growing wings. I always saw ‘ghosting’ as an adoption of superficial symbols of the inverse
I mean by that same logic though, he also adopts Void and Space through his Tentacles and the First Guardian powers doesn’t he?
Do trolls have grub scars (idk if that’s what they’re actually called, the two spots on both of their sides with their blood color) in canon, and if so where is it mentioned?
It’s never mentioned anywhere, it’s just a popular Headcanon. Damara implies the at least have nipples though, and that’s as much of their upper-body anatomy as we know, Troll-wise.
so is it possible for trolls with lime,olive, purple, violet, etc etc do have psychic powers? like arabias or vriska?
They seem Caste-bound. It is possible, however, Limes, Olives, Violets or Fuchsias may have innate Caste-related powers we don’t know about though, like, maybe Nepeta and co just didn’t have that caste-specific mutation. Purples have Chucklevoodoos.
I always assumed Jack would be a Prince of Time, given his clock-destroying tendencies and his theft of the queen's ring resulting in the beta kids' session having a lack of time.
on page 1938, what was the exact reason for Rose's chilly attitude towards Kanaya? is she simply annoyed because she's busy, or is she just living up to the future Kanaya told her about? or is it because she just got hit with a lot of heavy shit from the doomed timeline and she's in kind of a dark mood
She’s busy, parsing the memories of Doomed Rose, and also likely hearing the voices of the Horrorterrors through the Dark Majyyks of her Wands.
Random Breath power thought- do you know the Certain Scientific Accelerator? Its main character has this sort of power that lets him redirect vectors of pretty much anything that comes into his AIM field (reality warping field that surrounds his body) and even make them stronger. Since Breath is about movement and directions, would this make this vector ability a breath like power?
That’s very much a Space-related power though, motion may be Breath’s jam, but when it comes to something that specific it just sounds like momentum and spatial shenanigans rather than Breath. You may make it work out though I guess.
So I could reap all the benefits of being a sprite and what they prtotyped
Oh okay I see THAT is the route we’re following with these shenanigans. That’s a little bit selfish towards your other players though isn’t it? Maybe they could have an use for something else. What if someone else prototypes their grandma ashes and forces you to merge with or overwrite their personality? There’s many things to keep in mind before just hijacking other living things and adding stuff to yourself, specially if we’re talking about going beyond a Normal Sprite, and SPECIALLY going into uncharted Sprite^X territory. TRIPLE Specially considering already a normal Sprite^2 counts as the Ultimate Self and combines every single memory of every single timeline of every single living component of the Sprite into one.
Why is a sprite^2 the Ultimate Self? Is there an explanation beyond "it just is, because an Ultimate Self was needed for the plot"?
It was really not even needed for the plot, but it was a really good thing to talk about. Sprites draw from Skaia as a source of knowledge, but are somewhat limited by being a Construct of sorts. When stacked upon another Sprite, however, it seems these limitations are just unlocked, and as such the Sprite is able to access a deeper well of knowledge, specifically, about itself, and what its made of. Davepeta mentions this would likely be kind of hard for a normal being to take, but Sprites are made for that sort of knowledge, so to my understanding, it just gives access to Sprites to even more knowledge than they had before, and the closer you are to understanding reality, the closer you are to understanding yourself, and vice-versa.
Well I mean in the rp everyone dooms the timeline with what they prototype so I'm taking over to save them as well. (That anon earlier wasn't me, I wouldn't be that selfish)
Oh! Seems like a sneaky Thief or Lord tried to hijack your idea. >:o I mean though that’s also trusting yourself a LOT with both that amount of power, and that you alone would be more efficient than a number of different sprites separately.
There is one thing I don't get it : why does Jade turn into grimdark while being mind-controlled by HIC ? Wasn't that a specific thing from the horrorterrors ?
She doesn’t turn Grimdark, though! Okay, let me explain- The term ‘Grimdark’ is as it implies. Grim and Dark. It’s commonly used for bleak and sort of hopeless settings, dark settings. Rose turns Grimdark because of the Horrorterrors, getting corrupted to be more Voidy and do their bidding- And while Jade doesn’t get Horrorterror-corrupted, she still does become more Grim and Dark! She becomes an embodiment of everything negative and bad in Jade, and with her immense power, flipped against the Kids, things just look bleak. You may notice, she doesn’t speak in tongues, and her powers are still Space-related. She gave in to the Grimdark aesthetic, just not through Horrorterror Corruption.
Do you subscribe to the theory that Mr unnamed purple blood troll in Hiveswap has relations to Lord English? If you don't know it's that Caliborn and Jack, etc, have a gold tooth resembling LE's, and so does this nameless dude. I think it's kinda interesting ^^
Too early to tell for sure. Let’s be fair, all Purplebloods seem to be in the Lord English juggalo cult, so their connection to him is pretty much a given.
What would you recommend doing instead Then? I need a good plan for when we rp next
At best, just try to prototype something that would be benefitial. Whatever it is you prototyped pre-entry, post-entry it’ll not give anything any more powers, so prototype even stronger things now to have help to take your enemies down. At worst, keep them unprototyped and prototype dead players if y’all start to die.
Well, rainbow drinkers make ridiculous ammount of sense, really. Troll biology let's some shoot laser beans that defy physics and there's"i can talk to dead bf" trolls. So it's not weird that they can come back to life after (at least clinical) death. Shining? They are in cavers. Light makes it easier to see in pitch black places + can scare/stunn predators. Also, jades are not common so it's good when they can stay kicking. Blood drinking? Many grubs/young trolls die. One shall not be wasteful.
Yep, pretty much, although I should point out I wouldn’t say the coming back to life to be part of the Rainbowdrinker process 100% sure. It may be, however, Kanaya is a Sylph. Sylphs and Maids, the Creation pair, are the characters that have consistently brought themselves back from the dead. Aranea with the Ring, Kanaya’s Rainbowdrinkerism, Aradia’s Prototyping and God Tier Ascension, Jane self-resurrecting after getting stabbed, it’s like. Their thing.
What all do we know about cherubs as a species? I was wanting to make a guide on how to make fancherubs, but I almost forgot we don't know jackshit about them.
They are pretty much like the Universe’s Immune System Cells, a balancing act of Destruction and Protection. They’re coded to be polar opposites, with Evil and God alignments, although for a Fan Cherub you could switch this more to Chaotic and Lawful perhaps. They are born as a snake-y thing that has both personalities mixed together, but as they grow they start flipping from one to the next when going to sleep. Ultimately, one of the two has a stronger will and consumes the other, fully maturing. From then on, the Cherub will grow bigger, grow wings, and wander the infinite space of the Universe. They are said to feel the empty void left behind by the other Cherub they once shared a body with, and will spend their lives seeking out another Cherub with the same alignment to mate. At which point they become giant snakes, and the loser of their fight lays an egg. They’re said to have had a planet with a culture and civilization at one point, but as it is now, they seem more like a Force of Nature than a species.
I saw you answer a question about not posting the kink list and. What if. You just sent the kink list to me. I need it. For a friend.
Okay, aside from the fact I’ll likely not post it here, I’ve ALSO not filled anything since I said I would. I’ve been working on other things on the side here. Part 3 of the essay thingy I’m doing for Homestuck should be out tomorrow.
It’s been insinuated - for example by Jasprose - in the comic that somebody could “remember” their doomed lives if they were able. And Rose sort of did that time. So I think the “ultimate self” refers to the like... over-soul that every self and timeline is a part of? Like even if you weren’t a part of it it was still *you* that died in a previous timeline. Just different veins in one big brain. And I guess sprite^2s are equipped to handle the knowledge of many veins. Blitzed chakra ghost guides
Pretty much. Not insinuated, all of that is pretty much explicitly mentioned by Davepeta, about the Ultimate Self at least. Rose remembered ONE life though, and still it was fuzzy fragments of her memory because of Dream Self Shenanigans, but yeah I get you.
I don't like how people call cherubs immune system cells, it's inaccurate. calliope/good aligned cherubs maybe, but what about the other alignment? the ones that destroy everything in their path? they're the same species, so they can't be a VIRUS, but they're very clearly not part of the immune system.
A cheru8 of his alignment is seemingly motiv8ted 8y little other than to conquer and destroy. From a 8ioexistential perspective, they 8ehave somewhat like viruses attacking the system from within. 8ut as with all sym8iotic organisms living within a universe, there are 8alancing factors. While those inha8iting an evil cheru8’s territory will regard it as an unpredicta8le tyrant, those in the territory of a good cheru8 will likely come to view it as a protector, waiting quietly for millenia in deep space, ready to attack any encroaching threat. In that sense, they are not unlike cells in a universal immune system.
Would a witch of life. Be able to cheat illnesses and cure themselves/others in unconventional ways? 8D
I mean, why the ‘cheating’ and ‘unconventional ways’ specifically? Manipulation of Life would allow for the most straightforward illness-curing possible I’d say.
A Genesis Frog contains every Iteration and Timeline of an Universe, including Post and Pre Scratch Versions if there’s a Scratch within it, all existing simultaneously.
The Incipisphere is instantiated somewhere out randomly in the middle of the Furthest Ring. The Universe is going to be IN Skaia after all, so having the Session be within a Universe would be a disastrous recipe for a chain reaction. Kill the first Universe and wave goodbye to all of existence itself.
Just a small question,what would push john over the edge to go grimdark?
I don’t quite think John can get even close to Grimdark. We see him get mad at Jack and Caliborn but like. The fight with Caliborn was doofy hand-slapping fisticuffs, and the fight with Jack in the Bubbles had him giggling after his Hammer put a hat on Jack. You’d have to physically find a way to corrupt him a-la Crockercorp Jane to get anything Grimdark out of him.