Kinda weird but could you explain the role of the denizens in the actual game sense?
The Denizens are one of the Ultimate Challenges the Players face. They are the Beasts that spawn the Underlings that grant you Grist as you go along, they live at the Core of your Planet through an intricate and huge dungeon, and are associated with whatever your Quest is on your Land. And once you reach them, they offer you the Choice.
See, the Game is meant to make you into a God. To make you Rule the new reality you are creating. And the Denizens seem to work as Game Mechanics that ensure only those deserving of it get far enough. Their Choices tend to be either a Request or a Moral Choice. They ask a favor of you in exchange for help, or ask a question to reveal your true morality. Those who are worthy or accomplish their tasks will be rewarded, but for those who don’t pass the test of the Denizens, they can still prove themselves in Battle and fight them to the death. A Test of Willpower, of Strength, of Character, they are Beholders of the Game, Observers of the events of every Timeline, and along with the Royalty, they’re the Final Bosses of SBURB.
Once proven worthy, proven yourself through your sheer strength, through your wits, through your will, they release the Grist Horde, which is one of the necessary components for the Ultimate Alchemy to create the New Universe. In a way, given the Lands are designed around Them and they present the Ultimate Challenge for each Individual Player (With the Royalty being the Ultimate Challenge for the Group as a Whole), you could almost consider them as the Game Masters of the Players’ Personal Quests, both as powerful Final Bosses to test them, and as powerful and wise Guides to show Players what their next step should be.