Why did John's house spawn so far up on top of that pillar thing?
Seems like some Lands have some sort of ‘Hazard’ that prevent you from going too far before you start alchemizing and building the house up. John’s was an insurmountable Cliff, Dave’s was surrounded by Lava, Rose’s was in an Island, Jade’s was freezing cold right after having spent her life in a Tropical Island, Dirk’s was filled with dense gas with little oxygen, Jane’s home was sinking into a hole, Feferi’s was kind of stuck in a fish bowl to start with, and so on. Just little first roadblocks to make Players start to get Shit Done instead of wandering off, aimlessly, from the beginning of the game.