( I'm the thief of hope anon ) .... I think that homestuck is a story that leaves so many philosophical questions, that it gives me migraines while trying to unravel all of them. also this made me realize how broken a thief of mind could be, able to steal peoples choices and thoughts and if you stretch it they could litteraly steal a thought out of there minds brining it into reality. those things combined could make a brokenly tricky and crafty ally, or opponent.
Yep, Thieves are pretty powerful Classes in general. As for Homestuck in general, let me use the words of the Big Man himself.
The thing is, Homestuck is both a story and a puzzle, by design and by definition. If asked to define it, “a story that’s also a puzzle” is as close to true as any answer I’d give.
Should all entertainment be like that? No way. But something should be like that, because something like that should exist. That’s why puzzles exist, because puzzles are cool sometimes, and are challenging. We don’t go up to a jigsaw puzzle and go, “why the fuck is this in so many different PIECES, what kind of IDIOT would break this nice picture into TINY LITTLE BITS?!!” Nor do we want all of our nice pictures broken into bits like that. Some we just want to hang on walls and look at.
But unlike a jigsaw puzzle, there’s much to enjoy without having to solve it. Fun characters and silly moments. But if you turn your brain on, you can engage with the complexity and depth. If you turn it ALL the way on, you can get everything, and solve the puzzle. There is a range of ways to interface with it, from the casual to the maniacal. Failing to grasp everything shouldn’t preclude basic enjoyment, nor is it a symptom of failure by either the reader or the story.
That was circa 2011, as far as I am aware. This, Hussie’s talk about the story being a Creation Myth, and the themes it touches upon very, extremely openly, are what really irks me when people’s criticism towards the Ending basically devolves into “Hussie never ACTUALLY intended for the story to be more Meta or touch Deeper Themes, and didn’t convey his intent properly”. Because it undermines the intent that is there and obvious. Homestuck is a puzzle, but it’s made, by design, to be enjoyable because of all the stuff that happens and the characters, even if you don’t look deeper into said Puzzle. And when the comic Ends, the story throws you something that makes you think back on what has actually happened.
For people who do not want to overthink things and are just there for the more shallow aspects of the story and character interactions, the important part is the Journey they’ve gone through, not the Ending. But for those actually seeking to piece the more intricate bits of the story together, and analyse character Interactions and events more deeply, things start to arise that really make you think, and enjoy the comic on another entire level. And these two parts can coexist without throwing ‘oh man the ending sucked and didn’t resolve anything’ around.