Hey, HSE, thanks for balancing out the Hope aspect. It wouldn't make sense that in a game about balance there would be an aspect that would do anything.
I MEAN, Classpect power depends entirely not on what the Classpect is, but who is using it and how. But would you. Seriously say SBURB is balanced in any way? Because honestly, as incredibly customized and unique as each SBURB Session is, the game itself is a collection of Bad Game Design Choices, you pretty much need a Time Player to fix the fuck-ups that would otherwise happen naturally in a Session.