



The Heir
Heirs can be a confusing Class, they’re occasionally paired with the Maid, which somewhat makes sense thematically, in the consideration that Maids are ‘Made of’ their Aspect, and many people think the Heirs ‘Become’ their Aspect. It is true that Heirs are bound to Inherit a great power, however, their common themes link them more to the Witch than the Maid. They’re Magicians, often shown commanding a Familiar, and their power is that of Change, of Changing through their Aspect, with this Inherited Power being a Change to their own person, something they may bear, lest their Aspect consume them.
The Witch
Similarly, the Witch is often paired with the Sylph, specially under the idea that Sylphs are just ‘More Magic Witches’. However, much like the Heir, they share the thematic of the Familiar, but rather than being a more clear divide, the Familiar and the Witch’s relation is a bit different. The Familiar may grant power to the Witch, who must in turn overcome the Will of the Familiar, just like how the Heir is at risk of losing themselves to their Aspect itself, the Witch is at risk of losing themselves to their Familiar. Whether they’ve overcome their Familiar and taken their power, or given in to them and their Will, Witches are a powerful Class able to Manipulate their Aspect, to use it to Change and Change their Aspect itself.
The Aspects

The Heir of Time would be one who Changes Time for Others. Inevitability is a troubling concept in many ways, the idea that things are fated to happen. As such there’s no one better suited to deny inevitability than a Heir of Time, with enough knowledge of what’s going to happen next, it’s their job to manipulate the Timeline to head down one path or another. They may also be more likely Change events that are going to happen through Time Loops and Time Travel. And just like that, they too may alter the flux of Time in battle. However the Heir of Time should be careful, lest they be consumed by the Timeline, left Doomed, consumed by constant Strife, or losing themselves to the amount of time they spend fixing things up.
The Witch of Time on the other hand, would be one who Changes Time for Themselves. They’re manipulators of Time as well, speeding up and slowing time are practically a given, and when it comes down to it, what happens in the Timeline may be left entirely up to them. They may as well be Changed by Time, changed by a life of Strife and fight against the forces of inevitability, for better or worse.

The Heir of Space is one who Changes Space for Others. The manipulation of Space is a seriously powerful ability, but it’s also not the only thing the Heir would be able to do. For one, the may also Change themselves, dissolving into particles or even changing the composition or shape of themselves. They may alter the battlefield entirely and help the Session move on to other places when all seems lost. Changer of Creation and Changer through Creation, they could just as easily invent or make the tool that’d mark the difference between victory and defeat. But the power of Space is immense and lonely- The Heir should be careful not to be consumed by this power, lest they are left behind, and alone.
The Witch of Space would be one who Changes Space for Themselves. More likely to directly manipulate Space, we see this power manifest in canon as having a complete control over the Dimensions of items and the Momentum they hold, but other properties may as well be subject to this. Terraforming and modifying the landscape of their Session as they may see fit, creation beckons them, but much like the Heir, claiming immense power always comes with a risk.

The Heir of Heart would be that who Changes Heart for Others. This may manifest as awakening romantic feelings within those around them, to make them see who’s their other half- But they’re just as likely to change themselves for others. Either physically or deep within, their self, their Soul is malleable and in constant state of flux. And while the manipulation of Souls is a powerful ability, it may come at the risk of losing their entire persona for someone else.
The Witch of Heart would, then, be the one who Changes Heart for Themselves. Manipulating romantic attachment has already pretty dubious implications, but the Witch specially should be careful not to fall into temptation and selfishly entrance those who’ve put their trust in them. Manipulating Souls can have many meanings, controlling ghosts, but an interesting concept would be that of a body swap, switching Souls to different bodies and even possessing someone else’s body, Changing them through their Soul, Changing their Soul. They should be careful of Romance or the Spirits taking too prominent of a role on their lives though.

The Heir of Mind would be one to Change Mind for Others. In a similar way to how the Heir of Heart may change themselves for others, so may the Heir of Mind- But to a different degree. A Heir of Heart may lose their true self to these changes, and genuinely alter the way they are. But the Heir of Mind is more likely to change their facade- Pushing their true self aside. Allowing others to choose for them and follow along. This is not necessary however, they may as well be the one to Change Choices for the group, help those who choose wrong see another option. They may also change other people’s minds or thoughts, making them see in new ways, or learning to see things in a new light. They should be careful not to go too far, though, if their facade deviates too much from who they really are, they may start to wonder what part of them is actually ‘real’.
The Witch of Mind would be one to Change Mind for Themselves. The manipulation of thoughts and memories is very possible, influencing what others may think at any given moment. Malleable in how they act like the Heir, but more liable to know exactly what they want out of these changes, to not let them influence their true Self. Easy to switch strategies on the fly, and great at pulling the strings however they see fit, they may find themselves at odds between what they want, and the will of others. Imposing or having someone’s choice imposed upon, is never something that should be taken lightly.

The Heir of Hope would be one to Change Hope for Others. Make them believe in something, to put their trust in them, and just as well, they may Change the world around them through their belief alone. Their beliefs, too, may be malleable by their environment and change little by little. And curiously with its ties to sexuality, they may help those around them find their orientation. They should be careful though, Hope can be quite the powerful to cling on to, but sometimes, playing make-believe may muddle the reality of what’s going on in front of them.
The Witch of Hope would be one who Changes Hope for Themselves. Just like the Heir, they may change things through their beliefs, but they’re also likely to Change what others believe to what they believe. Imposing what they trust in on others. And when what they believe in demands something of them, too, they better be ready, lest they become the unquestioning puppet of blind faith.

The Heir of Rage would be one to Change Rage for Others. Pacifiers and Enragers, they may find it easy to confuse those around them, and in turn they too may become confused easily. A trickster, or simply another player thrust into chaos? While Rage can be good in moderation, going too far is dangerous, and the Heir may be just the one to keep a check on it. Easily malleable, however, they should be careful not to lose themselves to their anger, or let confusion overtake them and muddle their goals.
The Witch of Rage would one to Change Rage for Themselves. Enraging themselves during combat, pacifying themselves when they need, casting a shroud of confusion on those who oppose them, and manipulating through this confusion, they may be a source of in-fighting in either side of the battle, and cast the entire battlefield into a state of Anarchy. Destructive urges, however, should be kept in check. After all, addiction is a powerful thing.

The Heir of Light would be one to Change Light for Others. They may change the information they have access to, adding upon ideas they had before and debunking wrong conceptions with new information. They may change what’s relevant and what’s fortuitous, making what seemed useless to become a centerpiece of their plans, and completely turning said plan on its head. Provided new information, they, too, may change, and even perhaps, change themselves into pure Light. They should take care, sometimes some things are not meant to be known, and being put in the spotlight may prove to be too much pressure eventually.
The Witch of Light would be one to Change Light for Themselves. Manipulating their relevancy to rise to protagonism or lie back as they see fit, and of course, manipulating Light itself. Mirages and blinding flashes of light are a given. Manipulating what information is available and what others know, and perhaps, with enough power and effort, changing what’s Alpha and what isn’t. But after all, it all comes back to the Alpha and its demands, and in the end, can they change fate, or are they still just slaves to it?

The Heir of Void would be one to Change Void for Others. Perhaps changing other’s irrelevance or their own could make secondary characters rise to the occasion, or perhaps manipulating the Nothingness itself would let them make things vanish and appear. Changing what’s hidden and secret to show everyone what’s really going on, and even changing into Void to completely fade away when needed. Susceptible to Horrorterror Influence, and to their own Irrelevancy, if they’re not careful, they may vanish completely from the face of their Session without a trace.
The Witch of Void would be the one to Change Void for Themselves. A very interesting way of parsing this Class would be one who’s allowed their own existence in a way, who’s Changed their Nonexistence, or they may Change other things’ nonexistence, allowing them to bring back things long forgotten. Likely to be changed by the Horrorterrors and Change with their dark arts, they’re a reminder that that which seems irrelevant or to not exist at all, may just come from the shadows and erase all that opposes them. Alternatively, however, they could be seen as one who’s unable to Change anything, bound to their Lack, and forced to watch as everything slips through their fingers.

The Heir of Breath would be one who Changes Breath for Others. Of course they may also Change through Breath, using a position of Leadership to change things. Malleable and carefree, their influence on others may be unintentional, just as they may pick upon others’ influence without realizing. Manipulating the Winds and changing into Wind are a possibility, but from freeing others or using their own freedom to change things for others, they’re incredibly flexible and versatile. But they should be careful too, freeing themselves may come at the risk of leaving even those they care about behind, or leave themselves detached and with no purpose at all.
The Witch of Breath would be one who Changes Breath for Themselves. They’re likely to go do whatever it is they wish to do without thinking much on what they SHOULD be doing instead, detached and free, the leader of their own stories. Which is not to say they don’t care about others or about winning, but they’re more likely to have a goal of their own. Their actions may alter the flow of the Session, the direction the story is taking, but they should watch out lest this change they inflict happens to be for the worst.

The Heir of Blood would be one to Change Blood for Others. They may be focused in befriending those who oppose them, changing their bonds, or getting their friends to change their common goals to something distinct. And just as well, through the power of friendship, through the bonds they have built with those they care about, they may Change anything they may need to. Of course they may also Change into Blood itself, melting away into a puddle of the stuff. Bound to their duty, they should be careful not to go too far, there’s people relying on them, and no matter how important an oath may be, when it leads them down a destructive path, it’s important to reconsider what matters.
The Witch of Blood would be one to Change Blood for Themselves. Severing and building friendships and pacts with others however they see fit, they are easy going but their group may be fluid and in constant motion. Similarly, they may manipulate others through binding pacts, and of course, the ability to manipulate Blood and use it as a weapon is very likely. They may even be able to change their own blood, in hue or type, however may be needed. Of course, though, bonds, familiar ties and friendships are binding in both ways, and just as they may manipulate and change things, they should be careful of the power others may exert on them.

The Heir of Life would be one to Change Life for Others. In the most literal sense, they may present themselves as someone whose arrival changes everyone’s lives, hopefully for the better. Whatever the situation may be, they may be a game changer. Changing others through their Healing, and Changing their Health, definitely sounds like they’d be able to cure ailments and wounds. Changing Wealth and Changing Agency could be seen in different ways too, but they should be careful to not end up enslaved by their own nature to change other’s lives, or consumed by their own privilege.
The Witch of Life would be one to Change Life for Themselves. Just as likely to change other’s life, they’re more likely to do it in ways they themselves feel is good, rather than what may be needed. Not just are they healers, they may also be able to extend their own and other people’s lifespans, Changing how long they will remain Alive. Either their drive, their position, or both make them likely to be able to do most things they want, a large sphere of influence and the power to manipulate it. But ultimately, this privilege and power to do as they will can make even the slightest restrictions all the more noticeable.

The Heir of Doom would be one who Changes Doom for Others. Avoiding whatever bad things are going to befall the Session, preventing death and illness and pain from taking place, but at the same time, they may Change things through Suffering and Sacrifice. This willingness to protect others from Doom and the possibility of suffering to bring forth a needed change may make them come across as reckless, but with a good heart. They may also be able to soothe pain, but every power has its limit, and overexerting oneself to the point of sacrifice is a risk they must be prepared to face.
The Witch of Doom would be one who Changes Doom for Themselves. To keep themselves alive, to bring themselves back from the brink, they may seem to never go down. And in the same way, they may manipulate Doom, to bring forth the demise of those who oppose them. They should be careful however, much like the Heir, everything has its limits, everything has an ending. And whether this ending is Good or Bad, may be entirely up to their actions.