



The Muse
Often seen as a Martyr, many believe the Muse is completely incapable of using their powers in a Direct way, but this is not true. While often having to endure a lot, the Muse is a Commander of their Aspect just as the Lord is, and while they bear through and grit their teeth when something happens to them, they will move mountains to aid that which they care about. Underestimate a Muse for their Passivity, and you will have to face, not just their power, but that of everyone they’re fighting alongside with.
The Lord
Often seen as the most Powerful God Tier, but like any other Class, they have their flaws and limits. Lords are stereotyped as inherently evil, but that doesn’t have to be the case. With their positions of high power and their sphere of influence, it’s very easy for those prone to do evil to be corrupted by this amount of power- But those with a better view of the world and people they actually care about can become powerful Commanders of their Aspect for a righteous cause. Don’t fear someone because they are a Lord- All Tyrants fall in due time. If they’re good, you may never find a more capable ally. But if they’re not, no amount of power can overwhelm the Will of the Many.
The Aspects

The Muse of Time may be one who Commands Time for Others. They may fight against the forces of inevitability, struggling to keep the Timeline together and lead it away from strife and decay. Even in a Doomed Timeline, their will alone may allow it to Persist for long enough to either try and fix it, or merely escape outside before inevitability consumes all. And just the same, they may completely halt or speed up the flow of Time, allowing them to act and aid where they may be needed, regardless of time constraints.
The Lord of Time would be one who Commands Time for Themselves. A possible source of conflict, they may live for the thrill of the battle, and exploit Time to their advantage with Time Clones. Their most powerful weapon however, would be Inevitability, as the Timeline bends to their will and Time Loops. With fate on their side, however, they should never lie complacently and let things run their course, lest those they’re opposed to find a way to break beyond fate itself, or worse, disregard the Time Loops and cast everyone, including the Lord, into a doomed Timeline.

The Muse of Space would be one who Commands Space for Others. An inspiration of creativity, they may infuse others with the desire to create, and just the same, they may influence that which is around them through their own creativity, through their own art. While at risk of being isolated from the rest, they may wield the immense power of Space itself, and take hold of the Setting, deciding to bring forth something new for everyone, or tear away what’s already existing.
The Lord of Space would be one who Commands Space for Themselves. With an iron grip on everything that exists physically, and the power to decide whether it exists or not anymore, they shape reality as they see fit as a creator God of sorts. The Universe is their sandbox, to the point even that which they draw may become a reality. And with such immense power over that which exists, they may as well be able to directly interact with every part of said Universe, an Omnipresent entity, that can be anywhere and everywhere all at once.

The Muse of Heart would be one who Commands Heart for Others. Like cupid, they inspire romantic feelings among people and create strong emotional pulls between people they may consider fitting, but relationships isn’t everything they are all about. They may allow people’s true personalities to come through, help them be true to themselves and not have to hide anymore- And just the same, they may Command the Souls of those lost, like being guided through the Styx, helping Souls find solace and having a direct line of communication into the Spirit World, for better or worse.
The Lord of Heart would be one who Commands Heart for Themselves. They must be careful to not become manipulative with those around them, as their ability to make others attracted to them and take hold of someone’s True Being to shape them could come off as wrong and extremely imposing and forceful. They may Command through their Self, however, building up who they are to the point of inspiring others to follow them, and just the same, they may Command Souls, raising the dead or bringing back the spirits of those around them who’ve already passed away. Even after death, their Soul too may keep on Commanding and influencing those around them, making them specially difficult to take down.

The Muse of Mind would be one who Commands Mind for Others. They may try and share everyone’s thoughts together, and have powerful telekinetic abilities to do so, sharing everyone’s Minds so that they may be on the same page. But they should be careful not to forcefully connect these Minds and become a Hivemind of people with no Choice, their strengths should always lie in making sure everyone’s on the same page, and able to choose in the most rational and fruitful way possible. They may, too, be able to parse with Memories and commune with people, sharing experiences that could be useful.
The Lord of Mind would be one who Commands Mind for Themselves. Commanding Memories, they may bring forth new thoughts and memories within people to make them believe a false story, or they may write their own existence within someone’s psyche, as if they had always been there. Master strategists, they may have it easy to make those around them do their bidding, but this is a power that can be easily abused, and they should never go so far they make those around them into Mindless Zombies, simply accepting of everything they say and letting them choose for them every time.

The Muse of Hope would be one who Commands Hope for Others. They would be an inspiration to look up to, or the ones people are fighting for, chasing after them and in turn ‘Commanding’ them through this Hope they instil in them. The pressure of everyone’s Hope or Faith may befall on them, but as long as people believe, they will fight to do what they need to do. Just the same, however, they may be heavily sexualized or sought after, or even use sex appeal in order to get others to follow them, alluring them.
The Lord of Hope would be one who Commands Hope for Themselves. They may consider themselves literal higher beings, or they may even be, seeking the Faith of those around. They should be careful not to impose themselves on others, though, it’s easy to force others to Believe in you and command them through the Faith they have on them, letting them lead as easy as they may manipulate, specially under the risk of leaving others in a Hopeless situation. Self control is key for the Lord of Hope, as, with the ties to sexuality, they could easily become the… Most unsavory kind of ruler.

The Muse of Rage would be one who Commands Rage for Others. While they could often be subject to violence and the anger of others themselves, they may be the ones who have the last say when it comes to violent matters. Inspiring Rage within others, Commanding them through this Rage, they’re bound to pit those around them against what they consider to be bad and unfair, making them act against a System and tear it apart, casting what they find to be against them into Chaos and Confusion.
The Lord of Rage would be one who Commands Rage for Themselves. Violent outbursts and a gain of power the more angry they are, they should take care to direct this Rage towards their enemies and not those they Command, lest they become abusive. Confusion, Chaos, Nonsense, they may be a force to be reckoned with, both from their sheer power, and the unexpected bullshit they may be able to pull off with no explanation in the slightest. They will abuse every little flaw and loophole of their story, and make those watching from afar wonder what the hell is even going on anymore.

The Muse of Light may be that who Commands Light for Others. Relevancy and Fate, they may be the ones driving the story, the ones that show what’s important and what must be done. Commanding through Information and True Knowledge, they would be ones to ensure everyone knows everything they need to know, about the lore of the world and where they’re headed. They may, also, become plot points themselves, relevant characters around which the story may revolve for one reason or another, putting them always at the centre of the action.
The Lord of Light would be the one who Commands Light for Themselves. Keepers of information, they may use what they know as leverage, or keep those they don’t think deserve to know what’s going on in the dark. With what they know, they may sway others to their side, or force them to act for them, and just the same, their Command of Relevancy would put them always in the spotlight, a position of importance for everything that is going on. Chance doesn’t exist around them, it’s only fate when they hold Fortune itself within their grasp.

The Muse of Void would be one who Commands Void for Others. They may be background characters, those who Command nothing, that have nothing under control, and which need the help of those around them to keep it together- However, they too may Command Lack and Irrelevance. Deciding what falls into obscurity and is left behind and forgotten, or holders of some immense Secret that would turn the world around them upside-down if it were revealed. Of course, they may also be ones to Command through the Will of the Horrorterrors, perhaps even as one of them.
The Lord of Void would be one who Commands Void for Themselves. Erasing that which they don’t deem fit under their reign, negating that which they don’t want, they may hold the key to the secrets of everything, and whether they unveil them or sit atop a throne of lies is completely up to them. Of course, they may take hold of the power of the Horrorterrors as well- And for a change, rather than being influenced by them, it may be them who use the Horrorterrors to their favor, as the dark arts and elder gods bend under their influence.

The Muse of Breath would be one who Commands Breath for Others. The one to inspire the events of the plot or start the journey, they are likely not directly responsible for anything that happens, but definitely a driving force for what’s going on. A McGuffin, detached from the adventure at large, but still providing it with Direction and Commanding where to head to next. Commanding the Winds, storms and weather follow their will just as well, and Commanding through Freedom may leave them becoming that one character that seems to always accidentally find what needs to be found or do what needs to be done without even trying.
The Lord of Breath would be one who Commands Breath for Themselves. In their pursue for their own goals, they drag everyone and everything with them- They point in the direction things must go to, and those around must either follow suit or be left behind. They’re free to do anything they want, but with this lack of bonds or restraint, they should always be careful of who they’re affecting with this pursuit of theirs.

The Muse of Blood would be one who Commands Blood for Others. Amicable, friendly, and while completely capable of getting their hands dirty, they may have a pacifist nature. Trying to Command Friendship within others, to draw them over and bond over a common goal, to try and unite everyone under the same banner without needing to spill blood. And if they’re hurt in any way themselves, you better believe everyone they’ve ever interacted with will come in their aid to help them. Great uniters and inspirers, friendship may be their strongest weapon- And when you think of it, it may be the strongest weapon indeed.
The Lord of Blood would be one who Commands Blood for Themselves. Shielding themselves behind a group of people, or by their family. They’re not necessarily using them as shields however, rather they’re seen with enough importance to protect before those who’re beneath them in the Hierarchy. Bosses that may use their connections to bring down the downfall of those opposing them, but when the time comes, they too may Command for blood to be spilled, and fight with all they have for their cause.

The Muse of Life would be one who Commands Life for Others. They’d be absolute healers, no wound or ailment would be beyond their power to aid, and they would put every resource and bit of power they have in allowing those around them to be happy and do as they want. They should be careful not to be taken advantage of to restrict their own agency, however. But even doing such a thing would be difficult- Their boundless energy makes it difficult to go against them and properly hold them back, specially as even Nature itself may show to be on their side.
The Lord of Life would be one who Commands Life for Themselves. Long lifespans, immense power, they may be considered Eternal Rulers, those who seemingly live forever and cannot be taken down from their position of power. Their word is law, their will is absolute, and even beasts and plants may bow to their will. Whether this absolute power is used for the good of their people, or if they decide to take away their Agency and Command them as lesser beings, however, is up to them.

The Muse of Doom would be one who Commands Doom for Others. They may be true Martyrs, that on who responsibility and suffering and pain befalls when something bad happens, but they are not going to let that stop them. They’re not ones to sacrifice themselves for naught, and they will Command Doom away time and time again to protect those they care about. Death, pain and suffering do not touch that which they love, and their sacrifice and pain may inspire others to follow after them and help them in the same way. Doom will only befall those who oppose the Muse.
The Lord of Doom would be one who Commands Doom for Themselves. Ushering Destruction upon everything they hate, they will Command the End of everything unsightly, and just like that, they may stave off their own Doom and that of those around them. They may be regulators, limiters, ensuring nothing gets out of control. The Lord of Doom should never be complacent though, those who break through their Limits may just overcome them, and when you’ve commanded the Doom of others, you’re bound to have enemies.