(ramblings of a madman upcoming. this is borderline nonsensical but I just gotta get this out there)
ugh, I LOVE the voices parallels so much. they make me insane. and I’ve been thinking about opportunist/hunted and skeptic/smitten the most rn.
for the first two, in their respective chapter 2s they are survival responses put in situations where said responses are entirely reasonable, but will end up reinforcing the “status quo” if entertained. this is somewhat the case with most of the voices, but I think it’s especially noticeable with them.
the opportunist has a “betray them before they ever get the chance to betray you” mentality, and would you look at that, the witch has the very same mentality! and he is CORRECT in thinking she will betray you. because she will. but by following him and what he thinks, you’re just making it impossible to break the cycle of violence (this is literally the point of the thorn).
the hunted behaves… well, like prey, and uh. the beast IS a predator. he IS prey. she is hunting them. but if you just follow your instincts you’ll never be able to free her, or defeat her, or leave together or learn about reconciliation or do anything else that isn’t survive.
so their situations are reinforcing their behaviour, then their behaviour in turn reinforces their situation; they are stuck in a cycle. at least with the hunted you can have the skeptic to make a plan later on in the den, I guess. but it’s still a fascinating thing.
I think the stubborn and the broken chapters are a bit similar to them in this regard, but those have more to do with giving meaning to the princess and choosing whether or not you should fight against it in the end. it’s a bit of a different situation. skeptic and smitten also don’t quite… doom themselves if you just follow them, even though they actively feed into the chapter’s “concepts”, because they’re sort of “tools” made to complement and help you towards your goal (free the princess through skepticism or blind devotion) as opposed to survival responses.
talking about them… oh boy, skeptic and smitten in their respective chapter 2s. you can just go through with whatever the plan was (leave with her), but if you don’t, they won’t ever get the only thing they sought and will hurt others (and themselves) in their desperation. you take away smitten’s happy ending, and you leave skeptic without answers, and to that they just. fucking lose it. going with the previous tool comparation, you could say that’s what happens when a “tool” isn’t useful in a specific situation any longer. it can’t do anything else except for its designated function. so
when the illusion that love makes everything possible and that all you and the princess needed was each other shattered, the smitten couldn’t believe it. this was everything he ever wanted and everything he knew; you are the hero. she is a damsel. you are in love. you save the damsel and live happily ever after. that’s what HAD to happen, and if it didn’t, then it will. he has to make it happen, because it can’t and shouldn’t work in any other way.
in the prisoner, if you don’t take her head, you are shoved into eternal nothingness while left with only questions. what is this place? who is the narrator? what is he hiding? who is the princess? why is she locked up? how could she end the world? is there a world? where is it? why are we the ones doing this? why did the princess cut off her head? not only could they not go through with saving the princess like they tried before, but there are SO many questions, and skeptic didn’t get any answers! they can’t be left unanswered, the truth HAS to be unraveled. that’s what he’s been trying to do all along. it’s the only thing that matters. they WILL keep going and they WILL figure it out.
they are too obsessed to care about anything else. they are too stuck in their tunnel vision to accept anything else. they are too far gone to do anything else.
lord help me I am going insane because of this game /pos