been pouring creative energy into developing another 40k setting lately. it’s called Margard – think perpetual fog, low mountains breathing steam, and a feudal society that’s deeply… primal. where the Imperial skull bears fangs, nobles wear terrifying ‘Grave-Pelts’ made from decaying, mutated wolves and everything stems from a warp event involving the founders and their dogs millennia ago. so now I’m figuring out how their whole culture based on dominance and pack hierarchy clashes/melds with the Imperial Cult they eventually adopted. isolated worlds get weird, y'know? loving the potential here.
on margard, dominance hierarchy has been intensely ingrained over millenia. it’s basically feudalism run by wolf-pack rules ('Dominus-Law’). it’s a really interesting lens to explore how that single principle would shape everything – their politics, religion, interpersonal gestures, even aesthetics. just starting to flesh out the big picture.
is their unique Dominus-Law piety or heresy waiting to be discovered? what happens when an Inquisitor takes a closer look?
hmmhmm